Commit graph

12289 commits

Author SHA1 Message Date
Richard Davey
a1e77e9e6b You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet method has been updated to take an optional dataSource parameter and the SpriteSheetFile.addToCache method has been rewritten to handle normal maps as well. 2023-04-12 06:49:54 +01:00
Richard Davey
2a2b9181f8 Adding documentation 2023-04-12 03:58:49 +01:00
Richard Davey
96ee7679c4 Added Spector method docs 2023-04-12 03:45:19 +01:00
Richard Davey
f68218477c Setting SoundManager.pauseOnBlur to true would not stop the audio if a game lost focus on certain browsers (like Firefox and Chrome on Android 13). This is now enforced via the new gameLostFocus flag. Fix #6354 2023-04-12 03:23:21 +01:00
Richard Davey
69841028bb Matter.convertTilemapLayers had an edge-case which could create composite bodies unintentionally. If any tiles had multiple colliders and you were providing body creation options, the parts property in the options would be modified and then concatenated with any bodies created after it. This could mean that some tiles would be combined when they shouldn't be, and on large maps would eventually hang once the convex hull got too big / complex. It now runs a copy on the object before using it - fix #5977 2023-04-12 03:08:52 +01:00
Richard Davey
b676f2613f Update PreFXPipeline.js 2023-04-12 02:43:42 +01:00
Richard Davey
63a852779a Return array of zones 2023-04-12 02:07:59 +01:00
Richard Davey
1c6e0c81d1
Merge pull request #6462 from EmilSV/particle-render-fix
fixed particle using a white texture if flush happened
2023-04-12 01:54:43 +01:00
Richard Davey
4a892c007d Removed 'removeVideoElementOnDestroy' and better docs 2023-04-12 01:46:45 +01:00
Richard Davey
136c2fee42 Updated video events 2023-04-12 01:46:32 +01:00
Richard Davey
08556b2695 Delete VIDEO_TIMEOUT_EVENT.js 2023-04-12 01:46:23 +01:00
Richard Davey
ce05f42759 Update VideoFactory.js 2023-04-12 00:39:34 +01:00
Richard Davey
ff3f92f4d5 Test for ended state. Fix #5873 2023-04-12 00:39:30 +01:00
Richard Davey
9cd1fa45fb Updated jsdocs 2023-04-12 00:08:42 +01:00
Richard Davey
3af1d9002c Reset playCalled on complete. Emit new texture ready event. 2023-04-12 00:01:15 +01:00
Richard Davey
950fabe306 Added texture ready event 2023-04-12 00:00:58 +01:00
Richard Davey
91d598bd4f Added getWebGLTexture method 2023-04-11 23:42:17 +01:00
Richard Davey
8c2e591362 Moved PLAY event to after texture creation. Added frameReady property. Better paused handling. 2023-04-11 19:46:13 +01:00
Richard Davey
93620ca39e Fixed markers and video looping 2023-04-11 18:26:46 +01:00
Richard Davey
ec8dda5d17 Removed all mention of 'loadEvent' and 'asBlob' 2023-04-11 18:26:35 +01:00
Richard Davey
8412e53df3 Working perfectly for modern and legacy browsers. 2023-04-11 17:03:00 +01:00
Richard Davey
1384ff8cf5 Now just adds a dictionary entry into the cache, doesn't create a DOM element, doesn't hang the browser. 2023-04-11 17:02:46 +01:00
Richard Davey
7904ecfb15 Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00
Richard Davey
0d35651e66 Removed 'hasRequestVideoFrame' and added 'getVideoURL' function 2023-04-11 17:01:42 +01:00
Richard Davey
257fdaed4f All now working via promise + rvf flow 2023-04-11 02:05:56 +01:00
Richard Davey
bff9184329 Added new unsupported event 2023-04-11 02:05:37 +01:00
Richard Davey
bde8bf3e11 Device.Video.hasRequestVideoFrame is a new boolean property that tells if the browser support the new requestVideoFrameCallback API, or not. 2023-04-11 01:34:13 +01:00
Richard Davey
45646c52a2 Nearly finished refactoring of RVF / Promise path of Video game object 2023-04-11 00:57:11 +01:00
Richard Davey
368cb4a146 Added new Video events 2023-04-11 00:39:14 +01:00
Richard Davey
90654dedc1 Updated docs 2023-04-11 00:39:03 +01:00
Richard Davey
af9a67f0a4 Update Video.js 2023-04-10 19:51:26 +01:00
Richard Davey
8ff50da910 Fixed return type 2023-04-10 17:49:42 +01:00
Richard Davey
68aacac2f3
Merge pull request #6461 from EmilSV/revert_container_getBounds
reverted using getTextBounds for cotainer getBounds()
2023-04-10 17:46:38 +01:00
Richard Davey
950f0a8363 Tilemap.getLayerIndex will now return null if a given TilemapLayer instance doesn't belong to the Tilemap or has been destroyed. 2023-04-10 17:43:02 +01:00
Emil Schnedler Vad
c4327de589 fixed particle using a white texture if flush happen 2023-04-09 17:54:57 +02:00
Emil Schnedler Vad
bc6ec0a124 reverted using getTextBounds for cotainer getBounds() 2023-04-08 20:37:12 +02:00
Richard Davey
6b6077f62b Recoding Video Game Object 2023-04-07 19:18:54 +01:00
Richard Davey
9359fe4125 Docs update 2023-04-07 19:18:42 +01:00
Richard Davey
113430f70e Added all of the various missing FileConfig properties. Fix #6455 2023-04-07 13:45:30 +01:00
Richard Davey
49511838f4 Update CSSFileConfig.js 2023-04-07 13:45:14 +01:00
Richard Davey
f895350f3e Fixed lint error. Also we can call batchGameObject directly #6456 2023-04-07 13:31:38 +01:00
Richard Davey
77ce001a8a
Merge pull request #6456 from rexrainbow/dynamictexture-stamp-skipbatch
Add `skipBatch` in StampConfig parameter of stamp method
2023-04-07 13:29:51 +01:00
samme
48c3c99fed Change default callback scope to the timer event 2023-04-06 10:25:09 -07:00
Rex
9c439671cc Add skipBatch in config parameter of stamp method 2023-04-06 21:20:23 +08:00
Richard Davey
afe5401a25 Add missing String cast. Fix #6451 2023-04-05 14:47:00 +01:00
Richard Davey
77d75a8b68 Tidy the docs 2023-04-05 14:38:19 +01:00
Richard Davey
2099546830 3.60 Beta 24 prep 2023-04-04 18:02:17 +01:00
Richard Davey
4e18d35098 Fixed doc types 2023-04-04 17:55:56 +01:00
Richard Davey
3f045086d3 Typo 2023-04-04 17:55:37 +01:00
Richard Davey
49d56e7dc4 Added new clearFX method and tidied up the docs and functions for FX removal. Fix #6451 2023-04-04 15:46:11 +01:00