Commit graph

10464 commits

Author SHA1 Message Date
jdcook
b935c5bf03 added null check for WebAudio pannerNode 2021-01-05 16:37:24 -06:00
Richard Davey
f7a41b7301 Preparing for 3.52 2021-01-05 17:59:00 +00:00
Richard Davey
c124d4c0a6
Merge pull request #5467 from rexrainbow/improve-postfx-pipeline
Remove a type of Post Pipeline instances, not only a single instance
2021-01-04 16:14:48 +00:00
Richard Davey
a19e4770df The Layer Game Object has been given all of the missing properties and methods from Game Object to make the class shapes identical. This includes the properties parentContainer, tabIndex, input and body. You cannot set any of these properties, they are ignored by the Layer itself. It also includes the methods: setInteractive, disableInteractive and removeInteractive. A Layer cannot be enabled for input or have a physics body. Fix #5459 2021-01-04 16:11:33 +00:00
Richard Davey
b71bfcf7ba The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464 2021-01-04 15:51:14 +00:00
Richard Davey
4fbdbb8a04 The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464 2021-01-04 15:51:02 +00:00
Richard Davey
a765b7edfc WebGLRenderer.isTextureClean is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process. 2021-01-04 15:49:39 +00:00
Richard Davey
5457e463b1 Use displayList.getIndex 2021-01-04 12:43:34 +00:00
Richard Davey
2a38e78bb4 Layer.destroy will now call destroy on all of its children as well. Layer.destroy will now emit the DESTROY event at the start of the method. Fix #5466 2021-01-04 11:59:00 +00:00
Richard Davey
cf2c607ac1 Canvas Tilemap Rendering is now working again. Fix #5480 2021-01-04 11:52:35 +00:00
Richard Davey
1b0649ed34 Fixed issue causing Cannot read property 'pipelines' of null to be thrown if using 3.50 with the HEADLESS renderer. Fix #5468 2021-01-04 11:22:00 +00:00
Richard Davey
a3726a9f68
Merge pull request #5472 from cjw6k/master
Check event.type in duplicate event bailout
2020-12-30 14:06:05 +00:00
Richard Davey
e70e3a3a80 Preparing for 3.51 2020-12-29 13:11:03 +00:00
cjw6k
19c2874166
Added prevType to constructor. 2020-12-28 17:37:54 -04:00
cjw6k
8771c81649
Check event.type in duplicate event bailout
Fixes #5471.
2020-12-27 17:24:14 -04:00
Rex
60c42016b6 Remove a type of Post Pipeline instances, not only a single instance 2020-12-25 17:05:50 +08:00
Richard Davey
b3b74a1108 3.50.1 2020-12-21 13:28:38 +00:00
Richard Davey
afda0febcd The new Web Audio Panning feature breaks WebAudio on Safari (OSX and iOS). The stero panner node is now only created if supported. Fix #5460 2020-12-21 13:28:22 +00:00
Richard Davey
ba1570089c Namespace adjustments 2020-12-17 11:40:03 +00:00
Richard Davey
e7aff5d0dc Data type fix 2020-12-16 10:25:27 +00:00
Richard Davey
6912124780 Fixed docs 2020-12-15 16:05:34 +00:00
Richard Davey
7880087fd8 Removing beta status 2020-12-14 14:31:09 +00:00
Richard Davey
3e9350ed05 Added JSDocs 2020-12-14 14:07:57 +00:00
Richard Davey
67b3f812f8 JSDocs 2020-12-14 13:50:50 +00:00
Richard Davey
4fb03907ba Stricter removal 2020-12-14 13:50:44 +00:00
Richard Davey
00ec07d67f JSDoc update 2020-12-14 13:36:51 +00:00
Richard Davey
cbe1a3219a JSDoc improvements 2020-12-14 13:33:42 +00:00
Richard Davey
e08b5386dd Removed follow from render code 2020-12-14 11:51:16 +00:00
Richard Davey
7ff4c5958b Fire particle from follower position. Fix #5437 2020-12-14 11:46:19 +00:00
Richard Davey
675e83e539 Fix inverted RenderTexture snapshot. Fix #5445 2020-12-14 10:52:05 +00:00
Richard Davey
2a49b4aa80 The WebAudioSoundManager will no longer try to unlock itself if the Game hasn't already booted and been added to the DOM. It will now wait for the BOOT event and unlock based on that. Fix #5439 2020-12-14 10:37:00 +00:00
Richard Davey
33253a7469 Fixed version numbers and JSDocs. #5274 2020-12-14 10:11:30 +00:00
Richard Davey
dde5b250e3
Merge pull request #5274 from pi-kei/sound-panning
Add ability to pan sounds
2020-12-14 10:00:33 +00:00
Richard Davey
1d58620e35 Don't render debug if not orthogonal #5447 2020-12-14 09:48:29 +00:00
Richard Davey
f5376b20a4 BitmapText Drop Shadow working. Fix #5446 2020-12-14 09:34:32 +00:00
Richard Davey
5a532da7bf Disable scissor before clearing. 2020-12-14 09:08:28 +00:00
Richard Davey
c83622d349 Always return polygon, even if points <= 2. 2020-12-14 09:03:35 +00:00
Richard Davey
0cd192eec8 Swapped for Color component. Fix #5435 2020-12-11 15:56:21 +00:00
Richard Davey
1a65f50a25 Added new renderDirect hook which RenderTexture can use. Fix #5431 2020-12-11 13:40:53 +00:00
Richard Davey
166c333d13 Should rebind shaders too 2020-12-11 12:41:48 +00:00
Richard Davey
ab1646c2a0 Update BaseCamera.js 2020-12-11 12:41:35 +00:00
Richard Davey
9412a93fdb Remove log 2020-12-11 11:46:28 +00:00
Richard Davey
59e89fa788 All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
Richard Davey
519afd031b Fixed Camera Fade Effect check. Fix #5438 2020-12-11 11:29:16 +00:00
Richard Davey
32440cb238 Defaults to renderer aspect ratio to help with issues like #5444 2020-12-11 11:05:47 +00:00
Richard Davey
69f4a6d8fb Added getAspectRatio method 2020-12-11 11:05:20 +00:00
Richard Davey
e4be6dbc90 Fixed JSDocs and removed unused method 2020-12-11 10:33:53 +00:00
Richard Davey
11990bccb4 Added global projection matrix back and removed events 2020-12-11 10:26:15 +00:00
Richard Davey
0d67548343 Compare projection matrix with renderer 2020-12-11 10:24:47 +00:00
Richard Davey
8839007e0f Update the projection matrix on bind 2020-12-11 10:24:27 +00:00