Commit graph

674 commits

Author SHA1 Message Date
Richard Davey
a366ef8f3c New State Manager up and running. 2016-11-04 02:08:17 +00:00
Richard Davey
8439cf0c15 Added QuadFBO class, which encapsulates the whole frame buffer + quad + shader flow. Exposed quad dimensions and position via setters, allowing you to place the FBO anywhere when it renders. 2016-11-03 04:04:34 +00:00
Richard Davey
c681abbea8 Removed duplicate flush methods from the batch processors. 2016-10-31 21:46:31 +00:00
Richard Davey
7477599005 Refactored ImageBatch into the more accurately named SingleTextureBatch. 2016-10-31 19:44:46 +00:00
Richard Davey
cf51ea8ec4 Added in lots of new files. 2016-10-30 22:56:26 +00:00
Richard Davey
577b81580a New batch system working. 2016-10-30 14:57:38 +00:00
photonstorm
fb3bb4b32f Refactored into new Base Game Object class, that Image and Sprite (and everything else) will now extend. Much more versatile, and a lot less code duplication. 2016-10-19 11:54:00 +01:00
photonstorm
15fbd0962d Renamed to Update Manager. 2016-10-14 08:58:12 +01:00
photonstorm
60d348c464 Implemented a Dirty Transform Manager. Testing it out, but so far, so good. 2016-10-14 04:09:07 +01:00
photonstorm
a85e8cf713 Added Container. 2016-10-14 02:20:43 +01:00
Richard Davey
72ee3c7a84 Updating Image game object to use the new Transform component. 2016-10-13 00:08:26 +01:00
photonstorm
9ed542781b Added the new Data Component. 2016-10-12 15:19:04 +01:00
Richard Davey
70729234e8 Added the Texture Manager into the core systems list. 2016-10-10 23:39:52 +01:00
Richard Davey
d137d3e989 Swapped over to using the new Factory. 2016-10-08 16:31:08 +01:00
Richard Davey
380e717e52 Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
Richard Davey
6d0dc5e003 Added BitmapText Factory. 2016-10-08 13:18:35 +01:00
Richard Davey
729020477a New Game Objects structure in place, and starting to take shape.
Moved BitmapData and RenderTexture into the textures folder for now.

All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.

New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00
Richard Davey
1262ba7e51 Removed PixiDefaults. 2016-10-07 03:23:38 +01:00
Richard Davey
3fab1ce385 Working through the Pixi globals and removing them. 2016-10-07 03:21:39 +01:00
Richard Davey
98d2bdf03b Fixed rotation! and setting Canvas tint modes. 2016-10-07 03:08:51 +01:00
Richard Davey
2630a48266 Added TileSprite to the renderer. 2016-10-07 02:09:12 +01:00
Richard Davey
b254d085cd All of the WebGL Graphics draw ops have been split out, tidied up and merged. 2016-10-07 00:40:31 +01:00
Richard Davey
8a72f0ff35 FilterTexture converted. 2016-10-06 23:36:00 +01:00
Richard Davey
caffc9ca5f Added FilterManager and StencilManager to new renderer. 2016-10-06 22:59:42 +01:00
Richard Davey
fe92b4e388 WebGL using mixins. 2016-10-05 01:25:06 +01:00
Richard Davey
4cd0e833d5 Sorted out the mixin needed for the Canvas renderer. 2016-10-05 01:09:23 +01:00
Richard Davey
28eb7a5f40 Adding in more renderer game objects. 2016-10-04 22:36:07 +01:00
photonstorm
482bb96056 Added in SpriteBatch, Graphics and Strip shaders. 2016-10-04 16:51:47 +01:00
photonstorm
03f67a2677 Refactored WebGL renderer working for Sprites and Containers. 2016-10-04 15:39:54 +01:00
photonstorm
7b40711418 Moved the Mask related features from Graphics into the Canvas Renderer. 2016-10-03 17:14:44 +01:00
photonstorm
1da95994a5 First pass of the newly re-structured Canvas Renderer (still using old texture system though). 2016-10-03 12:44:54 +01:00
Richard Davey
42b8118fa0 All core features of the new Texture classes are now done. Multi-atlas support, Sprite Sheets embedded in atlases, shared source references, shared frame data, and split parsers. Phew. 2016-09-30 06:07:00 +01:00
photonstorm
184b070440 Fixed Sprite Sheet parser. 2016-09-29 16:32:24 +01:00
photonstorm
f993769336 Lots of work on the new Texture classes. 2016-09-29 16:10:22 +01:00
photonstorm
f9a2c2a79e PIXI.Graphics and PIXI.GraphicsData have been removed, and all functionality merged in to Phaser.Graphics, to cut down on the number of internal classes and inheritance going on.
WebGLGraphics and CanvasGraphics have been updated so that it checks for Phaser Geometry shape types internally.
2016-09-28 16:42:33 +01:00
photonstorm
69db3632d6 PIXI.Rope and PIXI.Strip have been removed, and all functionality merged in to Phaser.Rope, to cut down on the number of internal classes and inheritance going on. 2016-09-28 15:10:43 +01:00
photonstorm
a8d1bbcfdc PIXI.AbstractFilter has been merged into the Phaser.Filter class.All references to PIXI.AbstractFilter have been updated to use Phaser.Filter instead. 2016-09-28 14:30:15 +01:00
photonstorm
2cf447c151 PIXI.EarCut has been moved into the Phaser utils folder, and renamed to Phaser.EarCut. All references to PIXI.EarCut have been updated to match the new namespace. 2016-09-28 13:38:59 +01:00
photonstorm
508e5ae723 PIXI.TilingSprite has been removed, and all functionality merged in to Phaser.TileSprite, to cut down on the number of internal classes and inheritance going on. 2016-09-28 11:57:11 +01:00
Richard Davey
2005c9d86d PIXI.RenderTexture has been removed, and all functionality merged in to Phaser.RenderTexture, to cut down on the number of internal classes and inheritance going on. 2016-09-28 01:40:29 +01:00
Richard Davey
1d7b54b7d4 Merged Sprite Batch updates. 2016-09-27 23:22:26 +01:00
Richard Davey
4cc18e2df4 Phaser 3.0.0 Beta 1 release. 2016-09-21 23:22:08 +01:00
Richard Davey
dd39f9ab08 Updated TS defs. 2016-08-26 01:24:15 +01:00
photonstorm
7b9c4114b2 Preparing for 2.6.2 release. 2016-08-22 12:31:02 +01:00
photonstorm
1e730e008d Removed PolyK 2016-07-26 16:59:41 +01:00
Richard Davey
8d4a72c9d7 Phaser 2.7.0 Beta 3 2016-07-23 15:05:52 +01:00
photonstorm
30e9273eb8 Removed console.log. 2016-07-22 17:38:46 +01:00
photonstorm
7de3cc2745 Phaser 2.7.0 Beta 2 Release. 2016-07-22 17:14:59 +01:00
Richard Davey
068eda6806 Phaser 2.7.0 WebGL Tilemap Beta. 2016-07-18 23:43:27 +01:00
Richard Davey
d3e460567b Updated config to handle WebGL Tilemap renderer for testing. 2016-07-18 23:05:03 +01:00