Richard Davey
e5f5b557b1
Added Retro Font to BitmapText convertor
2017-06-07 23:49:22 +01:00
Felipe Alfonso
9244b271cc
Fixed issue when creating EffectLayer and RenderPass
2017-06-02 12:27:51 -04:00
photonstorm
ea44513fda
ESLint updates.
2017-06-02 17:08:22 +01:00
Felipe Alfonso
9a1bb506ee
Camera Scroll added to Tile map
2017-06-01 18:42:57 -04:00
Felipe Alfonso
ea71909b4e
Tile rendering correctly
2017-06-01 17:29:51 -04:00
Felipe Alfonso
dc035ddaab
Tilemap Rendering
2017-06-01 17:05:50 -04:00
Felipe Alfonso
d19d1f6b8d
Tilemap Static Mesh Construction
2017-05-31 13:40:51 -04:00
Felipe Alfonso
c470df9db5
Static Tilemap Base
2017-05-30 12:55:15 -04:00
photonstorm
2fbbee5dc6
Revised Seeking to handle repeats (almost)
2017-05-25 17:16:20 +01:00
photonstorm
3fb432e378
Added Tween.pause and Tween.resume.
2017-05-25 16:02:40 +01:00
photonstorm
0470a5e532
Fixed progress clamp.
2017-05-25 15:11:21 +01:00
photonstorm
3b98cc5966
Added Tween.loopCounter, Tween.loop is now an integer. Tween.progress, Tween.duration, Tween.totalProgress and Tween.totalDuration all calculated.
2017-05-25 14:51:20 +01:00
photonstorm
1c268871e0
Removed Tween.startDelay because you can do it via TweenData.delay. Added new Duration calculation functions and TD caches.
2017-05-25 14:33:31 +01:00
photonstorm
9470eedf10
Tidying up.
2017-05-24 17:40:03 +01:00
photonstorm
191c618ee5
Removed dead code.
2017-05-24 07:09:53 +01:00
photonstorm
aa94ba4a52
Moved the gen functions into Init.
...
Added Tween.totalDuration and populated it from CalcDuration.
Seek now uses totalDuration for better results, but still doesn't cover delays.
2017-05-24 07:07:55 +01:00
photonstorm
945fd3d2c3
Seeking working on single property tweens with no delays :)
2017-05-24 05:59:34 +01:00
photonstorm
f5d97f488b
Call toString to avoid crashes if numbers are passed in.
2017-05-24 05:59:14 +01:00
photonstorm
7ee785b395
Renamed yoyoDelay back to 'hold' and implemented it being used both to delay a yoyo, and also to hold in the end position before starting a repeat.
2017-05-24 05:24:20 +01:00
photonstorm
17f65a5baf
Fixed Tween.loop functionality. Tween now resets properly as well.
2017-05-24 05:02:14 +01:00
photonstorm
bd4161e43b
You can now specify additional ease function values via the easeParams property.
2017-05-24 04:38:17 +01:00
photonstorm
11f15fb424
Tidying up un-used functions.
2017-05-24 03:34:45 +01:00
photonstorm
568eb5e4b3
Large refactor after some performance profiling. Works a lot better as a single array. No deep iteration any more, and cleaner data structure.
2017-05-24 03:29:31 +01:00
photonstorm
b05e47c477
Removed TweenData array and refactored the Build functions to avoid object cloning.
2017-05-24 01:27:04 +01:00
photonstorm
adc8b496b9
Refactored so that only a single TweenData will exist per property.
2017-05-23 19:04:15 +01:00
photonstorm
4a71309335
Added missing properties and methods to Quad class.
...
Updated to use new Mesh Color and Alpha arrays.
2017-05-23 13:29:40 +01:00
Felipe Alfonso
73ff899ce2
vertex color and alpha properties
2017-05-22 15:29:27 -04:00
Felipe Alfonso
30ea09f0b0
Fixed issue with setting wrapping mode on textures
2017-05-22 10:44:05 -04:00
Felipe Alfonso
d216793595
Texture Filtering and Repeat property
2017-05-19 21:16:45 -04:00
Richard Davey
129a045d69
Start of Quad class.
