samme
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9909ada001
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Add NoAudioSound methods
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2020-04-22 09:35:57 -07:00 |
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samme
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eeb00c1a92
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Docs: when to quote fontFamily
Fixes #5076
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2020-04-04 10:56:52 -07:00 |
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samme
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9ff1634e66
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Docs: correct names for easing functions
Linear, Stepped. #5062
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2020-03-29 14:42:42 -07:00 |
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samme
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08aaf6231f
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Docs: fix my math in Transform#rotation
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2020-03-27 21:18:49 -07:00 |
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samme
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cae9d2ec07
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Description for BaseSoundManager#playAudioSprite
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2020-03-24 13:56:22 -07:00 |
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samme
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c3dae63c20
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Description for Vector2#normalizeRightHand
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2020-03-21 13:57:12 -07:00 |
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samme
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700d3b7316
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Physics groups descriptions
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2020-03-21 09:46:31 -07:00 |
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Chris Andrew
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8655dfa6c9
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WebAudioSoundManager description spacing
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2020-03-17 21:22:40 +00:00 |
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Chris Andrew
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3fb803568d
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HTML5AudioSoundManager description spacing
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2020-03-17 21:21:13 +00:00 |
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samme
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a84f7efb45
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Docs: radian values for Transform#rotation
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2020-02-27 10:15:44 -08:00 |
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samme
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677cfae424
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Docs for Sound Managers
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2020-02-20 09:10:25 -08:00 |
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Richard Davey
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f5128a428a
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Fixed Video return type. Fix #5003
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2020-02-13 12:13:13 +00:00 |
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Richard Davey
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58d40fa9e0
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Cache the vars
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2020-02-04 23:56:50 +00:00 |
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Richard Davey
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0b696ebc74
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Added MatterJS.BodyType to GameObject.body type. Fix #4962
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2020-02-04 21:13:44 +00:00 |
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Richard Davey
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03ee36f9ba
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Finished JSDocs
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2020-02-04 17:30:27 +00:00 |
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Richard Davey
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3183f1e7de
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Finished JSDocs
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2020-02-04 17:16:19 +00:00 |
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Richard Davey
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e675c21db1
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Finished JSDocs
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2020-02-04 16:53:33 +00:00 |
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Richard Davey
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0ee6d16c17
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Finished Geom JSDocs
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2020-02-04 16:19:42 +00:00 |
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Richard Davey
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8f52fe59bb
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Completed JSDocs
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2020-02-04 14:56:28 +00:00 |
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Richard Davey
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20fabba0b9
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Impact Physics is now removed from the core API
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2020-02-04 14:52:04 +00:00 |
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Richard Davey
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b5d91f1fdf
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Finished JSDocs
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2020-02-04 14:51:43 +00:00 |
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Richard Davey
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1a493caa4b
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Merge pull request #4970 from samme/fix/arcade-body-setSize-center
Fix centering in Body#setSize()
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2020-02-04 11:26:17 +00:00 |
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samme
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7d5673a0c7
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Fix wrong body dimensions from a scaled game object
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2020-02-01 17:25:15 -08:00 |
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samme
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a312d03843
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Docs for Phaser.Physics.Arcade.StaticBody
`offset` is read only
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2020-02-01 16:30:25 -08:00 |
|
samme
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c07c57f9f8
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Correct center
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2020-02-01 16:27:02 -08:00 |
|
samme
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a13d623743
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Correct dimensions from game object
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2020-02-01 16:20:46 -08:00 |
|
samme
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37c64dc0a9
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Correct center in constructor
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2020-02-01 16:19:10 -08:00 |
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samme
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34176becb5
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Correct position in constructor
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2020-02-01 16:18:52 -08:00 |
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Richard Davey
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e4c158c883
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Merge pull request #4968 from JasonHK/jsdoc
Fixed `this` return types
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2020-01-29 11:48:43 +00:00 |
|
Richard Davey
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72f0395eec
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Update TransformMatrix.js
Added missing braces.
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2020-01-29 11:48:11 +00:00 |
|
Richard Davey
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52b3176771
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Update MatterTileBody.js
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2020-01-28 23:25:51 +00:00 |
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Richard Davey
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d56a6c8790
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MatterTileBody now extends EventEmitter , meaning you can listen to collision events from Tiles directly and it will no longer throw errors about gameObject.emit not working. Fix #4967
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2020-01-28 23:25:12 +00:00 |
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Richard Davey
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b8d2a5b792
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Undef or null
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2020-01-28 16:13:59 +00:00 |
|
Richard Davey
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ef641a104f
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Update Rope.js
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2020-01-28 12:59:11 +00:00 |
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Richard Davey
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7ce48c20de
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Update Rope.js
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2020-01-28 12:50:22 +00:00 |
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Richard Davey
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ddf535c6c3
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Rope can now draw vertex debug to a Graphics instance
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2020-01-28 12:46:35 +00:00 |
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Richard Davey
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c357b5e56d
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Added alignment property
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2020-01-28 12:46:11 +00:00 |
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Richard Davey
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0a4b3e3785
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Update RopeCanvasRenderer.js
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2020-01-28 12:46:03 +00:00 |
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Richard Davey
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0eaf0c47b5
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Respect Camera.renderToGame property
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2020-01-27 23:35:52 +00:00 |
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Richard Davey
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91dbd42d44
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Camera.renderToGame is a new property used in conjunction with renderToTexture . It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time.
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2020-01-27 23:35:39 +00:00 |
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samme
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bc39e70412
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Fix centering Body in setSize()
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2020-01-27 11:15:06 -08:00 |
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Richard Davey
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54aebfc842
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Removed NOOPs and fixed UV projection for vertical atlas frames
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2020-01-27 15:15:19 +00:00 |
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Richard Davey
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4de9d52769
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Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors.
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2020-01-27 14:48:50 +00:00 |
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Jason Kwok
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ec25759747
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Fixed this return types for Phaser.GameObjects.Zone
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2020-01-26 21:52:37 +08:00 |
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Jason Kwok
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8e82f22858
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Fixed this return types for Phaser.GameObjects.Text
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2020-01-26 21:43:48 +08:00 |
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Jason Kwok
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192e03c932
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Fixed this return types for Phaser.GameObjects.Sprite
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2020-01-26 21:36:59 +08:00 |
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Jason Kwok
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4578a9e13c
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Fixed this return types for Phaser.GameObjects.Quad
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2020-01-26 21:26:34 +08:00 |
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Jason Kwok
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fca63274e2
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Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone
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2020-01-26 21:21:25 +08:00 |
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Jason Kwok
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022fa20673
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Fixed this return types for Phaser.GameObjects.Particles.EmitterOp
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2020-01-26 21:18:14 +08:00 |
|
Jason Kwok
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270f7b33a3
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Fixed this return types for Phaser.GameObjects.Particles.ParticleEmitterManager
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2020-01-26 21:15:30 +08:00 |
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