beeglebug
00664f9e99
Phaser.Game parent can now be a HTMLElement
2013-11-04 21:29:32 +00:00
photonstorm
fa8533f5d1
Added Tetris sprites
2013-11-04 20:45:51 +00:00
photonstorm
2e576fa9a7
Input Handler updates, orientation screen and World visibility
2013-11-04 20:44:32 +00:00
photonstorm
19ddad8095
Mouse handler updates.
2013-11-04 20:44:32 +00:00
Richard Davey
9022a2f9d3
Merge pull request #160 from cocoademon/camera_shake
...
Add a postUpdate function to plugins
2013-11-03 18:58:04 -08:00
Richard Davey
0e84b7ccc9
Merge pull request #162 from beeglebug/button
...
Button now goes back to over state when setFrames used in action
2013-11-03 18:39:54 -08:00
Richard Davey
a5c8b2509c
Merge pull request #167 from wKLV/dev
...
Mouse now knows what button is clicked
2013-11-03 18:21:53 -08:00
Richard Davey
c1d60d7e19
getAnimation and RAF callback ID checks added
2013-11-04 00:04:19 +00:00
wKLV
8678373754
fix typo
2013-11-04 00:18:59 +01:00
wKLV
e8bac6c8c7
Check type uses the static values
2013-11-04 00:16:36 +01:00
KLV
4593a42a5b
Mouse property to say what button is being clicked
...
It follows the convention that already was in the
file 0 for left, 1 for middle and 2 for right.
It also changes to -1 when mouseUp.
2013-11-03 23:43:47 +01:00
beeglebug
3227918c57
fix #154 Button now goes back to over state when setFrames used in action
2013-11-02 11:24:00 +00:00
Cameron Foale
a96ced0d82
Add a postUpdate function to plugins, which is called after World.postUpdate
2013-11-02 17:04:32 +11:00
photonstorm
cc42a71c66
Preparing 1.1.3 dev branch
2013-11-01 19:05:47 +00:00
photonstorm
3e9777e6f4
Updated docs for 1.1.2 release.
2013-11-01 18:16:52 +00:00
Richard Davey
eb95ce231b
Merge pull request #159 from alvinsight/dev
...
Tidied up space invaders' code base
2013-11-01 11:13:55 -07:00
alvinsight
d0889fcc17
Tidied up the code base
2013-11-01 18:04:54 +00:00
photonstorm
160a321a36
Updated invaders demo.
2013-11-01 17:37:32 +00:00
photonstorm
685054eac5
Group.callAll now supports nested functions and a context, making it really powerful!
2013-11-01 17:29:57 +00:00
Richard Davey
19ac33f970
Merge pull request #158 from alvinsight/dev
...
Invaders game improved
2013-11-01 10:30:00 -07:00
alvinsight
56c7f1f275
Invaders game improved
2013-11-01 17:02:06 +00:00
Richard Davey
51a42c2f12
Merge pull request #155 from alvinsight/dev
...
Tilemaps examples updated
2013-11-01 07:50:54 -07:00
Webeled
e3f76ce481
Tilemaps examples updated
2013-11-01 12:25:14 +00:00
Richard Davey
bd752785b9
Merge pull request #150 from beeglebug/master
...
added getMagnitude, setMagnitude, normalize and isZero methods to Point
2013-11-01 04:37:54 -07:00
photonstorm
787abc1e02
Updated debug header and added more info to the project template.
2013-11-01 04:58:08 +00:00
photonstorm
581d637663
Added Group.cursor. This points to the first item added to a Group. You can move the cursor with Group.next() and Group.previous().
2013-11-01 02:50:00 +00:00
photonstorm
3c164b466c
* Updated: event.preventDefault() has been added to all Mouse event handlers.
...
* Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y.
* Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated.
2013-11-01 02:07:21 +00:00
photonstorm
01eab3aeb1
Fixed issue 141 - If a Sprite is dragged and you release the Pointer while not over the Sprite, it will think it's still over it (thanks Paratron)
2013-10-31 16:27:10 +00:00
photonstorm
6f93a2ec94
Multiple Anims update, Tilemap fixes and some new examples.
2013-10-31 15:45:19 +00:00
Stuart Lee
903c2e73fa
added getMagnitude, setMagnitude, normalize and isZero methods to Point
2013-10-31 14:11:03 +00:00
photonstorm
712858cf75
More work on the Invaders game.
2013-10-31 05:31:54 +00:00
photonstorm
ddf15979d0
Fixing up Invaders and Star Struck. Also removing lots of un-used css jsdoc themes.
2013-10-31 01:45:16 +00:00
Richard Davey
ebf4456e4e
Merge pull request #147 from beeglebug/scope
...
state callbacks now receive game object as argument
2013-10-30 18:44:35 -07:00
Stuart Lee
01f64c6694
state callbacks now receive game object as argument
2013-10-30 16:09:06 +00:00
Richard Davey
0a77690f4f
Merge pull request #144 from beeglebug/dev
...
hexToRGB now accepts short hex codes (#EEE)
2013-10-30 07:16:41 -07:00
Stuart Lee
9030fbf352
hexToRGB now accepts short hex codes (#EEE)
2013-10-30 13:34:46 +00:00
photonstorm
24c809dd5f
Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example.
2013-10-30 03:46:52 +00:00
photonstorm
3de62907a0
Nearly fixed the tilemap / body issue. More tests needed but then can push to master.
2013-10-29 04:07:26 +00:00
photonstorm
7ceb11ae49
New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon.
2013-10-28 23:29:34 +00:00
Gabe Hollombe
62656783f0
add gamecontroller.js to view_lite.html for the side_view layout
2013-10-28 18:56:48 +08:00
Richard Davey
2b40d2f507
Merge pull request #139 from beeglebug/master
...
Added init method to plugins, to be called as they are added to the PluginManager
2013-10-28 03:28:13 -07:00
photonstorm
a814cc26cc
* Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.
...
* Fixed issue 136 - distanceTo using worldX/Y instead of x/y.
2013-10-28 10:17:36 +00:00
photonstorm
ea651113df
Preparing for 1.1.2 release.
2013-10-28 00:16:20 +00:00
beeglebug
f00c52598b
added init method to plugins
...
this will allow potentially destructive code to run outside of the
constructor, and only if it has been added to the PluginManager
2013-10-27 22:30:01 +00:00
Gabe Hollombe
7a9508d01d
Added touch joystick example
...
Using Clay.io's HTML5 Virtual Game Controller
2013-10-27 15:59:05 +08:00
photonstorm
9261160571
1.1.1 release with fix for Phaser.AUTO and a new text example.
2013-10-26 19:14:13 +01:00
photonstorm
2787ed188e
Preparing for 1.1.2 release
2013-10-26 12:17:22 +01:00
photonstorm
b6efdff286
Adding the key capture to addCursors.
2013-10-25 19:13:00 +01:00
photonstorm
6994e4be5e
Merge branch 'dev'
2013-10-25 18:50:14 +01:00
photonstorm
bd5bca14fe
Small url update.
2013-10-25 18:38:01 +01:00