Felipe Alfonso
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85daa827aa
|
Bitmap and Geometry Masking progress
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2017-11-06 19:12:19 -03:00 |
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Jower
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f0e781f341
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Fix undeclared variable caused by 6770113
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2017-11-03 11:20:17 +01:00 |
|
Richard Davey
|
6770113aa0
|
Added SKIP_CHECK blend mode const and moved setBlendMode to handle it in the main loop
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2017-10-17 04:17:28 +01:00 |
|
Felipe Alfonso
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bc281871ac
|
- Particle Emitter canvas renderer
- Camera Effects resets blend mode to avoid bug when dealing with custom blended game objects
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2017-09-28 22:16:10 -03:00 |
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Felipe Alfonso
|
6ccb6541d9
|
Particle Renderer + Basic Particle Movement
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2017-09-17 17:13:40 -03:00 |
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Felipe Alfonso
|
dc45945d99
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WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
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2017-09-13 17:54:32 -03:00 |
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Felipe Alfonso
|
de507de120
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Light Layer restore state on gl context lost
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2017-09-13 16:43:34 -03:00 |
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Felipe Alfonso
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a4e33f111b
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Previous resource deleted when gl context is lost
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2017-09-13 16:11:40 -03:00 |
|
Felipe Alfonso
|
17c24ef586
|
Fixed canvas upload to gpu function
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2017-08-18 12:31:39 -03:00 |
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Felipe Alfonso
|
9856200fdf
|
Added camera gameobject filtering
|
2017-08-15 16:42:04 -03:00 |
|
Richard Davey
|
0d3b8df879
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-08-10 05:17:58 +01:00 |
|
Felipe Alfonso
|
2a3f966cb5
|
Light Layer update work in progress
|
2017-08-03 16:02:57 -04:00 |
|
Richard Davey
|
d3789a305e
|
Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate.
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2017-08-03 02:09:59 +01:00 |
|
Felipe Alfonso
|
1c5da095f6
|
Fixed text rendering state leakage on webgl
|
2017-07-27 15:26:12 -04:00 |
|
photonstorm
|
d804e056ed
|
Renaming from State to Scene internally.
This is one monster update.
|
2017-07-14 14:50:51 +01:00 |
|
Felipe Alfonso
|
3afe6d82fa
|
Fix text rendering when overlapped with other gameobjects in the display list
|
2017-07-12 16:55:57 -04:00 |
|
photonstorm
|
f79db37cda
|
Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version.
|
2017-07-04 14:48:18 +01:00 |
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photonstorm
|
5d1393b9dc
|
Moved SnapShot feature into the renderer folder and updated paths.
|
2017-07-04 13:10:26 +01:00 |
|
Felipe Alfonso
|
755fa260c0
|
Added camera alpha for webgl
|
2017-06-28 12:47:24 -04:00 |
|
Felipe Alfonso
|
88e07a9c88
|
Render pass fix for setting texture
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2017-06-28 05:22:48 -04:00 |
|
Richard Davey
|
fdb2e2f83e
|
Added Camera.setBackgroundColor
|
2017-06-28 01:51:04 +01:00 |
|
photonstorm
|
22875376b7
|
Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
|
2017-06-08 17:15:02 +01:00 |
|
Richard Davey
|
2cc3a391c4
|
WebGL createTexture respects config.pixelArt setting
|
2017-06-08 00:13:34 +01:00 |
|
Felipe Alfonso
|
dc035ddaab
|
Tilemap Rendering
|
2017-06-01 17:05:50 -04:00 |
|
Felipe Alfonso
|
30ea09f0b0
|
Fixed issue with setting wrapping mode on textures
|
2017-05-22 10:44:05 -04:00 |
|
Felipe Alfonso
|
d216793595
|
Texture Filtering and Repeat property
|
2017-05-19 21:16:45 -04:00 |
|
Felipe Alfonso
|
d71d7d50bc
|
Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
|
2017-05-17 11:09:06 -04:00 |
|
Felipe Alfonso
|
7477eb5cf9
|
Snapshot implementation
|
2017-05-16 15:15:01 -04:00 |
|
Felipe Alfonso
|
f84f4e626c
|
Graphics canvas texture generation
|
2017-05-10 21:24:57 -03:00 |
|
Felipe Alfonso
|
da9a6de007
|
Canvas TileSprite
|
2017-05-03 21:14:14 -03:00 |
|
Felipe Alfonso
|
4073db3551
|
TileSprite base and renderer
|
2017-04-25 19:09:13 -03:00 |
|
Felipe Alfonso
|
1742ec0f12
|
RenderPass Update
|
2017-04-20 15:06:57 -03:00 |
|
Felipe Alfonso
|
bcbec418b1
|
Fixed Graphics and Blitter issue with renderTarget
|
2017-04-13 12:45:01 -03:00 |
|
Felipe Alfonso
|
581fdb50ee
|
RenderTarget added to renderable game objects
|
2017-04-11 10:15:38 -03:00 |
|
Felipe Alfonso
|
d08e23f4f4
|
Reset renderTarget to null when rendering camera effects
|
2017-04-10 16:15:18 -03:00 |
|
Felipe Alfonso
|
0370ebf15e
|
Fixed clearing render target issue
|
2017-04-07 02:06:55 -03:00 |
|
Felipe Alfonso
|
b1b184aed4
|
render target dimensions don't affect viewport
|
2017-04-07 01:34:35 -03:00 |
|
Felipe Alfonso
|
8c479a56c0
|
Effect Layer
|
2017-04-06 22:49:15 -03:00 |
|
Felipe Alfonso
|
63a614ef74
|
fixed issues with Text rendering
|
2017-04-06 14:40:43 -03:00 |
|
Felipe Alfonso
|
aa8f0820c0
|
Resource clean up and adapted batches to allow shader swapping
|
2017-04-05 19:01:44 -03:00 |
|
Felipe Alfonso
|
85a3830f1a
|
Shader resource creation added to webgl renderer
|
2017-04-05 14:59:59 -03:00 |
|
Felipe Alfonso
|
58e4912633
|
Moved uploadCanvasToGPU to WebGLRenderer
|
2017-03-21 17:45:57 -03:00 |
|
Felipe Alfonso
|
d6f07973b2
|
Fixed transform issue when dealing with camera transforms
|
2017-03-06 15:13:39 -03:00 |
|
Felipe Alfonso
|
1f8702e323
|
Shape batch rendering base
|
2017-02-27 17:41:52 -03:00 |
|
Felipe Alfonso
|
4deb7ea81c
|
Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
|
2017-02-22 13:44:14 -03:00 |
|
Felipe Alfonso
|
d309be3b2e
|
Canvas rendering working with the new system.
|
2017-02-21 17:05:18 -03:00 |
|
Felipe Alfonso
|
efdc4898f3
|
Removed global scene graph. New system works with camera system
|
2017-02-20 21:38:22 -03:00 |
|
Felipe Alfonso
|
36d627d165
|
Cleanup WebGLRenderer, batches and transform
|
2017-02-13 12:27:32 -03:00 |
|
Richard Davey
|
69bd717a5c
|
Removed old Transform.
Changed copyblock.
|
2017-02-13 12:01:19 +00:00 |
|
Richard Davey
|
b3db404bb1
|
BG Color added to webgl renderer.
|
2017-02-11 20:25:12 +00:00 |
|