Michael Hadley
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efae7f5796
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DynamicTilemapLayer updates that should have been in the last commit
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2017-11-15 20:16:43 -06:00 |
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Michael Hadley
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355d9accf3
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More tilemap & layer fun: Copy, FIll, Randomize, Shuffle, GetTilesWithin
Note: methods that mutate the tiles are not installed on StaticTilemapLayer
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2017-11-15 20:06:07 -06:00 |
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Michael Hadley
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db5cab8494
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Fix: wrong sign for canvas translation
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2017-11-15 19:15:12 -06:00 |
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Michael Hadley
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b714e2afdf
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Add methods for looping over & accessing groups of tiles to map & layers
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2017-11-15 16:36:41 -06:00 |
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Michael Hadley
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74842aae1d
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Tilemap & Layers: hasTileAt & better naming
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2017-11-15 15:28:15 -06:00 |
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Michael Hadley
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1be6847a87
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Tilemap: better naming, currentLayer -> currentLayerIndex
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2017-11-15 15:05:11 -06:00 |
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Michael Hadley
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48f1e60743
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Tilemap: reorder and add get/set layer
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2017-11-15 14:55:26 -06:00 |
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Michael Hadley
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84a86ae0f7
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Share GetTileAt across tilemap layers and tilemap
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2017-11-15 13:50:56 -06:00 |
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Michael Hadley
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6d1b17258b
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Add flip capability to dynamic webgl & canvas tilemap renderers
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2017-11-14 20:45:05 -06:00 |
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Michael Hadley
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6f4f571f98
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Canvas tilemap layers: add alpha support
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2017-11-14 16:13:07 -06:00 |
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Michael Hadley
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ece0bf7811
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Tilemap layers WIP - both layers now use new Tile class
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2017-11-14 15:35:18 -06:00 |
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Michael Hadley
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13ded52c6b
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New Tile class to be shared across static and dynamic layers
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2017-11-14 15:34:33 -06:00 |
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Michael Hadley
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3f08689c44
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Tilemap parsers: remove width & height parameters since they are inferred
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2017-11-14 15:33:13 -06:00 |
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Michael Hadley
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bf19553135
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Tilemap parsers: add ability to insert null instead of blank tile
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2017-11-14 15:02:19 -06:00 |
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Michael Hadley
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a7424fa750
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Progress on Tilemap - can now link tileset images and create layers
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2017-11-11 10:38:52 -06:00 |
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Michael Hadley
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780bd76c6f
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Tilemap Parsers: refactor csv parser into csv parser + 2D array parser
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2017-11-10 21:38:42 -06:00 |
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Michael Hadley
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1ba75cd50c
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ParseTiledJSON eslint auto fix
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2017-11-10 17:13:11 -06:00 |
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Michael Hadley
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f9f6d95097
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Tilemap: json tiled parser from v2
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2017-11-10 15:57:38 -06:00 |
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Michael Hadley
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249fe58bba
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Tileset: tile lookup features
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2017-11-10 15:56:14 -06:00 |
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Michael Hadley
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a76a6535e0
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CSV tilemap parser & dummy tiled json parser
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2017-11-09 20:50:25 -06:00 |
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Michael Hadley
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1b1bc41f81
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Adding CSV & JSON tilemaps to BaseLoader
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2017-11-09 12:21:06 -06:00 |
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Michael Hadley
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0804bf7595
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Rename static & dynamic tilemaps -> tilemap layer
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2017-11-09 12:18:23 -06:00 |
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Richard Davey
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0d38e232e6
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Both Static and Dynamic Tilemaps support the new property skipIndexZero which allows them to skip over index 0 tiles. Works in both canvas and webgl. Fix #3052
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2017-11-03 16:52:57 +00:00 |
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Felipe Alfonso
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9649347287
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Static Tilemap WebGL Renderer now applies camera transform matrix correctly
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2017-11-01 14:55:01 -03:00 |
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Richard Davey
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b4edeaec10
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
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Richard Davey
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1340e6930f
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Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
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2017-09-14 01:32:10 +01:00 |
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Felipe Alfonso
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dc45945d99
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WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
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2017-09-13 17:54:32 -03:00 |
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Richard Davey
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ae13ac702e
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The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3.
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2017-09-13 15:28:17 +01:00 |
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Richard Davey
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6f3ec9fb9e
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All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property.
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2017-09-13 00:58:25 +01:00 |
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Felipe Alfonso
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de35793fda
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Dynamic Tilemap Canvas Renderer
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2017-08-24 23:46:33 -03:00 |
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Felipe Alfonso
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25630f2af5
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Static Tilemap Culling added
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2017-08-23 19:27:51 -03:00 |
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Felipe Alfonso
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7e957d5cb6
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bruteforce tilemap canvas rendering
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2017-08-22 20:26:17 -03:00 |
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Felipe Alfonso
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5d52bd956b
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Fix for StaticTilemap after defining vertex attributes
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2017-08-18 13:17:48 -03:00 |
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photonstorm
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dbc1298752
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Moved access of game property to sys.game to keep it inline with the Injection Map.
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2017-08-16 17:15:12 +01:00 |
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Richard Davey
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fe2f82c229
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
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Felipe Alfonso
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9856200fdf
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Added camera gameobject filtering
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2017-08-15 16:42:04 -03:00 |
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photonstorm
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52bb355429
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Removing old and incorrect jsdoc blocks ready for first documentation pass.
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2017-08-01 13:10:08 +01:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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Felipe Alfonso
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7eaa45673c
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Simple camera culling
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2017-07-06 21:17:27 -04:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Felipe Alfonso
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1594036cfc
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Tile border added to static tilemap
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2017-06-27 17:49:06 -04:00 |
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Felipe Alfonso
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b61635b51b
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Added tile border support to dynamic tilemap
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2017-06-27 17:22:39 -04:00 |
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photonstorm
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812197744f
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Comments added.
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2017-06-26 15:08:26 +01:00 |
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photonstorm
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c5242004c4
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Added in BuildFromConfig support for Static and Dynamic Tilemaps.
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2017-06-26 13:16:27 +01:00 |
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Felipe Alfonso
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fe835266fd
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Fixed issue with camera bounds and static tilemap culling
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2017-06-23 18:42:08 -04:00 |
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Felipe Alfonso
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441becd618
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Static Tilemap Culling
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2017-06-23 18:16:23 -04:00 |
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Felipe Alfonso
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25977cfc4d
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Dynamic tilemap webgl rendering
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2017-06-21 22:19:03 -04:00 |
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Felipe Alfonso
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8c3a857850
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Mapping tile texture from the center
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2017-06-09 15:15:07 -04:00 |
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Felipe Alfonso
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c3eb8bff3b
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StaticTilemap position + scrollFactor
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2017-06-09 11:43:09 -04:00 |
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Felipe Alfonso
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b7fd964df1
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Tilemap Progress
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2017-06-09 00:00:12 -04:00 |
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