Richard Davey
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ad0e2a6435
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Refactoring the Size component
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2019-01-08 17:23:20 +00:00 |
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Richard Davey
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30dda882eb
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Matter.TileBody.setFromTileCollision no longer checks if the shape is concave or convex before modifying the vertices, as the update to the Matter.js lib in 3.12 stopped this from working with Tiled collision shapes.
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2019-01-08 11:50:21 +00:00 |
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Richard Davey
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d9f0483437
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JSDoc update.
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2019-01-07 23:13:07 +00:00 |
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Richard Davey
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8b243ff775
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-01-06 23:36:19 +00:00 |
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Richard Davey
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a8708f26cd
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Update CHANGELOG.md
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2019-01-06 23:36:16 +00:00 |
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Richard Davey
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39e3e8aee5
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Merge pull request #4281 from iam13islucky/master
Typo - Zoom.js Pan.js Camera.js docs refer to wrong effects
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2019-01-06 22:08:39 +00:00 |
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iam13islucky
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c98f7b7363
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Typo - Zoom.js Pan.js Camera.js docs refer to wrong effects
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2019-01-06 14:04:38 -07:00 |
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Richard Davey
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21c9326e07
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Change when dragState is populated. Fix #4278
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2019-01-05 10:03:11 +00:00 |
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Richard Davey
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6a361ba8ea
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Line.Extend is a new static function that allows you extend the start and/or end points of a Line by the given amounts.
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2019-01-05 00:38:20 +00:00 |
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Richard Davey
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730c84e3e3
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Draggable Game Objects would not work if you had multiple Scenes running in parallel, with draggable objects in both of them. Only the top-most Scene would work fully. Items in the bottom Scene would never finish their drag cycle, causing them to get stuck. Fix #4249
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2019-01-04 16:34:59 +00:00 |
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Richard Davey
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9a7058915c
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Removed dragState property.
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2019-01-04 16:34:53 +00:00 |
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Richard Davey
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566df734a0
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MatterSprite would set its type property to be Image . It now sets it to be Sprite as it should do.
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2019-01-04 14:16:10 +00:00 |
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Richard Davey
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439c644702
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Fixed an API validation error in the chooseContext method. Fix #4248
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2019-01-04 14:05:53 +00:00 |
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Richard Davey
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36f08d83e6
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The processDomCallbacks method in the Input Manager wasn't correctly clearing the once arrays. Responsibility for this has now been passed to the queue methods queueTouchStart , queueTouchMove , queueTouchEnd , queueMouseDown , queueMouseMove and queueMouseUp . Fix #4257
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2019-01-04 14:03:21 +00:00 |
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Richard Davey
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bb4ecc6c2b
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-01-04 13:34:06 +00:00 |
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Richard Davey
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a6447cd6b0
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Updated docs and change log
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2019-01-04 13:33:56 +00:00 |
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Richard Davey
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b5135ec691
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Merge pull request #4272 from Oramy/master
Fixed Issue #4271
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2019-01-04 13:16:30 +00:00 |
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Richard Davey
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874929d807
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Merge pull request #4250 from jcyuan/Branch_v3.15.1
doc improvement & minor bug fix
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2019-01-04 13:15:20 +00:00 |
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Richard Davey
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af86a3b348
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Merge pull request #4258 from OmarShehata/jsdoc-syntax
Fix jsdoc syntax
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2019-01-04 13:14:11 +00:00 |
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Richard Davey
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5120727e5f
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Merge pull request #4273 from 16patsle/types-fix
Mark optional params as optional in jsdoc
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2019-01-04 13:12:11 +00:00 |
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Richard Davey
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ba5d9d45c5
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Merge pull request #4260 from OmarShehata/patch-1
Fix typo in README
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2019-01-04 13:09:27 +00:00 |
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Richard Davey
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bd761ceadb
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Merge pull request #4274 from BigZaphod/patch-1
Fixed spelling errors and did some light editing
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2019-01-04 13:07:48 +00:00 |
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Sean Heber
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92d47f197f
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Fixed spelling errors and did some light editing
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2019-01-03 16:51:23 -06:00 |
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Patrick Sletvold
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206d61284b
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Mark optional params as optional in jsdoc
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2019-01-02 11:54:39 +01:00 |
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Amaury Butaux
