Commit graph

22 commits

Author SHA1 Message Date
Richard Davey
3bc9d1be46 Lint tweak 2019-01-29 17:19:46 +00:00
Richard Davey
696283686a Updated curly newline rule 2019-01-29 15:42:05 +00:00
Richard Davey
9399f32de0 FB API calls complete 2018-08-07 03:16:48 +01:00
Richard Davey
a8e0e22cbe Added new rule 2018-07-23 15:53:14 +01:00
Richard Davey
0b8915520b Added eslint rules. Fixed incorrect ES6 use. 2018-06-11 09:05:52 +01:00
Richard Davey
4018d6ab39 Added require.extensions and eslint rule. Fix #3598 2018-04-20 01:10:04 +01:00
Richard Davey
feee7da668 Added root true to help with running eslint locally 2018-02-19 21:00:18 +00:00
Richard Davey
c1b810afef Added node process global 2018-02-16 19:08:23 +00:00
Richard Davey
803f54afd2 Added jsdocs. 2018-01-26 03:40:49 +00:00
Pavle Goloskokovic
7f7eab6c9c Eslint config fixes 2018-01-21 14:04:28 +01:00
Richard Davey
5862494282 Fixed trailing comma 2018-01-16 13:04:26 +00:00
Richard Davey
d4aa4b61d9 Relaxed trailing spaces and comments rules. 2018-01-16 12:59:17 +00:00
Richard Davey
fa77b1b1da Moved project files 2018-01-09 21:50:47 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
0af16817a5 Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
photonstorm
03f67a2677 Refactored WebGL renderer working for Sprites and Containers. 2016-10-04 15:39:54 +01:00
Richard Davey
0142997787 Merged Tint functions into Canvas Renderer. 2016-10-03 22:31:10 +01:00
Richard Davey
40bef9543a Updated Game Object renderer blocks to use 'this'.
Split out the Graphics renderer to avoid being a giant if/else loop.
2016-10-03 21:46:39 +01:00
photonstorm
7b40711418 Moved the Mask related features from Graphics into the Canvas Renderer. 2016-10-03 17:14:44 +01:00
Richard Davey
9974b3b586 Lint tweaks. 2016-09-28 00:43:19 +01:00
photonstorm
325b3a2857 Configuring ESLint. 2016-08-23 16:25:58 +01:00
Richard Davey
5fa3e568f5 Moving to ESLint for code formatting rules. 2016-08-23 09:26:42 +01:00