Richard Davey
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04ecaefc48
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Lots of noise removal and fixed loader processing queue.
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2016-12-07 01:13:17 +00:00 |
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Richard Davey
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2d90ae2b08
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Images now parse into Blobs properly.
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2016-12-07 00:27:56 +00:00 |
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photonstorm
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b3e4c349d2
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Getting ready to hook the Loader to the Texture Manager.
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2016-12-06 16:49:29 +00:00 |
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photonstorm
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7cf7eadb1f
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Added in the new Texture Manager and all Parsers.
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2016-12-06 16:18:28 +00:00 |
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photonstorm
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2b3127c405
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Cutting out the noise.
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2016-12-06 15:25:24 +00:00 |
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photonstorm
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048e11bc5e
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New Loader Events, and sorted out the const assignments.
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2016-12-06 15:15:42 +00:00 |
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photonstorm
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c76c5741e7
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Added in the new EventDispatch and Event system.
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2016-12-05 15:29:44 +00:00 |
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Richard Davey
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1afa75d871
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Updated Loader, added ArrayBuffer to Base64, added GetURL. You can now load a file on its own, without using a Loader instance at all.
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2016-12-01 12:51:05 +00:00 |
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Richard Davey
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77b469b1a5
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State level Loader re-implemented, and lots of BaseLoader features updated.
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2016-11-30 17:16:45 +00:00 |
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photonstorm
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34303f1df6
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Added in the Update Manager, MainLoop and State Systems.
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2016-11-29 15:25:14 +00:00 |
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photonstorm
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c2f624d349
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Adding in the State Manager.
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2016-11-29 13:01:16 +00:00 |
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photonstorm
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3cac9fbba8
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Added Game Object Creator.
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2016-11-29 11:06:14 +00:00 |
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photonstorm
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28db9a2550
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Lots of work on the Game Object Factory patterns.
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2016-11-29 10:46:35 +00:00 |
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