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8b3876e9d4
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Fixed Issue #4271
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2019-01-02 04:13:52 +01:00 |
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Omar Shehata
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a7e8bc5381
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Fix typo in README
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2018-12-26 14:23:21 -05:00 |
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Omar Shehata
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9abb11cba5
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Remove unecessary type description
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2018-12-26 10:51:01 -05:00 |
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Omar Shehata
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9a77301e08
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Fix jsdoc syntax
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2018-12-26 10:43:57 -05:00 |
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Richard Davey
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d7860e6c8f
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-12-21 18:52:03 +00:00 |
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Richard Davey
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a18c838058
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Update CHANGELOG.md
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2018-12-21 18:51:59 +00:00 |
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Richard Davey
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8e9e817f98
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Merge pull request #4252 from jestarray/master
documentation: texture optional frame parameters
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2018-12-21 16:51:03 +00:00 |
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jestarray
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5aef34884c
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texture optional frame parameters
not specifying frame works on said methods
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2018-12-21 08:25:42 -08:00 |
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Richard Davey
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98c68b8595
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Update CHANGELOG.md
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2018-12-21 02:47:14 +00:00 |
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Richard Davey
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cc280d8950
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Removed dead code
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2018-12-21 02:47:10 +00:00 |
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Richard Davey
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ef0b18f88b
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If a Map entry exists, it is updated with the new value, rather than skipped.
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2018-12-20 12:12:49 +00:00 |
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Richard Davey
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52519a1932
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Updated docs and added envelope method.
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2018-12-20 12:12:31 +00:00 |
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Richard Davey
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a40b6056f5
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Added jsdocs
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2018-12-20 12:12:20 +00:00 |
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J.C
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580cc36ad4
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Merge branch 'master' into Branch_v3.15.1
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2018-12-20 12:42:25 +08:00 |
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J.C
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136a8355d8
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doc improvement:
1, provide type for callback argument
2, remove comment for $type to avoid jsdoc warning: "The @type tag does not permit a description;"
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2018-12-20 12:15:49 +08:00 |
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J.C
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f09e777f84
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1, GetFirstElement -> should be GetFirst
2, doc fix
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2018-12-20 11:11:56 +08:00 |
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J.C
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c8fc944d94
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the parameter is actually the value you are seeking but not T type.
bug fix: GetFirstElement -> GetFirst, as ArrayUtils does not have GetFirstElement method.
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2018-12-20 11:09:30 +08:00 |
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Richard Davey
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e33bf4f7c0
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Swapping to Size component
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2018-12-19 17:08:14 +00:00 |
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Richard Davey
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81c4c54628
|
Beta 4
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2018-12-19 17:08:06 +00:00 |
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Richard Davey
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f5fcea898c
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Updated Size component to handle fitting, ratios, locking and more.
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2018-12-19 17:07:46 +00:00 |
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Richard Davey
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c6f72241e3
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Added Size component.
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2018-12-19 12:16:13 +00:00 |
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Richard Davey
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74a84a8242
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Merge pull request #4247 from jcyuan/Branch_v3.15.1
docs improvement for 3.5.1 release
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2018-12-19 10:21:05 +00:00 |
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Richard Davey
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7aabb98b8e
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Re-enabled IM
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2018-12-18 17:29:15 +00:00 |
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Richard Davey
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cb57425a34
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The Alpha, Flip and Origin components have been removed from the Mesh Game Object (and by extension, Quad as well) as they are not used in the renderer and should be manipulated via the Mesh properties. Fix #4188
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2018-12-18 15:47:07 +00:00 |
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Richard Davey
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a2723249a3
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CanvasTexture.destroy is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239
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2018-12-18 15:21:24 +00:00 |
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Richard Davey
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41286b5170
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Make sure we bind the framebuffer and pipeline in the boot step
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2018-12-18 14:58:42 +00:00 |
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