Paul
9a16448021
API / documentation consistency updates
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- The `disabled` property of various input classes has been inverted to `enabled`.
Direct/internal usage of `disabled` has been transformed to `!enabled`.
- A `disabled` get/set property has been added to wrap `enabled`, and marked as @deprecated
This ensures current API compatibility.
2014-10-26 17:25:03 -07:00
photonstorm
719b81c6e3
GamepadButton.justPressed and justReleased now correctly report if the button has just been pressed or released (thanks @padpadpad #1019 )
2014-08-29 16:08:38 +01:00
photonstorm
7b9c1a561e
GamePad and SinglePad onAxisCallback parameters have changed. You are now sent: this (a reference to the SinglePad that caused the callback), the axis index and the axis value in that order.
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GamePad axis detection now works again properly in Firefox (#1035 )
2014-08-29 15:55:05 +01:00
photonstorm
6e2cd37776
ScaleManager.destroy now removes the window and document event listeners, which are no longer created anonymously (thanks @eguneys #1092 )
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Input.Gamepad.destroy now destroys all connected SinglePads and clears event listeners.
SinglePad.destroy now clears all associated GamepadButton objects and signals.
2014-08-28 03:31:47 +01:00
photonstorm
c0b34eddda
Fixed PS3 mappings.
2014-06-11 14:37:58 +01:00
photonstorm
907ba55478
Huge number of gamepad updates to get it working properly on Chrome again. Firefox debugging tomorrow.
2014-06-11 04:25:30 +01:00
photonstorm
0587d944b3
Added PlayStation 3 controller button mappings to Phaser.Gamepad (thanks @wayfu #887 )
2014-06-11 00:25:58 +01:00
photonstorm
1d428a7ca4
Recoded Gamepad detection to stop it breaking on FF.
2014-06-02 00:48:44 +01:00
photonstorm
f007a77f3d
Fixed Gamepad issue that incorrectly checked non-webkit prefix gamepads.
2014-05-26 22:02:53 +01:00
photonstorm
bac618e842
jsdoc updates.
2014-05-09 16:39:45 +01:00
Christian Wesselhoeft
61f18b675c
Trim trailing whitespace.
2014-03-25 14:56:04 -07:00
photonstorm
2d08fab48e
When creating a Sprite (via Group.create or directly) with exists = false and a P2 body, the body is not added to the world.
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Every Input class now checks to see if it has already been started. If so it doesn't add the listeners again unless they have been nulled.
2014-03-19 13:22:04 +00:00
photonstorm
928b883c17
Swapped the order of the _pollGamepads gamepads check, to stop the Chrome 'webkitGamepads is deprecated' error in the console.
2014-03-18 00:10:43 +00:00
photonstorm
d057a9fe11
Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais)
2014-02-19 02:45:42 +00:00
photonstorm
0896c2fac7
Updating copyright year and README.
2014-02-05 16:54:59 +00:00
photonstorm
3b87ce9fc9
Brand new Gamepad API support fully implemented (thanks to Karl Macklin), with examples to show use.
2013-12-31 01:45:30 +00:00
photonstorm
29d7cc36a0
Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport
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Conflicts:
README.md
2013-12-31 00:44:11 +00:00