Commit graph

14 commits

Author SHA1 Message Date
Richard Davey
d19ad4976d Merged Advanced Physics with core. 2013-06-26 05:44:56 +01:00
Richard Davey
2389c6c231 Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account. 2013-06-12 19:53:48 +01:00
Richard Davey
c2533d1146 Finally a fully working bounding box that respects scale and rotation - the "in camera" check is now 100% accurate :) 2013-06-11 23:30:35 +01:00
Richard Davey
c5f6817c4c Working sprite bounds / vertices regardless of scale or rotation 2013-06-11 21:30:15 +01:00
Richard Davey
1f8c809f53 cameraView working for center rotated sprites, just need to handle any point of rotation. 2013-06-07 19:18:39 +01:00
Richard Davey
3b9386727e Small refactoring and massively optimised the canvas renderer, also added new Mat3 class. 2013-06-07 16:27:33 +01:00
Richard Davey
730594835a New Texture and Transform components which are now used by Sprite, Group and Camera. 2013-06-06 02:47:08 +01:00
Richard Davey
1c37cd1a96 Created DebugUtils class and started moving renderInfo methods to it. 2013-06-03 03:08:24 +01:00
Richard Davey
b20a6ff85a Working my way through putting all the Tests back in and fixing issues as I go. 2013-06-01 01:30:36 +01:00
Richard Davey
31c4d8cb14 Adding in missing tests and fixing as we go 2013-05-31 19:28:16 +01:00
Richard Davey
d510b785b1 Putting everything back together again :) 2013-05-31 18:21:32 +01:00
Richard Davey
39e7b84cd9 Flixel level separation merged with the new Physics shapes. 2013-05-31 04:20:49 +01:00
Richard Davey
09f57fa346 Preparing new tests 2013-05-29 02:58:56 +01:00
Richard Davey
3c0c349089 More refactoring for 1.0.0 2013-05-28 21:38:37 +01:00