photonstorm
46d5069110
Tilemap.createFromObjects has a new parameter: adjustY, which is true by default. Because Tiled uses a bottom-left coordinate system Phaser used to set the Sprite anchor to 0,1 to compensate. If adjustY is true it now reduces the y value by the object height instead.
2014-03-17 23:54:04 +00:00
photonstorm
90ef694347
Tilemap.createFromObjects used to set the Sprite anchor to 0,1 because Tiled uses a bottom-left coordinate system. It now calculates the offset in TilemapParser.
2014-03-17 23:27:13 +00:00
photonstorm
30a04985f7
Working through blank tilemap fix.
2014-03-17 16:10:19 +00:00
photonstorm
b9ac0d565e
Fixed Tile callback check in Arcade Physics ( fix #562 )
2014-03-16 00:53:50 +00:00
photonstorm
0e29bd4300
Tile Collision Callbacks working properly. CSV / Blank map examples added. Multiple tilesets per map working again. That's it folks!
2014-03-14 04:21:56 +00:00
photonstorm
f3ff9c197f
Fixed all the tilemap examples.
2014-03-14 03:26:06 +00:00
photonstorm
e955145707
Added p2 kill and reset test + nearing completion on tilemap collision.
2014-03-13 21:14:18 +00:00
photonstorm
c8e63582a4
Lots of small tweaks to pass jshint.
2014-03-13 16:49:52 +00:00
Dan Cox
3b7039ad32
Documentation change: swap for swapTile
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In both Phaser 1.1.6 and 1.2, it says "swapTile" when it means "swap".
2014-03-11 23:56:12 -04:00
Dan Cox
5fcc8db8a4
Tilemap.swap() called twice should not flip values
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Repeat calls to swap() should not affect index values a second time.
"swap(1,2); swap(1,2)" should not be the same as "swap(2,1)."
(This also affects Phaser 1.1.6.)
2014-03-11 23:41:37 -04:00
photonstorm
58887d9bc6
Moved all of the Tilemap to P2 body methods into P2 itself (makes more sense this way) and tidied them up.
2014-03-11 15:02:59 +00:00
photonstorm
1c68ff9042
Tilemap.createFromObjects allows you to specify you own object type to be created if you want a class that extends Phaser.Sprite.
2014-03-07 03:19:07 +00:00
photonstorm
5a6ae5f696
Tilemap.putTile now correctly re-calculates the collision data based on the new collideIndexes array ( fixes #371 )
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Tilemap.putTile can now insert a tile into a null/blank area of the map (before it could only replace existing tiles)
2014-03-04 03:08:35 +00:00
photonstorm
4a370c82cf
You can now load in CSV Tilemaps again and they get created properly ( fixes #391 )
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You can now create blank Tilemaps and then populate them with data later.
2014-03-03 13:45:47 +00:00
photonstorm
d8f5832fa2
Completely empty Tilemaps can now be created. This allows for dynamic map generation at runtime.
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Loads of updates across most the Tilemap files. Not finished yet, still CSV loading to do and a multi-tileset issue to resolve, but it's a lot more flexible now.
2014-03-03 05:19:46 +00:00
photonstorm
34ee2b0b20
Fixed issue with CocoonJS detection in Device.
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Fixed docs issue in Tilemap.
Created landscape pointer test, confirmed working fine (issue #276 )
2014-02-28 03:09:04 +00:00
Jonas Malm
276ef9c268
Method expects body
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Fixes crash in map.generateCollisionData
2014-02-23 17:42:39 +01:00
photonstorm
5d5c64d22f
Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
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After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
photonstorm
ee3f6d8e7f
Tilemap had the wrong @method signatures so most were missing from the docs.
2014-02-08 07:24:40 +00:00
photonstorm
0896c2fac7
Updating copyright year and README.