2017-05-19 20:07:30 +01:00
Richard Davey
d1468bb550
Preparing for totalDuration work.
2017-05-19 02:41:31 +01:00
Felipe Alfonso
22bc09dfd2
Fixed index offset
2017-05-18 16:52:45 -04:00
Felipe Alfonso
7b0370c57b
Added index offset to allow mesh batching
2017-05-18 16:44:00 -04:00
Felipe Alfonso
49bcb5829b
Added mesh rendering detection
2017-05-18 16:23:59 -04:00
Felipe Alfonso
399e12b2ca
Indexed Mesh Rendering
2017-05-18 15:57:05 -04:00
Richard Davey
8fbf20e2f3
Added todo.
2017-05-18 06:43:03 +01:00
Richard Davey
9e018d956c
Updated require path.
2017-05-18 06:40:51 +01:00
Richard Davey
8358a89407
Huge refactoring to get a single Tween instance responsible for all properties and all targets. Much less iteration and object creation now.
2017-05-18 06:39:47 +01:00
Richard Davey
f049f2c133
Start of Timeline class.
2017-05-18 04:02:07 +01:00
Richard Davey
1b73562ba7
Fixed Tween.start property clash.
...
Added stagger and startDelay properties.
2017-05-18 03:33:18 +01:00
Richard Davey
5ba2a6ca64
Removed logs.
2017-05-18 02:33:15 +01:00
Richard Davey
90132a7a6f
Fixed TweenData.prev link.
2017-05-18 02:24:31 +01:00
Richard Davey
8d7629a4ab
TweenData now caches the start/end values to avoid re-calc on replay.
2017-05-18 02:21:40 +01:00
Richard Davey
320594294f
Fixed hold / delay / repeat issues.
2017-05-18 01:46:25 +01:00
Richard Davey
1a1e358598
Merged Forward and Backward into main Update function.
2017-05-18 00:44:44 +01:00
Richard Davey
7e93def699
Moved functions into components and reworked the Update loop to make it cleaner and faster.
2017-05-18 00:24:25 +01:00
Richard Davey
f84980ce54
Lots of Tween updates and fixes for loop and yoyo handling.
2017-05-17 19:13:49 +01:00
Felipe Alfonso
198fc359f7
Mesh WebGL Renderer
2017-05-17 12:12:17 -04:00
Felipe Alfonso
d71d7d50bc
Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
2017-05-17 11:09:06 -04:00
Richard Davey
0d72f092ae
Moved ValueOp into TweenData. Allowed for chained TweenData array.
2017-05-17 15:40:36 +01:00
Richard Davey
ce36fdf264
Split the Tween class out into TweenData and Tween, and moved the functions into components.
2017-05-17 14:39:49 +01:00
Richard Davey
57fa4108c7
Zombie file. Kill it, kill it with fire.
2017-05-17 13:27:22 +01:00
Richard Davey
bbfbf123e4
Swapped to using += -= *= and /= instead (retains consistency with gsap/anime)
2017-05-17 13:19:42 +01:00
Richard Davey
26591ce784
Added completeDelay and elasticity (not yet hooked up)
2017-05-17 05:52:01 +01:00
Richard Davey
e2c08dd08e
Added Tween.repeatDelay.
2017-05-17 05:00:24 +01:00
Richard Davey
9f651da573
Repeat and Yoyo combo work.
2017-05-17 04:54:40 +01:00
Richard Davey
6b66b855f5
Updated Tween class so it now supports delay, repeat and yoyo.
2017-05-17 04:38:00 +01:00
Richard Davey
40db9d3dab
Added SetAlpha function for method chaining.
2017-05-17 04:37:42 +01:00
Richard Davey
b77c34562a
TweenManager.begin is now called.
2017-05-17 04:37:30 +01:00
Richard Davey
47d4dc4cf2
Added new reserved words.
2017-05-17 04:37:20 +01:00
Richard Davey
3ef5a4530e
New Tween class created.
2017-05-17 02:47:14 +01:00
Richard Davey
bef2602c03
Updated to use TweenBuilder and modified update loop.
