Commit graph

18 commits

Author SHA1 Message Date
Felipe Alfonso
dc45945d99 WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
photonstorm
dbc1298752 Moved access of game property to sys.game to keep it inline with the Injection Map. 2017-08-16 17:15:12 +01:00
Felipe Alfonso
2a3f966cb5 Light Layer update work in progress 2017-08-03 16:02:57 -04:00
photonstorm
d804e056ed Renaming from State to Scene internally.
This is one monster update.
2017-07-14 14:50:51 +01:00
photonstorm
5cb2dbc3f8 ESLint fix 2017-07-04 16:10:51 +01:00
Richard Davey
f770712c2a Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00
Felipe Alfonso
88e07a9c88 Render pass fix for setting texture 2017-06-28 05:22:48 -04:00
Felipe Alfonso
25977cfc4d Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
Felipe Alfonso
9244b271cc Fixed issue when creating EffectLayer and RenderPass 2017-06-02 12:27:51 -04:00
Felipe Alfonso
d216793595 Texture Filtering and Repeat property 2017-05-19 21:16:45 -04:00
Richard Davey
422468ec29 Reminder docs and jshint fixes. 2017-05-10 00:43:12 +01:00
Felipe Alfonso
d4e4509e22 Render off-screen and on-screen for EffectLayer 2017-04-20 21:30:19 -03:00
Felipe Alfonso
8df65e7270 changed renderTexture name 2017-04-20 20:50:47 -03:00
Richard Davey
929d6fc8ef Enforced GameObjects to specify their type (a string based const) 2017-04-13 00:05:12 +01:00
Felipe Alfonso
48782ec751 calling GameObject constructor on EffectLayer 2017-04-10 13:12:54 -03:00
Felipe Alfonso
5095e66fa7 Int and Matrix uniform setting 2017-04-10 12:05:56 -03:00
Felipe Alfonso
92cd873d85 uniform managment added to EffectLayer 2017-04-07 15:50:44 -03:00
Felipe Alfonso
8c479a56c0 Effect Layer 2017-04-06 22:49:15 -03:00