2014-02-05 16:54:59 +00:00
photonstorm
651858372c
Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
2014-01-29 17:10:13 +00:00
photonstorm
bd66be1804
Updated Tilemap classes and further tests.
2014-01-14 22:34:41 +00:00
photonstorm
ff7cad102c
All of the setCollision methods now have a 'collides' parameter so you can enable or disable collision, not only enable it. Also fixed Loader example.
2014-01-14 11:58:00 +00:00
jcs
ab02040bea
fix Tilemap.putTile
2014-01-13 20:18:08 -08:00
Richard Davey
17af96d46a
Merge pull request #306 from jcd-as/dev
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fix Tilemap.setCollision
2014-01-13 17:19:25 -08:00
jcs
befcf74f44
fix Tilemap.setCollision
2014-01-13 16:46:29 -08:00
photonstorm
e7c2b6ae9c
Fixed nearly all of the tilemap examples to use the new tilemap system.
2014-01-14 00:31:58 +00:00
photonstorm
ce4cf531d4
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
2013-12-30 16:54:00 +00:00
photonstorm
0acef49a7c
RenderTexture now displays correctly in Canvas games.
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Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
2013-12-23 04:20:09 +00:00
photonstorm
bf72b4d3b0
Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
2013-12-22 04:27:12 +00:00
photonstorm
352749e803
Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound.
2013-12-19 05:09:49 +00:00
photonstorm
4c7a4ebf62
Tiled map loader now working much better, rendering, layering properly.
2013-12-19 03:49:28 +00:00
photonstorm
5cf7ed4fdb
More TypeScript updates.
2013-12-18 16:56:14 +00:00
photonstorm
f991f9cee8
Tweens have a new event: onLoop.
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Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
Lots of documentation fixes in the Tween class.
Tweens fire an onLoop event if they are set to repeat. onComplete is now only fired for the final repeat (or never if the repeat is infinite)
Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma)
2013-12-18 13:02:01 +00:00
photonstorm
b2c680811b
New unified Tiled loader.
2013-12-18 13:02:01 +00:00
photonstorm
896e9af9f5
TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
2013-12-17 05:07:00 +00:00
photonstorm
669570c701
Tidying up the examples and more Tilemap work.
2013-12-10 12:23:42 +00:00
photonstorm
ea3802a556
Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
2013-12-05 18:12:16 +00:00
Josh Shepard (jcs)
539dcdd18a
move 'dirty' flag for Tilemap to a per-layer flag. Fixes #242
2013-12-04 09:42:25 -08:00
photonstorm
a9a46bfbbf
Lots of documentation updates and new Loader examples.
2013-11-27 16:33:49 +00:00
photonstorm
299115ca5d
The entire Phaser library has been updated to match the new JSHint configuration.
2013-11-25 04:40:04 +00:00
Izzimach
18a07f7a88
Switched Tilemap to use user-specified layer.
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Tilemap was using the current layer even if a layer was specified as a
parameter in getTile/setTile. Changed it to use the user layer if one is
specified.
2013-11-08 11:40:07 -07:00
photonstorm
7e8b79adf4
Tilemap painting example and other smaller updates.
2013-10-17 21:10:00 +01:00
photonstorm
4b2ac6c6c6
More tilemap examples
2013-10-16 21:25:51 +01:00
photonstorm
31018b9295
Star Struck game back and working again, plus finished the level design.
2013-10-16 03:37:15 +01:00
photonstorm
f3ea68aad3
Extracting the correct area from a layer, debug displaying it and preparing for collision.
2013-10-15 05:41:42 +01:00
photonstorm
0201baef11
And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
2013-10-11 18:18:27 +01:00
photonstorm
ebc4e5dc3d
New examples HTML page added.
2013-10-08 12:52:20 +01:00
photonstorm
fa692653e3
Final commit before rebuilding the Tilemap system.
2013-10-08 10:52:15 +01:00
photonstorm
c307f79102
Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples.
2013-10-08 00:58:20 +01:00