Commit graph

21 commits

Author SHA1 Message Date
cryptographer
274f52f169 dry mobile template 2016-06-01 17:05:42 -04:00
Richard Davey
f80e5968b9 Fixed filename #2195 2016-02-01 16:55:56 +00:00
Markus Kristo
043f6f18ce Add webpack boilerplate build folder to git 2015-07-21 19:33:54 +02:00
Markus Kristo
340635370b Webpack boilerplate 2015-07-21 19:32:21 +02:00
Ryan Sadwick
4c1413e9dd fixed the responsive example - spriteMiddle was not defined and using game instead of this.game was breaking the entire example 2015-05-29 11:10:19 -04:00
photonstorm
75238c2cce Template updates. 2014-12-03 03:19:25 +00:00
photonstorm
2579a67d78 RequireJS Template fix. 2014-11-25 00:24:28 +00:00
photonstorm
60acef2f97 If Game Objects change their frame, such as with an animated Sprite, and the change goes from a previously trimmed frame to a non-trimmed (full size) one, then the previous trim values were still left active, causing it to glitch (thanks stupot) 2014-09-11 20:56:01 +01:00
photonstorm
b1b7414875 New mini responsive template. 2014-09-09 15:31:44 +01:00
photonstorm
80d1df4705 ScaleManager.setMinMax(minWidth, minHeight, maxWidth, maxHeight) is a handy function to allow you to set all the min/max dimensions in one call. 2014-09-01 03:07:17 +01:00
photonstorm
75d7fa1334 Updated Project Template to use new setResizeCallback method. 2014-09-01 02:52:45 +01:00
photonstorm
c0460ef3df Removed duplicate meta tags. 2014-06-05 02:33:29 +01:00
photonstorm
06c69951c1 New Phaser Project Template specifically for requireJS in the resources/Project Templates folder (many thanks @ashatch) 2014-04-29 02:14:13 +01:00
photonstorm
13c99f3491 Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
If your game references the old Phaser.StageScaleMode consts like SHOW_ALL you need to update them to Phaser.ScaleManager, i.e. Phaser.ScaleManager.SHOW_ALL.
All of the Project Templates have been updated to reflect the above change.
2014-02-25 14:46:48 +00:00
photonstorm
415342d986 Vastly improved visibility API support + pageshow/pagehide + focus/blur. Working across Chrome, IE, Firefox, iOS, Android (also fixes #161) 2014-02-25 02:59:24 +00:00
photonstorm
bd9b964710 Added a new Full Screen Mobile template example. 2014-01-08 00:34:47 +00:00
photonstorm
a361a18616 Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode. 2013-12-13 14:04:14 +00:00
photonstorm
dfb22f1044 Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap. 2013-11-06 16:46:21 +00:00
photonstorm
787abc1e02 Updated debug header and added more info to the project template. 2013-11-01 04:58:08 +00:00
photonstorm
24c809dd5f Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example. 2013-10-30 03:46:52 +00:00
photonstorm
7ceb11ae49 New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon. 2013-10-28 23:29:34 +00:00