Richard Davey
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a7d7a7d526
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The Game instance will now boot the new SYSTEM_READY event, which indicates that the internal Scene System has been created by the Scene Manager and is ready for use. The Texture Manager now listens for this event in order to create the stamp Image. This fixes an issue where the stamp would throw a run-time error if the game didn't feature a preload function. Fix #6616
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2023-11-09 13:42:00 +00:00 |
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Richard Davey
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1afb2810bf
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Expose new system ready event
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2023-11-09 13:40:45 +00:00 |
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Richard Davey
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4e19417657
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Create SYSTEM_READY_EVENT.js
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2023-11-09 13:40:39 +00:00 |
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Richard Davey
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fdc75f78ba
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Update CHANGELOG-v3.61.md
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2023-11-08 18:48:39 +00:00 |
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Richard Davey
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6f801eeac7
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The TextureSource.setFilter method will now check to see if renderer is defined before accessing its gl property. This avoids Phaser crashing if you're in headless mode and set anti-aliasing to false in the game config. Fix #6663
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2023-11-08 18:48:36 +00:00 |
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Richard Davey
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843c1454af
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Update CHANGELOG-v3.61.md
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2023-11-08 18:40:11 +00:00 |
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Richard Davey
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cda0c04afd
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There was an issue when loading Normal Maps with Sprite Sheets. Often, if the normal map image completed loading before the sprite sheet, it would cause it to be incorrectly added to the Texture Manager, resulting in broken frames. Now, regardless of the load order, the sprite sheet is added with its normal map correctly together. Fix #6491
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2023-11-08 18:40:08 +00:00 |
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Richard Davey
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b730d185c3
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Update CHANGELOG-v3.61.md
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2023-11-08 18:05:19 +00:00 |
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Richard Davey
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f49a8ee897
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The MultiAtlas File Loader didn't prepend the Loader.prefix if set. This now forms part of the key, leading to the correct keys used for the Texture Manager. Fix #6614
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2023-11-08 18:05:15 +00:00 |
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Richard Davey
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facc4890a7
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Update CHANGELOG-v3.61.md
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2023-11-08 16:49:42 +00:00 |
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Richard Davey
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3b190360f1
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During Game.runDestroy it will now check for this.domContainer.parentNode before trying to remove it, preventing errors if the DOM Container has already been removed. Fix #6559
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2023-11-08 16:49:39 +00:00 |
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Richard Davey
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94b13ad6dd
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Update CHANGELOG-v3.61.md
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2023-11-08 16:44:30 +00:00 |
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Richard Davey
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f844e966bc
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The RandomDataGenerator#weightedPick method will no longer under-sample the first and last elements in the given array, leading to better distribution of results. Fix #6562
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2023-11-08 16:44:27 +00:00 |
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Richard Davey
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e32d130db7
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Update CHANGELOG-v3.61.md
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2023-11-08 16:26:48 +00:00 |
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Richard Davey
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494ea72108
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The BaseSound.destroy method will now call BaseSound.stop which will reset the isPlaying and other flags. Fix #6645
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2023-11-08 16:26:48 +00:00 |
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Richard Davey
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6796de40e6
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Update CHANGELOG-v3.61.md
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2023-11-08 16:26:48 +00:00 |
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Richard Davey
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46749d681c
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Merge pull request #6634 from paxperscientiam/patch-1
Update matter.d.ts
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2023-11-08 16:17:55 +00:00 |
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Richard Davey
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304275dc7d
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Merge pull request #6570 from Trissolo/feature/GeomLine-SetFromVectors
Added a new method: Phaser.Geom.Line#setFromObjects()
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2023-11-08 16:15:14 +00:00 |
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Richard Davey
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5079f8e010
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Merge pull request #6577 from Trissolo/fix/intersects-GetLineToPoints
Fix Geom.Intersects#GetLineToPoints
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2023-11-08 16:12:34 +00:00 |
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Richard Davey
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c21cdd6141
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Update CHANGELOG-v3.61.md
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2023-11-08 16:09:47 +00:00 |
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Richard Davey
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f17cd8b50b
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When creating a TimelineEvent you can now set a new optional callback: if . If set, this callback is invoked at the start of the TimelineEvent. If it returns true , then the rest of the event is processed (i.e. tweens started, sound played, etc) otherwise the event is skipped. This allows you to create conditional events within a Timeline.
