Richard Davey
|
11954812c6
|
Clearing down the To Do list.
|
2013-08-06 03:14:48 +01:00 |
|
Richard Davey
|
f3dcd3e831
|
Plugin Support added and CameraFX re-enabled
|
2013-08-02 19:37:43 +01:00 |
|
Richard Davey
|
982faeedb8
|
Updating and fixing tests
|
2013-08-02 18:32:26 +01:00 |
|
Richard Davey
|
4c9c50584e
|
Tidying up the physics libraries
|
2013-08-02 12:38:56 +01:00 |
|
Richard Davey
|
955909979d
|
Preparing for 1.0 branch
|
2013-08-01 22:21:29 +01:00 |
|
Richard Davey
|
dcce99ec60
|
Added the new Button game object and various other input and tilemap fixes.
|
2013-07-12 03:28:46 +01:00 |
|
Richard Davey
|
c81cf0c882
|
Lots of Tilemap updates, moved the renderer out, added components and new tests.
|
2013-07-02 23:41:25 +01:00 |
|
Richard Davey
|
2389c6c231
|
Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
|
2013-06-12 19:53:48 +01:00 |
|
Richard Davey
|
c2533d1146
|
Finally a fully working bounding box that respects scale and rotation - the "in camera" check is now 100% accurate :)
|
2013-06-11 23:30:35 +01:00 |
|
Richard Davey
|
c5f6817c4c
|
Working sprite bounds / vertices regardless of scale or rotation
|
2013-06-11 21:30:15 +01:00 |
|
Richard Davey
|
1f8c809f53
|
cameraView working for center rotated sprites, just need to handle any point of rotation.
|
2013-06-07 19:18:39 +01:00 |
|
Richard Davey
|
3b9386727e
|
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
|
2013-06-07 16:27:33 +01:00 |
|
Richard Davey
|
a30762ed8c
|
Fixed world drag support and other input modifications.
|
2013-06-07 07:35:28 +01:00 |
|
Richard Davey
|
730594835a
|
New Texture and Transform components which are now used by Sprite, Group and Camera.
|
2013-06-06 02:47:08 +01:00 |
|
Richard Davey
|
82d4ba4538
|
Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
|
2013-06-03 12:03:34 +01:00 |
|
Richard Davey
|
2de70d07a5
|
Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
|
2013-06-03 02:38:08 +01:00 |
|
Richard Davey
|
b20a6ff85a
|
Working my way through putting all the Tests back in and fixing issues as I go.
|
2013-06-01 01:30:36 +01:00 |
|
Richard Davey
|
fe372af453
|
Commit before tidying up redundant files
|
2013-05-31 15:13:03 +01:00 |
|
Richard Davey
|
ce1523585f
|
ScrollZone back in under the new renderer with new demos
|
2013-05-30 05:34:35 +01:00 |
|
Richard Davey
|
c1eafe865a
|
First pass at integrating the new physics system.
|
2013-05-29 21:39:08 +01:00 |
|
Richard Davey
|
f3c9049e76
|
Camera updates, scrollFix check and some new pictures and tests.
|
2013-05-29 17:31:57 +01:00 |
|
Richard Davey
|
7b4374cabf
|
Added loop and yoyo properties to Tweens
|
2013-05-29 15:45:34 +01:00 |
|
Richard Davey
|
b1d836dfaf
|
Scale tweaks
|
2013-05-29 12:24:25 +01:00 |
|
Richard Davey
|
2a26257caa
|
Fixed scale, flippedX/Y and rotation so they all work from a single setTransform in any combination, taking the origin into account. Phew!
|
2013-05-29 11:40:05 +01:00 |
|
Richard Davey
|
09f57fa346
|
Preparing new tests
|
2013-05-29 02:58:56 +01:00 |
|
Richard Davey
|
3c0c349089
|
More refactoring for 1.0.0
|
2013-05-28 21:38:37 +01:00 |
|