Commit graph

14 commits

Author SHA1 Message Date
Richard Davey
babb8687c8 Merge pull request #1345 from clark-stevenson/dev
Definition Updates
2014-11-19 10:29:17 +00:00
Clark Stevenson
1f39f7e3ec Definition Updates 2014-11-18 12:54:07 +00:00
photonstorm
21479acd8e Sprite.autoCull now properly works if the camera moves around the world.
Sprite.inCamera uses a much faster check if auto culling or world bounds checks are enabled and properly adjusts for camera position.
2014-11-18 12:29:55 +00:00
Clark Stevenson
e0b8af7bdd Definition Updates 2014-11-18 11:41:50 +00:00
Clark Stevenson
4a4f0deece IPixiShader should be interface and not class 2014-11-16 13:13:07 +00:00
Clark Stevenson
0b399bb1e4 Definition Updates. 2014-11-14 20:16:46 +00:00
photonstorm
527934d909 Key.justPressed has bee renamed to Key.downDuration which is a much clearer name for what the method actually does. See Key.justDown for a nice clean alternative.
Key.justReleased has bee renamed to Key.upDuration which is a much clearer name for what the method actually does. See Key.justUp for a nice clean alternative.
Key.justDown allows you to test if a Key has just been pressed down or not. You can only call justDown once per key press. It will only return `true` once, until the Key is released and pressed down again. This allows you to use it in situations where you want to check if this key is down without using a Signal, such as in a core game loop (thanks @pjbaron #1321)
Key.justUp allows you to test if a Key has just been released or not. You can only call justUp once per key press. It will only return `true` once, until the Key is pressed down and released again. This allows you to use it in situations where you want to check if this key is up without using a Signal, such as in a core game loop (thanks @pjbaron #1321)
2014-11-13 13:01:58 +00:00
Clark Stevenson
1ba17ae086 Pixi updates now includes Spine. Phaser updates. 2014-11-10 21:15:52 +00:00
Clark Stevenson
6e648b8a46 updated readme 2014-11-05 21:53:50 +00:00
Clark Stevenson
9cd78d74be updated readme 2014-11-05 21:52:00 +00:00
Clark Stevenson
d775fa8711 Added webgl.d.ts for those who need it. Changed readme.txt to readme.md 2014-11-05 19:25:53 +00:00
Clark Stevenson
c3d2b7a90d Split pixi.d.ts and phaser.d.ts 2014-11-05 18:19:45 +00:00
Clark Stevenson
91bd2da5b6 Updated to 2014/11/05 preparing to separate 2014-11-05 15:20:08 +00:00
photonstorm
be8499fa49 Moved ts defs to new home. 2014-11-02 23:00:15 +00:00