2017-05-17 02:47:14 +01:00
Richard Davey
fd09dba200
TweenBuilder will create Tween objects based on given config, and populate TweenManager with them.
2017-05-17 02:47:14 +01:00
Richard Davey
49770eff46
Moved Tween reserved words to own file.
2017-05-17 02:47:14 +01:00
Richard Davey
4baf3264dd
Fixed Linear ease map entry.
2017-05-17 02:47:14 +01:00
Richard Davey
c23c5234c5
Optimized for number first quick escape.
2017-05-17 02:47:14 +01:00
Felipe Alfonso
8f422503a2
Mesh GameObject base
2017-05-16 19:07:52 -04:00
Felipe Alfonso
7477eb5cf9
Snapshot implementation
2017-05-16 15:15:01 -04:00
Richard Davey
3c83850cdf
Moved Hermite into new Phaser.Path namespace and folder.
2017-05-16 13:13:25 +01:00
Richard Davey
2282b9bc1e
Split active and pending tweens. Updated tween creation flow.
2017-05-16 00:37:13 +01:00
photonstorm
d8724edde6
Fixed Array cloning.
...
New build process for Tween.
2017-05-11 17:19:18 +01:00
Felipe Alfonso
70802cedcb
upload to GPU graphics
2017-05-10 23:52:32 -03:00
Felipe Alfonso
f84f4e626c
Graphics canvas texture generation
2017-05-10 21:24:57 -03:00
Felipe Alfonso
8be3ee40c9
Graphics Emtpy Texture generation
2017-05-10 20:36:11 -03:00
Richard Davey
53a0dbd8b2
Refactoring.
2017-05-10 17:10:21 +01:00
Richard Davey
08b8d6815c
Lots of Tween updates, fleshing out concepts and ideas.
2017-05-10 04:30:00 +01:00
Richard Davey
418af7351e
Fixed EaseMap.
2017-05-10 04:29:42 +01:00
Richard Davey
b1b03c118d
Added Object.Merge and Object.MergeRight.
2017-05-10 03:23:32 +01:00
Richard Davey
bd462e29bd
Working through setting the Tween values.
2017-05-10 02:25:46 +01:00
Richard Davey
050948aa28
Added Shallow Object clone.
2017-05-10 02:25:32 +01:00
Richard Davey
345a77a2fe
Lots of comments and examples.
2017-05-10 00:43:28 +01:00
Richard Davey
422468ec29
Reminder docs and jshint fixes.
2017-05-10 00:43:12 +01:00
Richard Davey
1fd4eb13a1
Added a string-lookup EaseMap.
2017-05-10 00:42:59 +01:00
Richard Davey
68202fd6e7
Added properties and methods to complete.
2017-05-09 20:36:29 +01:00
Richard Davey
b769fe3cb1
Create base TweenManager and added to State Systems.
2017-05-09 20:24:39 +01:00
Richard Davey
5950bc84a2
Added some comments.
2017-05-09 15:39:59 +01:00
Richard Davey
2a19a02d0b
Added window focus and blur handler to catch raf throttling outside of page visibility changes.
2017-05-09 15:39:30 +01:00
Richard Davey
253dc76081
Added delta history cool down period to avoid spikes flooding the values.
2017-05-09 10:42:43 +01:00
Richard Davey
21882a24ec
Added Page Visibility handler and hooked into TimeStep.
2017-05-09 01:24:46 +01:00
Felipe Alfonso
946266d715
Render to texture
2017-05-08 18:03:18 -03:00
Felipe Alfonso
6511b4b0d5
Internal Transform Stack for Graphics
2017-05-08 17:13:48 -03:00
photonstorm
e9eefa6314
TS updates.
2017-05-04 17:32:05 +01:00
Felipe Alfonso
d3b1081da7
Added destroy to tileSprite
2017-05-03 21:28:49 -03:00
Felipe Alfonso
ee4e0bf8e9
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-05-03 21:28:18 -03:00
Felipe Alfonso
da9a6de007
Canvas TileSprite
2017-05-03 21:14:14 -03:00
Richard Davey
54f95a3cff
Removed old timesteps and renamed Variable to TimeStep.
