photonstorm
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4c7a4ebf62
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Tiled map loader now working much better, rendering, layering properly.
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2013-12-19 03:49:28 +00:00 |
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photonstorm
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5cf7ed4fdb
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More TypeScript updates.
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2013-12-18 16:56:14 +00:00 |
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photonstorm
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b2c680811b
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New unified Tiled loader.
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2013-12-18 13:02:01 +00:00 |
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photonstorm
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50eee95c99
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Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
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2013-12-18 00:44:04 +00:00 |
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photonstorm
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896e9af9f5
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TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
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2013-12-17 05:07:00 +00:00 |
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photonstorm
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a361a18616
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Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
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2013-12-13 14:04:14 +00:00 |
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photonstorm
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ea3802a556
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Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
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2013-12-05 18:12:16 +00:00 |
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photonstorm
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a9a46bfbbf
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Lots of documentation updates and new Loader examples.
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2013-11-27 16:33:49 +00:00 |
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photonstorm
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299115ca5d
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The entire Phaser library has been updated to match the new JSHint configuration.
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2013-11-25 04:40:04 +00:00 |
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photonstorm
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13a2cc2feb
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Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
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2013-11-25 03:13:04 +00:00 |
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photonstorm
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7e8b79adf4
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Tilemap painting example and other smaller updates.
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2013-10-17 21:10:00 +01:00 |
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photonstorm
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4b2ac6c6c6
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More tilemap examples
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2013-10-16 21:25:51 +01:00 |
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photonstorm
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0201baef11
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And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
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2013-10-11 18:18:27 +01:00 |
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photonstorm
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cf414394c3
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Tileset working, map coming next.
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2013-10-11 06:30:28 +01:00 |
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photonstorm
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b868c2cb1b
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Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
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2013-10-11 04:42:11 +01:00 |
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