Richard Davey
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63c11faeb2
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Multiple states now rendering together again.
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2017-02-07 00:41:21 +00:00 |
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Richard Davey
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c2657f3d19
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Fixed States from instances.
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2017-02-06 23:59:15 +00:00 |
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Richard Davey
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7999f72d81
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Moved GetObjectValue into utils/object
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2017-02-04 05:39:37 +00:00 |
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Richard Davey
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ce3bb7d1fa
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Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
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2017-01-26 04:06:10 +00:00 |
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photonstorm
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6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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photonstorm
|
5c495bbdf8
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RAF now calls StateManager.step directly.
Game no longer has RNG property.
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2017-01-25 12:02:18 +00:00 |
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Richard Davey
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7d044d7f14
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Updating game loop
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2017-01-18 16:11:29 +00:00 |
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Richard Davey
|
cee7498180
|
Fixes to get the renderer working.
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2016-12-07 03:42:41 +00:00 |
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Richard Davey
|
14ee4c2d1b
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Added Camera and fixed path issues.
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2016-12-07 02:40:07 +00:00 |
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photonstorm
|
2b3127c405
|
Cutting out the noise.
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2016-12-06 15:25:24 +00:00 |
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photonstorm
|
048e11bc5e
|
New Loader Events, and sorted out the const assignments.
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2016-12-06 15:15:42 +00:00 |
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Richard Davey
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77b469b1a5
|
State level Loader re-implemented, and lots of BaseLoader features updated.
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2016-11-30 17:16:45 +00:00 |
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photonstorm
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34303f1df6
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Added in the Update Manager, MainLoop and State Systems.
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2016-11-29 15:25:14 +00:00 |
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photonstorm
|
c2f624d349
|
Adding in the State Manager.
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2016-11-29 13:01:16 +00:00 |
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