2017-05-04 01:08:50 +01:00
photonstorm
9ee41603a2
Exposed game loop settings via game config object.
2017-05-03 17:07:15 +01:00
Richard Davey
9eb1676482
Seed history properly and dt clamp.
2017-05-03 02:21:32 +01:00
Richard Davey
e5b82eb9b9
Fixed delta spike handling.
2017-05-03 01:34:29 +01:00
Richard Davey
02a06bc7e3
Moved the Animation functions into the components folder where they are a better fit.
2017-05-03 00:54:09 +01:00
Richard Davey
08a5b4969a
Split the Animation functions up to make them more manageable. Fixed bug in AddFrameAt.
2017-05-03 00:31:36 +01:00
Richard Davey
4ad87957bf
Added Animation.removeFrame, removeFrameAt and getFrameAt.
2017-05-02 23:58:15 +01:00
Richard Davey
ed5eda4bdc
Optmized the addFrameAt method.
2017-05-02 22:07:08 +01:00
Felipe Alfonso
12d3771c0a
Tile Sprite rendering on WebGL
2017-05-02 17:57:21 -03:00
Richard Davey
d787bfbf78
Added Animation.addFrame and addFrameAt including sequence updating.
2017-05-02 19:49:03 +01:00
Richard Davey
1bfec64f2e
Animation Manager now has Pause All and Resume All events and handlers, and all child Animations listen for and respect it.
2017-05-02 16:49:48 +01:00
Richard Davey
2c9be48a73
Add Animation Event + handler.
2017-05-02 16:18:58 +01:00
Richard Davey
47c4df66e6
Added Remove Animation event and handler.
2017-05-02 16:02:49 +01:00
Richard Davey
a8bc0c0c27
Merge pull request #3013 from rblopes/upgrade-tooling
...
[Phaser 3] Upgrade of development dependencies
2017-05-01 22:51:56 +01:00
Rafael Barbosa Lopes
1b77dc4fa4
Upgraded development dependencies, some clean up.
...
This commit brings the following updates:
- Removal of the following redundant or unused packages:
- `json-loader`: Webpack 2 can handle JSON files by default;
- `copy-webpack-plugin`: unused;
- `webpack-dev-server`: unused.
- Upgrade of the following packages to their latest versions:
- `fs-extra`;
- `webpack`: upgraded to the latest stable version;
- `webpack-shell-plugin`.
- Addition of the following packages:
- `uuid`, in replacement of the deprecated `node-uuid`, with no
changes to the public API.
- `eslint`, with ESLint linting utility.
- Addition of two runnable scripts to help development tasks:
- `build`: An alias for running `webpack`.
- `eslint`: Alias for running ESLint using the provided configuration
in the project.
- Fix the package entry point, so package consumers will be capable to use
library in a future release.
- Update `.npmignore`, so npm will include only the relevant package
files.
- Some clean-up and a few code fixes.
2017-04-30 21:52:22 -03:00
Richard Davey
9663a4022e
Start of shuffle action.
2017-05-01 01:44:29 +01:00
Richard Davey
9d1640063b
Added tabIndex property.
2017-05-01 01:27:35 +01:00
Felipe Alfonso
e6fefdab24
Using canvas buffer for generating tile texture
2017-04-28 15:10:32 -03:00
photonstorm
456809e8dd
GetFrames can now handle you setting just a string for the frames array, and it'll get all the frames from the texture for it.
2017-04-28 04:31:08 +01:00
photonstorm
3647e28427
Added Texture.getFrameNames which is handy for things like atlas imports or sprite sheets.
2017-04-28 04:30:32 +01:00
photonstorm
17d6667c63
Swapped to perf.now.
2017-04-28 03:15:08 +01:00
photonstorm
54442c59d4
Forcing Variable Timer for further testing.
2017-04-28 03:15:02 +01:00
photonstorm
119ae11736
Using perf.now and tidying it all up.
2017-04-28 03:14:30 +01:00
photonstorm
4d142ad026
Updated Animation so it now uses the delta values, rather than the time. Smoother and no longer suffers duration peak errors.
