Richard Davey
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07d463d846
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Fixed a bug in the destroy method
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2017-11-06 04:49:57 +00:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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Richard Davey
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60247209dd
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Lots of new State Manager features (sleep, wake, pause, resume, etc)
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2017-06-30 03:31:31 +01:00 |
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photonstorm
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2956e99449
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Removed loop reset.
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2017-06-29 14:52:57 +01:00 |
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photonstorm
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8efed59271
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Better repeat handling and new getOverallProgress method.
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2017-06-29 14:05:49 +01:00 |
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photonstorm
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121f1e5730
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Added Clock timeScale and updated to use new TimerEvent repeat handling.
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2017-06-29 14:05:27 +01:00 |
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Richard Davey
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5cef085eb5
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Updated TimerEvent and Clock
Swapped to Class format. Added timeScale, startAt and more robust loop handling.
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2017-06-28 22:21:39 +01:00 |
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Richard Davey
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b52664688f
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Added TimerEvent pause, resume, remove and destroy methods
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2017-06-28 17:39:40 +01:00 |
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Richard Davey
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6ac524e3bb
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Added State Clock and TimerEvents
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2017-06-28 17:17:54 +01:00 |
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Richard Davey
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1e17678648
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Refactoring Game Loop to include MasterClock and State data packages.
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2017-02-17 01:43:55 +00:00 |
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