photonstorm
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6f351ff0c1
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Texture.requiresReTint is a new property that controls if a texture requires the display object to be re-tinted having been updated internally. The LoadTexture component now sets this.
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2015-05-08 04:11:48 +01:00 |
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photonstorm
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67704d0136
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Updated Frame handling for Videos so sprites have their own frames, not a reference to the Videos frame.
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2015-05-07 02:44:48 +01:00 |
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photonstorm
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927c14536d
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Destroy will remove the listener from Video.onChangeSource.
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2015-05-06 00:42:01 +01:00 |
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photonstorm
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bf25e67f5a
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LoadTexture.resizeFrame lets you resize the Frame dimensions that the Game Object uses for rendering. You shouldn't normally need to ever call this, but in the case of special texture types such as Video or BitmapData it can be useful to adjust the dimensions directly in this way.
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2015-05-06 00:41:40 +01:00 |
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photonstorm
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f33082caf2
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Support for Video texture updates.
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2015-05-05 14:00:18 +01:00 |
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photonstorm
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f092101531
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Added in support for Phaser.Video to LoadTexture component.
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2015-05-03 13:53:03 +01:00 |
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photonstorm
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cc46212d5b
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Refreshes a tiling texture on change of frame.
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2015-04-21 15:55:58 +01:00 |
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photonstorm
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12f8454d62
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close #1755
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2015-04-19 01:35:15 +01:00 |
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photonstorm
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0ccb3515d5
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Removed dirty flag.
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2015-04-13 11:58:44 +01:00 |
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photonstorm
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57474c0d44
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Trying out removal of dirty flag.
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2015-03-27 10:47:45 +00:00 |
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photonstorm
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83adc51698
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Fixed the FixedToCamera :)
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2015-03-24 21:35:09 +00:00 |
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photonstorm
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12fc424305
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Huge amount of jsdoc updates.
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2015-03-23 23:46:09 +00:00 |
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photonstorm
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08c9513f98
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Improving the Component documentation.
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2015-03-23 19:56:23 +00:00 |
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photonstorm
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165e5935c2
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JSDoc fixes.
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2015-03-18 19:14:58 +00:00 |
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photonstorm
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6cf982a4a0
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Fixed to Destroy component if still in render loop.
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2015-03-11 01:44:46 +00:00 |
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Richard Davey
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7eb73e99a8
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Merge pull request #1648 from pnstickne/wip-components-docs
Component documentation
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2015-03-01 10:46:55 +00:00 |
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Paul
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4de95c09b5
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Component documentation
- Required changes for documentation to show up correctly
- Uses multiple @extends, which currently [mostly] works in jsdoc
and like closure compiler
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2015-02-28 23:00:17 -08:00 |
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Paul
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ee34327c93
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Components: bug fixes
- Use property check ('in') to avoid property access
- Promoted 'body' property for physics
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2015-02-28 17:49:45 -08:00 |
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Paul
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0e5272b217
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Merge remote-tracking branch 'upstream/dev' into wip-components-toproto
Conflicts:
src/gameobjects/Image.js
src/gameobjects/Rope.js
src/gameobjects/Sprite.js
src/gameobjects/Text.js
src/gameobjects/TileSprite.js
src/gameobjects/components/Core.js
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2015-02-28 15:51:47 -08:00 |
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photonstorm
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a69e53f901
|
Copyright date change.
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2015-02-25 03:36:23 +00:00 |
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photonstorm
|
72530d963b
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Default exists should be true!
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2015-02-25 02:49:19 +00:00 |
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photonstorm
|
c799dfe7da
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Fixed physics postUpdate issue causing particles and all kinds of things to go awry.
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2015-02-25 02:18:05 +00:00 |
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photonstorm
|
ec19abb91c
|
Component preUpdate changes.
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2015-02-25 00:59:27 +00:00 |
|
photonstorm
|
c9939f8691
|
Tilemap fix #1635
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2015-02-24 22:57:59 +00:00 |
|
Paul
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4f747a1c00
|
Components - moving install to prototype
- This ensures the components are regsitered once per type
instead of once per instance (which is duplicate work)
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2015-02-22 20:44:11 -08:00 |
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photonstorm
|
8b7085e20a
|
RenderTexture guards.
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2015-02-22 19:30:43 +00:00 |
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photonstorm
|
3d0bc682f0
|
Moved Events.
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2015-02-19 05:00:55 +00:00 |
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photonstorm
|
88f10f7f89
|
Updated fixedToCamera docs to reflect non-nesting (#1596)
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2015-02-18 22:58:48 +00:00 |
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photonstorm
|
77a3bfea23
|
loadTexture guard.
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2015-02-17 15:48:54 +00:00 |
|
photonstorm
|
5b0c751647
|
Animation component guard.
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2015-02-17 15:48:43 +00:00 |
|
photonstorm
|
166c0363fc
|
jshint fixes
|
2015-02-17 05:59:54 +00:00 |
|
photonstorm
|
bf4c1d0620
|
Split out all the common GameObject features into components.
|
2015-02-17 05:15:04 +00:00 |
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