2017-04-28 03:14:09 +01:00
photonstorm
1eda6229be
Moved the raf after the callback.
2017-04-28 03:13:32 +01:00
photonstorm
960acce62c
eslint fixes
2017-04-28 03:13:22 +01:00
photonstorm
ba2e5ffc26
Added Format String util.
2017-04-28 01:52:46 +01:00
photonstorm
a232e6c97d
Created VariableTimeStep loop and integrated it into the Game and State Systems.
...
Added GetSpeed Math util.
2017-04-27 17:03:19 +01:00
Richard Davey
07f72f489a
Added TickerLoop and made it optional via config.
2017-04-27 03:11:56 +01:00
photonstorm
d2fa3779f4
Working on the new TickerLoop.
2017-04-26 17:13:56 +01:00
photonstorm
8264351f75
Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
2017-04-26 16:03:22 +01:00
photonstorm
427018d291
You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
...
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
2017-04-26 15:54:23 +01:00
photonstorm
e2576fe512
Text.padding supported and working.
2017-04-26 15:34:15 +01:00
Richard Davey
3f6c74c1f7
More work on Text Metrics.
2017-04-26 03:55:42 +01:00
Felipe Alfonso
4073db3551
TileSprite base and renderer
2017-04-25 19:09:13 -03:00
Richard Davey
0df585f7d5
Testing various text measuring options.
2017-04-25 19:46:13 +01:00
Richard Davey
a4dc2d28aa
Added TextStyle.toJSON and merged the output with Text.toJSON.
2017-04-25 18:24:37 +01:00
Richard Davey
ad0ff4d64b
Added BuildFromConfig for Text object.
...
Updated TextStyle to use advanced object getter.
2017-04-25 18:07:23 +01:00
Richard Davey
c0254bbbf0
Added setScaleMode and setBlendMode functions.
2017-04-21 03:12:25 +01:00
Felipe Alfonso
d4e4509e22
Render off-screen and on-screen for EffectLayer
2017-04-20 21:30:19 -03:00
Felipe Alfonso
3c476ae26b
Fixed EffectRenderer
2017-04-20 21:25:31 -03:00
Richard Davey
b3fb6d64f2
Added ability to create EffectLayer via config object.
2017-04-21 00:54:57 +01:00
Felipe Alfonso
8df65e7270
changed renderTexture name
2017-04-20 20:50:47 -03:00
Felipe Alfonso
1742ec0f12
RenderPass Update
2017-04-20 15:06:57 -03:00
Felipe Alfonso
18e3b9379d
Render Pass rendering on the screen
2017-04-20 13:18:14 -03:00
Richard Davey
e631c2031b
Merge pull request #2990 from johnfn/patch-1
...
Fix typo in Color
2017-04-20 12:47:08 +01:00
Felipe Alfonso
fd4d25a3b6
RenderPass update
2017-04-18 19:15:10 -03:00
photonstorm
6aa2fb009b
Renamed Texture Parsers to follow conventions elsewhere in the library. Started on SS from Atlas.
2017-04-18 15:31:30 +01:00
Felipe Alfonso
88c599cb28
Fixed render target issue with BitmapText
2017-04-13 12:55:25 -03:00
Felipe Alfonso
bcbec418b1
Fixed Graphics and Blitter issue with renderTarget
2017-04-13 12:45:01 -03:00
Richard Davey
81c6124a4d
Added more toJSON GameObject functions.
2017-04-13 00:35:27 +01:00
Richard Davey
5eee8225bf
Added ToJSON Game Object component.
2017-04-13 00:05:21 +01:00
Richard Davey
929d6fc8ef
Enforced GameObjects to specify their type (a string based const)
2017-04-13 00:05:12 +01:00
Richard Davey
612db78818
Added AnimationJSON Loader File type.
...
Fixed ToJSON component.
2017-04-12 15:27:05 +01:00
Richard Davey
fa4192e1f0
Moved Animation Manager functions into its own components folder for clarity.
...
Added FromJSON.
Updated Create so you only pass in a config object now, not a key AND config.
2017-04-12 14:39:11 +01:00