Commit graph

6002 commits

Author SHA1 Message Date
Felipe Alfonso
4deb7ea81c Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation 2017-02-22 13:44:14 -03:00
photonstorm
f083699986 Removed transform from Children.
Added parent property.
2017-02-22 16:37:49 +00:00
photonstorm
9f9a49ec8c GO update. 2017-02-22 16:30:53 +00:00
Richard Davey
bd367f60fa Event fix. 2017-02-22 00:00:26 +00:00
Richard Davey
226e0b216d Added KeyCombo.progress. 2017-02-21 23:51:18 +00:00
Richard Davey
fa69035e4f Finished off Key Combo support. All config options now working correctly. 2017-02-21 23:01:05 +00:00
Richard Davey
101be294e0 Adding support for Key Combos. 2017-02-21 20:58:17 +00:00
Felipe Alfonso
365b9ec3f4 Camera effect rendering for canvas 2017-02-21 17:15:44 -03:00
Felipe Alfonso
d309be3b2e Canvas rendering working with the new system. 2017-02-21 17:05:18 -03:00
Felipe Alfonso
1a0f4119c6 Cameras working with BlitterBatch 2017-02-21 16:21:03 -03:00
Richard Davey
fbb591fd94 Tided up the Key handler. 2017-02-21 16:52:40 +00:00
Richard Davey
8fd0a7a531 Finished off the Keyboard Manager, tided up the classes and removed un-needed functions. 2017-02-21 16:05:36 +00:00
Richard Davey
9579263333 New Input Manager and Keyboard handler in and working. 2017-02-21 01:04:37 +00:00
Felipe Alfonso
efdc4898f3 Removed global scene graph. New system works with camera system 2017-02-20 21:38:22 -03:00
Felipe Alfonso
08da842e4b Translation only hasPoint check 2017-02-20 12:39:16 -03:00
Richard Davey
d83e65f65c Merge pull request #2989 from leereilly/pew-pew-pew
Remove lazer from ToC
2017-02-19 16:05:11 +00:00
Lee Reilly
19231a9148 Remove lazer from TOC 2017-02-17 22:13:33 -08:00
Richard Davey
2b8426a199 Fixed data passing. 2017-02-17 02:07:56 +00:00
Richard Davey
1e17678648 Refactoring Game Loop to include MasterClock and State data packages. 2017-02-17 01:43:55 +00:00
photonstorm
bea71e7879 Added data payload to State Manager. 2017-02-16 17:18:50 +00:00
Felipe Alfonso
44acf9ebfc hasPoint 2017-02-14 17:01:38 -03:00
Richard Davey
ec4799c8b9 Blitter Bobs can now have alpha and visible of their own.
Blitter now filters children down to a render list if dirty.
CanvasRenderer resets alpha in postRender.
2017-02-13 23:57:32 +00:00
Richard Davey
d480263fa9 BlitterBatch will now flush if you try to add too many Bobs (avoids index error). 2017-02-13 21:50:41 +00:00
Felipe Alfonso
36d627d165 Cleanup WebGLRenderer, batches and transform 2017-02-13 12:27:32 -03:00
Richard Davey
a9f674bc92 Added preserveDrawingBuffer config 2017-02-13 12:08:30 +00:00
Richard Davey
2a320e171c Small tidy-up. 2017-02-13 12:06:09 +00:00
Richard Davey
69bd717a5c Removed old Transform.
Changed copyblock.
2017-02-13 12:01:19 +00:00
Richard Davey
725d15685a Tidying up. 2017-02-13 11:52:01 +00:00
Richard Davey
e73cf7a7d3 Tidying up. 2017-02-12 13:21:27 +00:00
Richard Davey
0975752463 Added new CameraManager and tided up all the related functions. 2017-02-12 13:19:55 +00:00
Richard Davey
b3db404bb1 BG Color added to webgl renderer. 2017-02-11 20:25:12 +00:00
Richard Davey
2edfa51ccd Fixed Color error. Values now working :) 2017-02-11 15:05:42 +00:00
Richard Davey
2f2d8d694f Final few Color functions. Game Config now uses Color object for Background Color. 2017-02-11 08:18:22 +00:00
Felipe Alfonso
e4f72c99c8 Adding camera reference and removing camera reference 2017-02-10 10:49:18 -03:00
Richard Davey
3e3b327bda Added Simplex Noise functions. 2017-02-10 01:28:55 +00:00
Felipe Alfonso
34713ab16b Camera effects 2017-02-09 21:48:32 -03:00
Richard Davey
58ece7299a Added in all of the final Color functions.
Added in all of the blend mode functions.
2017-02-09 22:39:46 +00:00
Richard Davey
90bd8a7991 New Graphics.Color functions (in preparation for doing State background color management) 2017-02-09 14:48:25 +00:00
Felipe Alfonso
24b382ece0 Rotation and zooming for camera 2017-02-08 14:27:12 -03:00
Felipe Alfonso
6f19416129 camera scrolling 2017-02-08 12:52:51 -03:00
Richard Davey
2c37dc3fda StateManager moved to GlobalStateManager and a new State level proxy introduced.
You can now start, stop and swap states on the fly.
State.visible now also skips the renderer.
2017-02-08 01:09:12 +00:00
Felipe Alfonso
00185d6193 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-02-07 21:08:20 -03:00
Felipe Alfonso
3e3eb60801 Multiple camera clipping 2017-02-07 21:08:09 -03:00
Richard Davey
a877cdaa02 Fixed State.renderToTexture setting. 2017-02-07 22:00:55 +00:00
Richard Davey
b0e2018c73 Fixed issue with scope of the GameObjectFactory in multi-state games. 2017-02-07 21:49:25 +00:00
Richard Davey
7cef0e49fd Working through context issues. 2017-02-07 20:47:41 +00:00
Richard Davey
00ac45137d Trying to fix State order. 2017-02-07 19:53:21 +00:00
Felipe Alfonso
e0f0b3541b Canvas camera scissor 2017-02-07 16:30:50 -03:00
Richard Davey
2510bee27c Updating the StateManager so it supports renderToTexture and advanced State configs. 2017-02-07 18:55:37 +00:00
Richard Davey
8a1dc20211 Swap to using the currentContext. 2017-02-07 18:44:35 +00:00