Commit graph

8 commits

Author SHA1 Message Date
Richard Davey
a27d42bc13 Added State Injection Map
State level properties can now be set and modified via the State config. State.settings removed and all accesses to it moved to sys.settings.
2017-06-30 00:32:18 +01:00
Richard Davey
f6663503f4 Updated the State Manager to support extended States
Can now pass in Phaser.State extended classes and it will extract the keys and configure them correctly.
2017-06-28 02:49:38 +01:00
photonstorm
8264351f75 Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc. 2017-04-26 16:03:22 +01:00
photonstorm
16517ce898 Create Function.call to apply the scope 2017-03-14 17:00:14 +00:00
Richard Davey
2b8426a199 Fixed data passing. 2017-02-17 02:07:56 +00:00
Richard Davey
1e17678648 Refactoring Game Loop to include MasterClock and State data packages. 2017-02-17 01:43:55 +00:00
photonstorm
bea71e7879 Added data payload to State Manager. 2017-02-16 17:18:50 +00:00
Richard Davey
2c37dc3fda StateManager moved to GlobalStateManager and a new State level proxy introduced.
You can now start, stop and swap states on the fly.
State.visible now also skips the renderer.
2017-02-08 01:09:12 +00:00
Renamed from v3/src/state/StateManager.js (Browse further)