cryptographer
274f52f169
dry mobile template
2016-06-01 17:05:42 -04:00
Richard Davey
f80e5968b9
Fixed filename #2195
2016-02-01 16:55:56 +00:00
Markus Kristo
043f6f18ce
Add webpack boilerplate build folder to git
2015-07-21 19:33:54 +02:00
Markus Kristo
340635370b
Webpack boilerplate
2015-07-21 19:32:21 +02:00
Ryan Sadwick
4c1413e9dd
fixed the responsive example - spriteMiddle was not defined and using game instead of this.game was breaking the entire example
2015-05-29 11:10:19 -04:00
photonstorm
75238c2cce
Template updates.
2014-12-03 03:19:25 +00:00
photonstorm
2579a67d78
RequireJS Template fix.
2014-11-25 00:24:28 +00:00
photonstorm
60acef2f97
If Game Objects change their frame, such as with an animated Sprite, and the change goes from a previously trimmed frame to a non-trimmed (full size) one, then the previous trim values were still left active, causing it to glitch (thanks stupot)
2014-09-11 20:56:01 +01:00
photonstorm
b1b7414875
New mini responsive template.
2014-09-09 15:31:44 +01:00
photonstorm
80d1df4705
ScaleManager.setMinMax(minWidth, minHeight, maxWidth, maxHeight) is a handy function to allow you to set all the min/max dimensions in one call.
2014-09-01 03:07:17 +01:00
photonstorm
75d7fa1334
Updated Project Template to use new setResizeCallback method.
2014-09-01 02:52:45 +01:00
photonstorm
c0460ef3df
Removed duplicate meta tags.
2014-06-05 02:33:29 +01:00
photonstorm
06c69951c1
New Phaser Project Template specifically for requireJS in the resources/Project Templates
folder (many thanks @ashatch)
2014-04-29 02:14:13 +01:00
photonstorm
13c99f3491
Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
...
If your game references the old Phaser.StageScaleMode consts like SHOW_ALL you need to update them to Phaser.ScaleManager, i.e. Phaser.ScaleManager.SHOW_ALL.
All of the Project Templates have been updated to reflect the above change.
2014-02-25 14:46:48 +00:00
photonstorm
415342d986
Vastly improved visibility API support + pageshow/pagehide + focus/blur. Working across Chrome, IE, Firefox, iOS, Android (also fixes #161 )
2014-02-25 02:59:24 +00:00
photonstorm
bd9b964710
Added a new Full Screen Mobile template example.
2014-01-08 00:34:47 +00:00
photonstorm
a361a18616
Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
2013-12-13 14:04:14 +00:00
photonstorm
dfb22f1044
Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap.
2013-11-06 16:46:21 +00:00
photonstorm
787abc1e02
Updated debug header and added more info to the project template.
2013-11-01 04:58:08 +00:00
photonstorm
24c809dd5f
Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example.
2013-10-30 03:46:52 +00:00
photonstorm
7ceb11ae49
New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon.
2013-10-28 23:29:34 +00:00