jdcook
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b935c5bf03
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added null check for WebAudio pannerNode
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2021-01-05 16:37:24 -06:00 |
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Richard Davey
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f7a41b7301
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Preparing for 3.52
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2021-01-05 17:59:00 +00:00 |
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Richard Davey
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c124d4c0a6
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Merge pull request #5467 from rexrainbow/improve-postfx-pipeline
Remove a type of Post Pipeline instances, not only a single instance
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2021-01-04 16:14:48 +00:00 |
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Richard Davey
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a19e4770df
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The Layer Game Object has been given all of the missing properties and methods from Game Object to make the class shapes identical. This includes the properties parentContainer , tabIndex , input and body . You cannot set any of these properties, they are ignored by the Layer itself. It also includes the methods: setInteractive , disableInteractive and removeInteractive . A Layer cannot be enabled for input or have a physics body. Fix #5459
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2021-01-04 16:11:33 +00:00 |
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Richard Davey
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b71bfcf7ba
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The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464
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2021-01-04 15:51:14 +00:00 |
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Richard Davey
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4fbdbb8a04
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The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464
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2021-01-04 15:51:02 +00:00 |
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Richard Davey
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a765b7edfc
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WebGLRenderer.isTextureClean is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
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2021-01-04 15:49:39 +00:00 |
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Richard Davey
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5457e463b1
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Use displayList.getIndex
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2021-01-04 12:43:34 +00:00 |
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Richard Davey
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2a38e78bb4
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Layer.destroy will now call destroy on all of its children as well. Layer.destroy will now emit the DESTROY event at the start of the method. Fix #5466
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2021-01-04 11:59:00 +00:00 |
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Richard Davey
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cf2c607ac1
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Canvas Tilemap Rendering is now working again. Fix #5480
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2021-01-04 11:52:35 +00:00 |
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Richard Davey
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1b0649ed34
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Fixed issue causing Cannot read property 'pipelines' of null to be thrown if using 3.50 with the HEADLESS renderer. Fix #5468
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2021-01-04 11:22:00 +00:00 |
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Richard Davey
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a3726a9f68
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Merge pull request #5472 from cjw6k/master
Check event.type in duplicate event bailout
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2020-12-30 14:06:05 +00:00 |
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Richard Davey
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e70e3a3a80
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Preparing for 3.51
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2020-12-29 13:11:03 +00:00 |
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cjw6k
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19c2874166
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Added prevType to constructor.
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2020-12-28 17:37:54 -04:00 |
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cjw6k
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8771c81649
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Check event.type in duplicate event bailout
Fixes #5471.
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2020-12-27 17:24:14 -04:00 |
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Rex
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60c42016b6
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Remove a type of Post Pipeline instances, not only a single instance
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2020-12-25 17:05:50 +08:00 |
|
Richard Davey
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b3b74a1108
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3.50.1
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2020-12-21 13:28:38 +00:00 |
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Richard Davey
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afda0febcd
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The new Web Audio Panning feature breaks WebAudio on Safari (OSX and iOS). The stero panner node is now only created if supported. Fix #5460
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2020-12-21 13:28:22 +00:00 |
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Richard Davey
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ba1570089c
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Namespace adjustments
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2020-12-17 11:40:03 +00:00 |
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Richard Davey
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e7aff5d0dc
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Data type fix
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2020-12-16 10:25:27 +00:00 |
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Richard Davey
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6912124780
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Fixed docs
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2020-12-15 16:05:34 +00:00 |
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Richard Davey
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7880087fd8
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Removing beta status
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2020-12-14 14:31:09 +00:00 |
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Richard Davey
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3e9350ed05
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Added JSDocs
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2020-12-14 14:07:57 +00:00 |
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Richard Davey
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67b3f812f8
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JSDocs
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2020-12-14 13:50:50 +00:00 |
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Richard Davey
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4fb03907ba
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Stricter removal
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2020-12-14 13:50:44 +00:00 |
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Richard Davey
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00ec07d67f
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JSDoc update
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2020-12-14 13:36:51 +00:00 |
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Richard Davey
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cbe1a3219a
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JSDoc improvements
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2020-12-14 13:33:42 +00:00 |
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Richard Davey
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e08b5386dd
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Removed follow from render code
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2020-12-14 11:51:16 +00:00 |
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Richard Davey
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7ff4c5958b
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Fire particle from follower position. Fix #5437
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2020-12-14 11:46:19 +00:00 |
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Richard Davey
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675e83e539
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Fix inverted RenderTexture snapshot. Fix #5445
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2020-12-14 10:52:05 +00:00 |
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Richard Davey
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2a49b4aa80
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The WebAudioSoundManager will no longer try to unlock itself if the Game hasn't already booted and been added to the DOM. It will now wait for the BOOT event and unlock based on that. Fix #5439
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2020-12-14 10:37:00 +00:00 |
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Richard Davey
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33253a7469
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Fixed version numbers and JSDocs. #5274
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2020-12-14 10:11:30 +00:00 |
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Richard Davey
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dde5b250e3
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Merge pull request #5274 from pi-kei/sound-panning
Add ability to pan sounds
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2020-12-14 10:00:33 +00:00 |
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Richard Davey
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1d58620e35
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Don't render debug if not orthogonal #5447
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2020-12-14 09:48:29 +00:00 |
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Richard Davey
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f5376b20a4
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BitmapText Drop Shadow working. Fix #5446
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2020-12-14 09:34:32 +00:00 |
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Richard Davey
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5a532da7bf
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Disable scissor before clearing.
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2020-12-14 09:08:28 +00:00 |
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Richard Davey
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c83622d349
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Always return polygon, even if points <= 2.
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2020-12-14 09:03:35 +00:00 |
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Richard Davey
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0cd192eec8
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Swapped for Color component. Fix #5435
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2020-12-11 15:56:21 +00:00 |
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Richard Davey
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1a65f50a25
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Added new renderDirect hook which RenderTexture can use. Fix #5431
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2020-12-11 13:40:53 +00:00 |
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Richard Davey
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166c333d13
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Should rebind shaders too
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2020-12-11 12:41:48 +00:00 |
|
Richard Davey
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ab1646c2a0
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Update BaseCamera.js
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2020-12-11 12:41:35 +00:00 |
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Richard Davey
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9412a93fdb
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Remove log
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2020-12-11 11:46:28 +00:00 |
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Richard Davey
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59e89fa788
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
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Richard Davey
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519afd031b
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Fixed Camera Fade Effect check. Fix #5438
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2020-12-11 11:29:16 +00:00 |
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Richard Davey
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32440cb238
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Defaults to renderer aspect ratio to help with issues like #5444
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2020-12-11 11:05:47 +00:00 |
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Richard Davey
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69f4a6d8fb
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Added getAspectRatio method
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2020-12-11 11:05:20 +00:00 |
|
Richard Davey
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e4be6dbc90
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Fixed JSDocs and removed unused method
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2020-12-11 10:33:53 +00:00 |
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Richard Davey
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11990bccb4
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Added global projection matrix back and removed events
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2020-12-11 10:26:15 +00:00 |
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Richard Davey
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0d67548343
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Compare projection matrix with renderer
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2020-12-11 10:24:47 +00:00 |
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Richard Davey
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8839007e0f
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Update the projection matrix on bind
|
2020-12-11 10:24:27 +00:00 |
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