Commit graph

13 commits

Author SHA1 Message Date
Richard Davey
26404bbc15 Working through adding trimmed frame support to Bitmap Text 2017-07-12 00:49:20 +01:00
Richard Davey
f770712c2a Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00
Felipe Alfonso
25977cfc4d Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
Richard Davey
3852c9c359 BitmapText can take a contents array now. Also fixed scroll rect. 2017-06-08 01:56:46 +01:00
Richard Davey
e5f5b557b1 Added Retro Font to BitmapText convertor 2017-06-07 23:49:22 +01:00
Richard Davey
81c6124a4d Added more toJSON GameObject functions. 2017-04-13 00:35:27 +01:00
Richard Davey
929d6fc8ef Enforced GameObjects to specify their type (a string based const) 2017-04-13 00:05:12 +01:00
Felipe Alfonso
581fdb50ee RenderTarget added to renderable game objects 2017-04-11 10:15:38 -03:00
Felipe Alfonso
b755fe06b9 Removed RenderPass 2017-04-05 11:23:34 -03:00
Richard Davey
336ea77587 Fixed GO extends. 2017-04-05 02:10:48 +01:00
Felipe Alfonso
3e8e6141c8 Added render pass component to renderable game objects 2017-03-28 15:16:02 -03:00
Richard Davey
e28d4f7a47 Added origin + removed redundant module. 2017-03-20 19:10:44 +00:00
Felipe Alfonso
29cd04121d Added dynamic and static bitmap text 2017-03-08 19:36:53 -03:00