photonstorm
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9dd745167c
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Docs fix.
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2016-06-16 17:18:49 +01:00 |
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photonstorm
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4da3b15ae2
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Renamed alignTo to alignIn, and added the new method alignTo, to allow for Sprite to Sprite alignment. Updated all of the Bounds and TS defs.
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2016-06-16 17:01:51 +01:00 |
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photonstorm
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5bcf84f5a4
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Added offsetX and offsetY arguments to Bounds.alignTo.
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2016-06-16 15:51:12 +01:00 |
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Richard Davey
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ed8fbd9a6c
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All Game Objects with the Bounds component; which includes Sprites, Images, Text, BitmapText, TileSprites and anything that extend these, now have a new method alignTo . It allows you to align the Game Object to another Game Object, or a Rectangle. You can specify one of 9 positions which are the new constants: Phaser.TOP_LEFT , Phaser.TOP_CENTER and so on (see above for the complete list). The Game Objects are positioned based on their Bounds, which takes rotation, scaling and anchor into consideration. You can easily place Sprites into the corners or the screen or game world, or align them against other Sprites, using this method.
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2016-06-16 02:00:46 +01:00 |
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Richard Davey
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0efcf68b21
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The Game Object Bounds component has been updated to include two new properties: centerX and centerY . This means you can, for example, now get the horizontal center of a Sprite by called Sprite.centerX . These properties are also setters, so you can position the Game Objects, and it will take scale and anchor into consideration.
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2016-06-16 01:00:11 +01:00 |
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Richard Davey
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123e61c018
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The Game Object Bounds component has been updated so that it now provides setters for all of the properties, as well as getters. Previously Sprite.left , Sprite.right , Sprite.top and Sprite.bottom were read-only, but they are now available to be set as well, and take into consideration the anchor and scale of the Game Objects.
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2016-06-16 00:33:48 +01:00 |
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photonstorm
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f40cfbe2ae
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2015 - 2016.
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2016-04-04 22:16:16 +01:00 |
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photonstorm
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12fc424305
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Huge amount of jsdoc updates.
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2015-03-23 23:46:09 +00:00 |
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Paul
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4de95c09b5
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Component documentation
- Required changes for documentation to show up correctly
- Uses multiple @extends, which currently [mostly] works in jsdoc
and like closure compiler
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2015-02-28 23:00:17 -08:00 |
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photonstorm
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bf4c1d0620
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Split out all the common GameObject features into components.
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2015-02-17 05:15:04 +00:00 |
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