Commit graph

14 commits

Author SHA1 Message Date
Richard Davey
45c3336354 Revamped PluginManager, now working to install, start and stop plugins. 2018-05-11 14:06:51 +01:00
Richard Davey
0a46c13f4c Working through new plugin structure 2018-05-11 01:50:37 +01:00
Richard Davey
be330e609e Moved PluginManager to new location 2018-05-10 17:14:33 +01:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
a802914243 Added in destroy methods for all managers and invoked them from Game 2018-01-31 03:38:10 +00:00
Richard Davey
bc2263dbd4 Fixed Camera3D Plugin, exposed it via camera3d in a Scene and added cameras to local array.
Closes #3188
2018-01-30 13:15:50 +00:00
Richard Davey
69dbe38c9f Scene.Systems keeps track of it's booted, so plugins know how to respond to the boot event (or not). You can now also load a plugin into a Scene at runtime. 2018-01-18 13:59:37 +00:00
Richard Davey
92e62b9368 Updated PluginManager to support installation and injection of global and local plugins 2018-01-18 05:21:14 +00:00
Richard Davey
ddba95873d Moved Arcade and Impact Physics over to the new plugin system 2018-01-17 03:41:58 +00:00
Richard Davey
f9a7939812 Lots of work migrating to the new plugin system, fixing references and exposing on the namespace 2018-01-16 22:28:29 +00:00
Richard Davey
9fabd000b5 Updated the PluginManager to be a global level instance that belongs to Game and registers all plugins 2018-01-16 02:08:04 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Renamed from v3/src/plugins/PluginManager.js (Browse further)