Richard Davey
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468bf7821d
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
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Victor Zhou
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213dc394bc
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Fix delta history array length
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2022-09-06 14:36:04 -07:00 |
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Richard Davey
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42b1afb784
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Fixed fps rate limit
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2022-08-29 16:58:54 +01:00 |
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Richard Davey
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f776037f8e
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Lots of jsdoc updates. Fixed time reset. Split limit fps up.
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2022-08-29 16:29:37 +01:00 |
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Richard Davey
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7fdaa08343
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Testing new fps limit system
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2022-08-26 18:54:55 +01:00 |
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Richard Davey
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593aaced12
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The TimeStep no longer calculates or passes the interpolation value to Game.step as it was removed several versions ago, so is redundant.
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2022-08-26 17:56:54 +01:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Andy Mikulski
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607bbe4ccd
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TimeStep: Continue to use setTimeout after waking
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2021-12-19 11:11:48 -07:00 |
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Richard Davey
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3f511a73cd
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Replace integer[] with number[]
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2020-11-23 10:23:10 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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samme
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f8376c83bb
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Fix wake() when running
Should not sleep
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2020-04-29 09:39:22 -07:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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1eec78375a
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Removed old comments
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2020-01-07 12:39:38 +00:00 |
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Richard Davey
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32b46b8e20
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TimeStep.smoothStep is a new boolean property that controls if any delta smoothing takes place during the game step. Delta smoothing has been enabled in Phaser since the first version and helps avoid delta spikes and dips, especially after loss of focus. However, you can now easily toggle if this happens via this property and the corresponding FPSConfig property.
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2019-12-17 13:04:50 +00:00 |
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Richard Davey
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cc6cec5c83
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Added in forceSetTimeout fps value (#4179)
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2019-11-18 16:23:29 +00:00 |
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Richard Davey
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7aa3b3b07b
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TimeStep.now is a new property that holds the exact performance.now value, as set at the start of the current game step. Also, completed jsdocs.
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2019-05-24 15:27:45 +01:00 |
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Richard Davey
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ec5f3d3a33
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The TimeStep.step method no longer uses the time value passed to the raf callback, as it's not actually the current point in time, but rather the time that the main thread began at. Which doesn't help if we're comparing it to event timestamps.
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2019-05-24 14:40:11 +01:00 |
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Richard Davey
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ee6506af8c
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The TimeStep will no longer set its frame property to zero in the resetDelta method. Instead, this property is incremented every step, no matter what, giving an accurate indication of exactly which frame something happened on internally.
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2019-05-23 16:10:22 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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a269816129
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Core Types
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2019-05-09 11:50:26 +01:00 |
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Richard Davey
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813429d8dc
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Added getDuration and getDurationMS
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2019-04-26 19:13:12 +01:00 |
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Richard Davey
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fd629fe783
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Adding callback typedefs
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2019-02-13 16:32:27 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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e882218fc4
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Renamed boot to core and updated events accordingly
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2019-01-15 16:17:04 +00:00 |
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