Felipe Alfonso
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dc45945d99
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WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
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2017-09-13 17:54:32 -03:00 |
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photonstorm
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dbc1298752
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Moved access of game property to sys.game to keep it inline with the Injection Map.
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2017-08-16 17:15:12 +01:00 |
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Felipe Alfonso
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2a3f966cb5
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Light Layer update work in progress
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2017-08-03 16:02:57 -04:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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photonstorm
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5cb2dbc3f8
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ESLint fix
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2017-07-04 16:10:51 +01:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Felipe Alfonso
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88e07a9c88
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Render pass fix for setting texture
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2017-06-28 05:22:48 -04:00 |
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Felipe Alfonso
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25977cfc4d
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Dynamic tilemap webgl rendering
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2017-06-21 22:19:03 -04:00 |
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Felipe Alfonso
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9244b271cc
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Fixed issue when creating EffectLayer and RenderPass
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2017-06-02 12:27:51 -04:00 |
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Felipe Alfonso
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d216793595
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Texture Filtering and Repeat property
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2017-05-19 21:16:45 -04:00 |
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Richard Davey
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422468ec29
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Reminder docs and jshint fixes.
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2017-05-10 00:43:12 +01:00 |
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Felipe Alfonso
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d4e4509e22
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Render off-screen and on-screen for EffectLayer
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2017-04-20 21:30:19 -03:00 |
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Felipe Alfonso
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8df65e7270
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changed renderTexture name
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2017-04-20 20:50:47 -03:00 |
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Richard Davey
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929d6fc8ef
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Enforced GameObjects to specify their type (a string based const)
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2017-04-13 00:05:12 +01:00 |
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Felipe Alfonso
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48782ec751
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calling GameObject constructor on EffectLayer
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2017-04-10 13:12:54 -03:00 |
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Felipe Alfonso
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5095e66fa7
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Int and Matrix uniform setting
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2017-04-10 12:05:56 -03:00 |
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Felipe Alfonso
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92cd873d85
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uniform managment added to EffectLayer
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2017-04-07 15:50:44 -03:00 |
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Felipe Alfonso
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8c479a56c0
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Effect Layer
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2017-04-06 22:49:15 -03:00 |
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