Commit graph

78 commits

Author SHA1 Message Date
photonstorm
24e896301b Adding new build file: Phaser + Arcade Physics + Ninja physics. 2014-09-09 12:50:01 +01:00
Richard Davey
199016b0a8 Merge pull request #1172 from eguneys/dev
A new custom build with no physics added.
2014-09-05 17:15:41 +01:00
photonstorm
ff07317120 First version of the FlexLayer class. 2014-09-05 15:46:10 +01:00
eguneys
fdf00b1b49 A new custom build with no physics added. 2014-09-05 11:38:40 +03:00
photonstorm
07f529bf12 First experimental build of FlexGrid. 2014-09-05 06:01:48 +01:00
photonstorm
9de1d494df Phaser 2.1.0 build files for testing.
Ninja Physics is no longer included in the build files by default. Not enough people were using it, and not enough contributions were coming in to help polish it up, so we've saved the space and removed it. It's still available in the grunt build files if you require it, but we're deprecating it from the core library at this time. It will make a return in Phaser3 when we move to a modular class system.
2014-08-28 04:53:05 +01:00
Richard Davey
9941942941 Merge pull request #1030 from codevinsky/rope
Phaser.Rope
2014-08-28 01:56:02 +01:00
photonstorm
26484eac89 Added RotationalSpring to the manifest. 2014-08-28 01:23:37 +01:00
photonstorm
504b69ffaa Updated p2.js to d1c7a340c42e4d5d1d939fba5fd13c5e49d6abd2
Updated grunt replace task to match p2s new UMD signature.
2014-08-28 00:01:35 +01:00
photonstorm
33c52eaf09 BitmapData alpha option added.
Pointer return type added.
pixi manifest updated to remove need for geom classes.
2014-08-27 21:26:29 +01:00
jdowell
6432817c7f added: Rope debug, segments, updateAnimation 2014-07-15 14:01:15 -05:00
photonstorm
4fc26e4a26 Updated to the latest version of Pixi. 2014-07-09 05:40:50 +01:00
photonstorm
2d676b00b4 Working through crop issues. 2014-07-08 12:59:36 +01:00
photonstorm
181fd1ae56 Merged Pixi 1.5.4 with Phaser - all of the lovely new Pixi features are in, like complex Graphics objects and masking. 2014-07-01 15:03:46 +01:00
photonstorm
54b71ddc23 Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure.
Input and Pointer now use the new ArrayList instead of a LinkedList, which resolve list item removable during callback issues.
Input.reset no longer resets every interactive item it knows of, because they are removed during the destroy phase and can now persist between States if needed.
2014-04-25 15:11:54 +01:00
photonstorm
0b1fb5a637 Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746)
InputHandler._setHandCursor private var wasn't properly set, meaning the hand cursor could sometimes remain (during destroy sequence for example)
All Game Objects have a new property: destroyPhase (boolean) which is true if the object is in the process of being destroyed, otherwise false.
The PIXI.AbstractFilter is now included in the Phaser Pixi build by default, allowing for easier use of external Pixi Filters.
2014-04-22 01:43:22 +01:00
Georgios Kaleadis
b61f19cf76 added fixture list files to grunt 2014-04-10 23:51:07 +02:00
Georgios Kaleadis
b4a1816245 added fixture list files to grunt 2014-04-10 23:50:05 +02:00
photonstorm
523a3c5632 Tidied up the Grunt tasks a little to name them more accurately.
Renamed phaser-no-physics to phaser-arcade-physics, which is far more accurate.
2014-04-10 01:54:30 +01:00
photonstorm
50981fd729 Emitter now has minParticleAlpha and maxParticleAlpha values for setting a random alpha on emitted particles.
Emitter.particleAnchor allows you to control the anchor of emitted Particles. Defaults to 0.5 (same as before) but now under your control.
Emitter now emits Phaser.Particle objects instead of Phaser.Sprites, which can be extended as required.
Emitter has had various local properties removed that were already declared in Phaser.Group which it extends.
2014-04-09 14:29:23 +01:00
photonstorm
fca1bd97fd New build to test state change in. Also various Gruntfile fixes that arose from the tasks split. 2014-04-01 03:02:36 +01:00
photonstorm
1f32ef721d The Phaser Gruntfile is now split up into option tasks (thanks @xtian, #638) 2014-04-01 01:47:42 +01:00
Christian Wesselhoeft
de7192320b Split task options into their own files using load-grunt-config. 2014-03-26 18:51:28 -07:00
Christian Wesselhoeft
12c5a1b534 Run jshint as part of build process. 2014-03-25 14:56:00 -07:00
photonstorm
8662cd2fd4 Brand new Grunt task - creates each core library as its own file and a combined phaser.js.
New build script now cleanly splits Phaser, Pixi and p2 so they are each UMD wrapped and each available in the global scope (now more requireJS friendly!).
phaser-no-libs.js allows you to use your own version of p2.js or pixi.js with Phaser. Warning: This is totally unsupported. If you hit bugs, you fix them yourself.
Fixed silly instanceof bug in game objects (sorry guys).
2014-02-28 09:30:53 +00:00
Florent Cailhol
ab6dbfb49e Remove path.relative() which produce unexpected results on Windows 2013-10-24 13:32:04 +02:00
Florent Cailhol
9ed930c4cf Add verbose output to examples task
Verbose output:
https://gist.github.com/ooflorent/7134728
2013-10-24 12:25:59 +02:00
Florent Cailhol
dfee9f9b2f Add new Grunt build 2013-10-23 16:58:48 +02:00