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2023-11-08 16:09:42 +00:00 |
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Richard Davey
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1d15ac9a73
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Fixed namespace
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2023-11-08 15:56:28 +00:00 |
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Richard Davey
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4baa9bb80d
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Merge pull request #6596 from rexrainbow/timeline-improvement
Timeline improvement
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2023-11-08 15:53:32 +00:00 |
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Richard Davey
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66418c25b6
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Update CHANGELOG-v3.61.md
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2023-11-08 15:52:57 +00:00 |
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Richard Davey
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9480cdac29
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Merge pull request #6612 from PresentCreativeLLC/PathGetPointsUpdate
Update Path.js
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2023-11-08 15:50:49 +00:00 |
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Richard Davey
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e8bb5f700e
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Fixed errors from #6626
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2023-11-08 15:47:56 +00:00 |
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Richard Davey
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a7f4abf13c
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Update CHANGELOG-v3.61.md
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2023-11-08 15:46:07 +00:00 |
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Richard Davey
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cc7b6c4a08
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Merge pull request #6626 from rexrainbow/layer-remove-removeall
[Layer] Update remove, removeAll, add methods
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2023-11-08 15:45:50 +00:00 |
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Richard Davey
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c7c3066777
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Merge pull request #6602 from johnhyde/patch-1
Update InputConfiguration.js: Clarify alphaTolerance
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2023-11-08 15:42:16 +00:00 |
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Richard Davey
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a6e9e4a4aa
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Merge pull request #6624 from PresentCreativeLLC/EdgeZoneConstructorCorrection
Constructor parameters correction
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2023-11-08 15:40:38 +00:00 |
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Richard Davey
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c7785b0f12
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Merge pull request #6610 from PresentCreativeLLC/EmitterOpRandomMinMaxConfigFix
EmitterOpRandomMinMaxConfig type correction
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2023-11-08 15:40:09 +00:00 |
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Richard Davey
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ea98751d05
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Merge pull request #6609 from PresentCreativeLLC/ParticleDataTypesUpdate
Created ParticleData description
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2023-11-08 15:39:09 +00:00 |
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Richard Davey
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28a605def3
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Merge pull request #6608 from PresentCreativeLLC/ParticleEmitterTypesUpdate
Added the use of Vector2Like
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2023-11-08 15:38:31 +00:00 |
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Richard Davey
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e552becd33
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Merge pull request #6620 from PresentCreativeLLC/EmitZoneDataCorrection
Type clarification for emit zone data
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2023-11-08 15:37:16 +00:00 |
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Richard Davey
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392be38db3
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Merge pull request #6619 from PresentCreativeLLC/EmitterOpOnEmitCallbackUpdate
EmitterOpOnEmitCallback update
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2023-11-08 15:36:48 +00:00 |
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Richard Davey
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36472d491d
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Merge pull request #6625 from PresentCreativeLLC/DeathZoneObjDescription
Updated the description of DeathZoneObj
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2023-11-08 15:36:21 +00:00 |
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Richard Davey
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21338577b8
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Merge pull request #6628 from PresentCreativeLLC/AddZonesFix
AddEmitZone and AddDeathZone parity
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2023-11-08 15:34:12 +00:00 |
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Richard Davey
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23372fa6cb
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Merge pull request #6636 from PresentCreativeLLC/EmitterColorOpDescriptionCorrection
Added to the description that EmitterColorOp is an extension
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2023-11-08 15:31:50 +00:00 |
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Richard Davey
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065d3f4635
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Merge pull request #6637 from PresentCreativeLLC/EmitterOpRandomStartEndConfigRemoval
Removed interface EmitterOpRandomStartEndConfig
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2023-11-08 15:31:28 +00:00 |
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Richard Davey
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a8a894e9dc
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Merge pull request #6639 from PresentCreativeLLC/EmitterOpPropertyValueTypeAddition
Added missing reference to EmitterOpOnUpdateType
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2023-11-08 15:30:55 +00:00 |
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Richard Davey
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2d1c24cc3a
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Merge pull request #6641 from rexrainbow/gameobject-tint-getter
Add getter of tint property
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2023-11-08 15:29:29 +00:00 |
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Richard Davey
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070e42d64e
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Merge pull request #6648 from samme/fix/PutTileAt-2
Fix TypeError in PutTileAt()
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2023-11-08 15:28:12 +00:00 |
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Richard Davey
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315e3b757f
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Merge pull request #6653 from PresentCreativeLLC/TextColorGradient
Extended color and stroke definitions
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2023-11-08 15:27:23 +00:00 |
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Richard Davey
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d9f2891292
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Merge pull request #6660 from neki-dev/master
Fixed jsdoc for GetRandom
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2023-11-08 15:26:40 +00:00 |
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Richard Davey
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435faa627c
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Update CHANGELOG-v3.61.md
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2023-11-08 15:24:42 +00:00 |
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Richard Davey
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c27dbd71ac
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Update CHANGELOG-v3.61.md
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2023-11-08 12:35:23 +00:00 |
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Richard Davey
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2c8b70e4f7
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Respect the disable fx flags and only create the pipelines and render targets as needed
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2023-11-08 12:35:19 +00:00 |
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Richard Davey
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cc931f869c
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Added disablePreFX and disablePostFX flags
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2023-11-08 12:34:46 +00:00 |
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Richard Davey
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eea31c7be8
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Structs.Map.setAll is a new method that allows you to pass an array of elements to be set into the Map. This is a chainable method.
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2023-11-08 12:09:05 +00:00 |
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Richard Davey
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b111d64097
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Update CHANGELOG-v3.61.md
|
2023-11-07 23:42:17 +00:00 |
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