photonstorm
a232e6c97d
Created VariableTimeStep loop and integrated it into the Game and State Systems.
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Added GetSpeed Math util.
2017-04-27 17:03:19 +01:00
Richard Davey
81aa09d732
Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle.
2017-03-28 03:09:59 +01:00
Richard Davey
3e3b327bda
Added Simplex Noise functions.
2017-02-10 01:28:55 +00:00
Richard Davey
426e5af447
Adding vec2 files.
2017-02-04 04:41:17 +00:00
photonstorm
9371753b2c
New Anchor component.
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DrawImage now takes anchor arguments.
GameObject.angle fixed and all the other Transform accessors added back in (except Pivot).
Wrap fixed to not wrap if value is within range already.
2017-01-31 14:55:15 +00:00
photonstorm
0b63a4fa01
Removed log.
2017-01-25 12:16:53 +00:00
photonstorm
65ead45dab
Moved RNG into Math.
2017-01-25 12:01:38 +00:00
vulvulune
323a4af72a
fix signature
2017-01-16 23:02:33 +01:00
Richard Davey
196f57c869
Added RotateAroundDistance and tidied up other Rotate functions.
2017-01-03 22:47:26 +00:00
photonstorm
d557d13d25
Added in new Util functions, and fixed some left-over ES6 values.
2016-12-15 17:15:47 +00:00
photonstorm
275badf1ed
Removed Phaser global use from modules.
2016-12-13 16:38:47 +00:00
photonstorm
6585297fbf
Lots of Math component exports added.
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Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
2016-12-13 16:12:25 +00:00
Richard Davey
ba76c2225d
Added new Angle functions.
2016-12-07 20:37:03 +00:00
photonstorm
0fce66c6f2
Added in all of the Phaser Math functions. Phew!
2016-12-07 17:16:59 +00:00
Richard Davey
2d90ae2b08
Images now parse into Blobs properly.
2016-12-07 00:27:56 +00:00
photonstorm
ff5273d01c
Adding in the start of the Math functions.
2016-12-06 16:18:12 +00:00
Richard Davey
1d4cdbd56a
Added and refactored the Random Data Generator. Working nicely, removed some redundant apply calls, and made the private vars properly private.
2016-11-25 05:12:02 +00:00