Richard Davey
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ae13ac702e
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The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3.
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2017-09-13 15:28:17 +01:00 |
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photonstorm
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52bb355429
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Removing old and incorrect jsdoc blocks ready for first documentation pass.
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2017-08-01 13:10:08 +01:00 |
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photonstorm
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cf74a7dd81
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Config.pixelArt setting applied to CanvasPool.
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2017-06-08 15:05:07 +01:00 |
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Richard Davey
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7cef0e49fd
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Working through context issues.
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2017-02-07 20:47:41 +00:00 |
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Richard Davey
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00ac45137d
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Trying to fix State order.
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2017-02-07 19:53:21 +00:00 |
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Richard Davey
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2510bee27c
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Updating the StateManager so it supports renderToTexture and advanced State configs.
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2017-02-07 18:55:37 +00:00 |
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Richard Davey
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263385b1e2
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Added in zoom and pixelArt support to the game config.
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2017-02-04 18:02:31 +00:00 |
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Richard Davey
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ddc92f284e
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Removed Particle Renderer
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2017-01-18 23:16:57 +00:00 |
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Richard Davey
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6615e8b514
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Tidied up the Particle Renderer.
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2017-01-18 11:59:00 +00:00 |
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Richard Davey
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08d1d8b677
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Testing Particle renderer.
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2017-01-18 01:06:34 +00:00 |
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Richard Davey
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a03d1a571c
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Fixed renderer references.
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2017-01-16 23:05:27 +00:00 |
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Richard Davey
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2809d80813
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Working on the Canvas Renderer.
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2017-01-12 21:28:40 +00:00 |
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photonstorm
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d557d13d25
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
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Richard Davey
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82d1ceeba4
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Adding in WebGL Renderer.
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2016-12-07 02:28:22 +00:00 |
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photonstorm
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1db02f3d3a
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Added CreateRenderer function.
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2016-11-29 11:26:30 +00:00 |
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