Richard Davey
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a1e77e9e6b
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You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet method has been updated to take an optional dataSource parameter and the SpriteSheetFile.addToCache method has been rewritten to handle normal maps as well.
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2023-04-12 06:49:54 +01:00 |
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Richard Davey
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2a2b9181f8
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Adding documentation
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2023-04-12 03:58:49 +01:00 |
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Richard Davey
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96ee7679c4
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Added Spector method docs
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2023-04-12 03:45:19 +01:00 |
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Richard Davey
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f68218477c
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Setting SoundManager.pauseOnBlur to true would not stop the audio if a game lost focus on certain browsers (like Firefox and Chrome on Android 13). This is now enforced via the new gameLostFocus flag. Fix #6354
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2023-04-12 03:23:21 +01:00 |
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Richard Davey
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69841028bb
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Matter.convertTilemapLayers had an edge-case which could create composite bodies unintentionally. If any tiles had multiple colliders and you were providing body creation options, the parts property in the options would be modified and then concatenated with any bodies created after it. This could mean that some tiles would be combined when they shouldn't be, and on large maps would eventually hang once the convex hull got too big / complex. It now runs a copy on the object before using it - fix #5977
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2023-04-12 03:08:52 +01:00 |
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Richard Davey
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b676f2613f
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Update PreFXPipeline.js
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2023-04-12 02:43:42 +01:00 |
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Richard Davey
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63a852779a
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Return array of zones
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2023-04-12 02:07:59 +01:00 |
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Richard Davey
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1c6e0c81d1
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Merge pull request #6462 from EmilSV/particle-render-fix
fixed particle using a white texture if flush happened
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2023-04-12 01:54:43 +01:00 |
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Richard Davey
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4a892c007d
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Removed 'removeVideoElementOnDestroy' and better docs
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2023-04-12 01:46:45 +01:00 |
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Richard Davey
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136c2fee42
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Updated video events
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2023-04-12 01:46:32 +01:00 |
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Richard Davey
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08556b2695
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Delete VIDEO_TIMEOUT_EVENT.js
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2023-04-12 01:46:23 +01:00 |
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Richard Davey
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ce05f42759
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Update VideoFactory.js
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2023-04-12 00:39:34 +01:00 |
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Richard Davey
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ff3f92f4d5
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Test for ended state. Fix #5873
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2023-04-12 00:39:30 +01:00 |
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Richard Davey
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9cd1fa45fb
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Updated jsdocs
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2023-04-12 00:08:42 +01:00 |
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Richard Davey
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3af1d9002c
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Reset playCalled on complete. Emit new texture ready event.
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2023-04-12 00:01:15 +01:00 |
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Richard Davey
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950fabe306
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Added texture ready event
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2023-04-12 00:00:58 +01:00 |
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Richard Davey
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91d598bd4f
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Added getWebGLTexture method
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2023-04-11 23:42:17 +01:00 |
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Richard Davey
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8c2e591362
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Moved PLAY event to after texture creation. Added frameReady property. Better paused handling.
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2023-04-11 19:46:13 +01:00 |
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Richard Davey
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93620ca39e
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Fixed markers and video looping
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2023-04-11 18:26:46 +01:00 |
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Richard Davey
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ec8dda5d17
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Removed all mention of 'loadEvent' and 'asBlob'
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2023-04-11 18:26:35 +01:00 |
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Richard Davey
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8412e53df3
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Working perfectly for modern and legacy browsers.
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2023-04-11 17:03:00 +01:00 |
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Richard Davey
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1384ff8cf5
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Now just adds a dictionary entry into the cache, doesn't create a DOM element, doesn't hang the browser.
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2023-04-11 17:02:46 +01:00 |
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Richard Davey
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7904ecfb15
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
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Richard Davey
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0d35651e66
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Removed 'hasRequestVideoFrame' and added 'getVideoURL' function
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2023-04-11 17:01:42 +01:00 |
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Richard Davey
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257fdaed4f
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All now working via promise + rvf flow
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2023-04-11 02:05:56 +01:00 |
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Richard Davey
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bff9184329
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Added new unsupported event
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2023-04-11 02:05:37 +01:00 |
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Richard Davey
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bde8bf3e11
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Device.Video.hasRequestVideoFrame is a new boolean property that tells if the browser support the new requestVideoFrameCallback API, or not.
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2023-04-11 01:34:13 +01:00 |
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Richard Davey
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45646c52a2
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Nearly finished refactoring of RVF / Promise path of Video game object
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2023-04-11 00:57:11 +01:00 |
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Richard Davey
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368cb4a146
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Added new Video events
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2023-04-11 00:39:14 +01:00 |
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Richard Davey
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90654dedc1
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Updated docs
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2023-04-11 00:39:03 +01:00 |
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Richard Davey
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af9a67f0a4
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Update Video.js
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2023-04-10 19:51:26 +01:00 |
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Richard Davey
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8ff50da910
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Fixed return type
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2023-04-10 17:49:42 +01:00 |
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Richard Davey
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68aacac2f3
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Merge pull request #6461 from EmilSV/revert_container_getBounds
reverted using getTextBounds for cotainer getBounds()
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2023-04-10 17:46:38 +01:00 |
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Richard Davey
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950f0a8363
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Tilemap.getLayerIndex will now return null if a given TilemapLayer instance doesn't belong to the Tilemap or has been destroyed.
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2023-04-10 17:43:02 +01:00 |
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Emil Schnedler Vad
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c4327de589
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fixed particle using a white texture if flush happen
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2023-04-09 17:54:57 +02:00 |
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Emil Schnedler Vad
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bc6ec0a124
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reverted using getTextBounds for cotainer getBounds()
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2023-04-08 20:37:12 +02:00 |
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Richard Davey
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6b6077f62b
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Recoding Video Game Object
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2023-04-07 19:18:54 +01:00 |
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Richard Davey
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9359fe4125
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Docs update
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2023-04-07 19:18:42 +01:00 |
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Richard Davey
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113430f70e
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Added all of the various missing FileConfig properties. Fix #6455
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2023-04-07 13:45:30 +01:00 |
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Richard Davey
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49511838f4
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Update CSSFileConfig.js
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2023-04-07 13:45:14 +01:00 |
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Richard Davey
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f895350f3e
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Fixed lint error. Also we can call batchGameObject directly #6456
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2023-04-07 13:31:38 +01:00 |
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Richard Davey
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77ce001a8a
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Merge pull request #6456 from rexrainbow/dynamictexture-stamp-skipbatch
Add `skipBatch` in StampConfig parameter of stamp method
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2023-04-07 13:29:51 +01:00 |
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samme
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48c3c99fed
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Change default callback scope to the timer event
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2023-04-06 10:25:09 -07:00 |
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Rex
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9c439671cc
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Add skipBatch in config parameter of stamp method
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2023-04-06 21:20:23 +08:00 |
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Richard Davey
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afe5401a25
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Add missing String cast. Fix #6451
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2023-04-05 14:47:00 +01:00 |
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Richard Davey
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77d75a8b68
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Tidy the docs
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2023-04-05 14:38:19 +01:00 |
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Richard Davey
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2099546830
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3.60 Beta 24 prep
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2023-04-04 18:02:17 +01:00 |
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Richard Davey
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4e18d35098
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Fixed doc types
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2023-04-04 17:55:56 +01:00 |
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Richard Davey
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3f045086d3
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Typo
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2023-04-04 17:55:37 +01:00 |
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Richard Davey
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49d56e7dc4
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Added new clearFX method and tidied up the docs and functions for FX removal. Fix #6451
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2023-04-04 15:46:11 +01:00 |
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