Richard Davey
868ae81bab
Input, Loader and Math docs tidied up.
2013-10-02 15:05:55 +01:00
Richard Davey
ca113b85aa
More docs coming on.
2013-10-01 16:39:39 +01:00
Richard Davey
305b12d76b
Adding docs.
2013-10-01 15:01:46 +01:00
Richard Davey
16b1913de1
* Fixed issue in Sound.play where if you gave a missing marker it would play the whole sound sprite instead.
...
* Button.setFrames will set the current frame based on the button state immediately.
* InputHandler now creates the _pointerData array on creation and populates with one empty set of values, so pointerOver etc all work before a start call.
* Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas.
* When the game boots it will now by default disable user-select and touch action events on the game canvas.
* Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox.
2013-09-30 17:12:22 +01:00
Richard Davey
d9a49797c4
1.0.4 release
2013-09-18 06:34:56 +01:00
Richard Davey
dbaf7269e9
Promoted the Tilemap to a DisplayObject and vastly simplified the load process.
2013-09-12 04:24:01 +01:00
Richard Davey
87858d6bbf
Fixed a bug stopping legacy Audio from starting correctly. Also fixed an issue in the Loader causing it to not load the next file if an unsupported audio file was encountered. Fixed audio playback issues on Firefox/Waterfox as a result.
2013-09-11 11:33:27 +01:00
Richard Davey
e2eddc8b24
Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
2013-09-10 23:51:35 +01:00
Richard Davey
e41e35fd09
Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
2013-09-10 20:40:34 +01:00
Richard Davey
66e86e7d82
Tiling Sprite added
2013-09-03 03:19:42 +01:00
Richard Davey
a81a8effb4
Sprite Sheets now parse and render correctly too.
2013-08-30 02:18:00 +01:00
Richard Davey
4c1dacfa02
Loader can now parse both JSON Hash and JSON Array formated texture atlas files.
2013-08-29 22:53:55 +01:00
Richard Davey
09def364c3
Farewell TypeScript, see you on the other side.
2013-08-28 07:02:57 +01:00