Richard Davey
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a4d8e87095
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Fixed lint errors
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2022-05-10 17:06:53 +01:00 |
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Richard Davey
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919fa39faa
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Merge pull request #6067 from TJ09/commonjs-import-change
Don't reassign the return values from require()
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2022-05-09 16:49:58 +01:00 |
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Richard Davey
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27ebe928b5
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Update RenderTexture.js
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2022-04-27 22:37:15 +01:00 |
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T.J. L
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ff4ef2872b
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Don't overwrite the return values from require()
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2022-04-02 01:49:19 -07:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Andy Mikulski
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b3c4616550
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RenderTexture: Use 255-based RGB values when filling a Canvas
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2022-02-22 18:33:09 -07:00 |
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Richard Davey
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6edbd9df22
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Update RenderTexture.js
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2022-02-21 18:42:54 +00:00 |
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Richard Davey
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6a6590d0dd
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Merge pull request #6000 from sjb933/hotfix-rendertexture-blend
Fixed WebGL blending that was broken in 3.50. Fix #5565, fix #5996
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2022-02-21 18:41:40 +00:00 |
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Shane Bammel
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1c4c11b527
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Fixed WebGL blending that was broken in 3.50. Fix #5565, fix #5996
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2022-02-11 16:34:43 -06:00 |
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Richard Davey
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a4308cfa3a
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Skips Canvas drawImage calls if invalid frame sizes given. Fix #5951
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2022-02-03 16:44:24 +00:00 |
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Richard Davey
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d51fa15cdf
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Made docs include mention of post fx. #5942
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2021-12-21 17:41:52 +00:00 |
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Richard Davey
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9d7a575a4f
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Added FX component
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2021-10-16 15:23:19 +01:00 |
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Richard Davey
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43df6de757
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Removed duplicate post fx calls
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2021-10-16 15:22:30 +01:00 |
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Richard Davey
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7d3970178d
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The RenderTexture.endDraw method has a new optional boolean erase which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn.
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2021-04-25 20:32:56 +01:00 |
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samme
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43bd8d124c
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Docs: fix RenderTexture params
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2021-03-11 20:53:59 -08:00 |
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Richard Davey
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1c8662dc1f
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
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Richard Davey
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00d8b6a009
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
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Richard Davey
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1a65f50a25
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Added new renderDirect hook which RenderTexture can use. Fix #5431
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2020-12-11 13:40:53 +00:00 |
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Richard Davey
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1857c3f2da
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Send dimensions and reset scissors
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2020-12-10 18:07:41 +00:00 |
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Richard Davey
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73a0c9d2ce
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Remove unused code
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2020-12-09 18:04:53 +00:00 |
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Richard Davey
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e03c514b03
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Fixed WebGL erase mode
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2020-12-09 15:55:11 +00:00 |
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Richard Davey
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16d4d11939
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Final fixes to blitFrame
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2020-12-09 15:20:09 +00:00 |
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Richard Davey
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1cb6d525be
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New blitFrame working. Now to adjust when src > target height.
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2020-12-09 14:08:24 +00:00 |
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Richard Davey
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827851d02c
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Update RenderTexture.js
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2020-12-08 17:54:37 +00:00 |
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Richard Davey
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0c4eec0fd9
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Now using new Render Target approach (texture blend still need to be added)
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2020-12-08 17:38:42 +00:00 |
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Richard Davey
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08b304372c
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Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
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2020-12-04 15:07:26 +00:00 |
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Richard Davey
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edc076674e
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New Resize handler. Fix #5412
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2020-12-04 11:59:47 +00:00 |
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Richard Davey
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4d872e2e9d
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RenderTexture.erase has never worked when using the Canvas Renderer and a texture frame, only with Game Objects. It now works with both. Fix #5422
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2020-12-03 15:46:26 +00:00 |
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Richard Davey
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6bb6ff8ef4
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Updated JSDocs to clarify issue. Fix #4692
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2020-12-03 15:14:34 +00:00 |
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Richard Davey
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38b6d83462
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Fixed Canvas Alpha RenderTexture issue. Fix #5426
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2020-12-03 14:48:21 +00:00 |
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Richard Davey
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639b9bfc84
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Added beginDraw , batchDraw , batchDrawFrame and endDraw methods for full batch control over the drawing.
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2020-12-02 16:07:58 +00:00 |
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Richard Davey
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a2f0a815d6
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Reset textures before draw
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2020-11-26 14:20:01 +00:00 |
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Richard Davey
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c8cdf9fde2
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Fixed Render Texture crop
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2020-11-26 11:28:25 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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ec5da6930c
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Added post pipeline support to all Game Objects
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2020-11-23 16:17:13 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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299e105f6e
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Update RenderTexture.js
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2020-11-20 10:05:33 +00:00 |
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Richard Davey
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951b284c6e
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Fixed RenderTexture.fill
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2020-11-20 10:05:19 +00:00 |
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Richard Davey
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e2f7ca40b2
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Fixed camera zoom and origin. draw and drawFrame work now.
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2020-11-19 23:04:25 +00:00 |
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Richard Davey
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c33a5598ab
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Trying to align drawFrame
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2020-11-19 18:16:18 +00:00 |
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Richard Davey
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500d33f6b9
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Set camera zoom
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2020-11-19 18:07:33 +00:00 |
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Richard Davey
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91924be2ee
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Update RenderTextureWebGLRenderer.js
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2020-11-19 16:40:35 +00:00 |
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Richard Davey
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7562683cfb
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Lots of tiny fixes and updates
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2020-11-19 16:40:31 +00:00 |
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Richard Davey
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216f74bb58
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Use Single Pipeline and force texture refresh
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2020-11-19 11:43:55 +00:00 |
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Richard Davey
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d848a5e2ba
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Now using new Render Target. Removed lots of out-dated properties and tidied up methods.
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2020-11-19 11:38:09 +00:00 |
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Richard Davey
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7ad580dd29
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Using new Render Target
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2020-11-19 11:37:49 +00:00 |
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Richard Davey
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26a1d0185a
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Update RenderTexture.js
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2020-11-17 16:19:18 +00:00 |
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Richard Davey
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19f3ae5a81
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Testing RT mini refactor
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2020-11-05 18:06:33 +00:00 |
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