Commit graph

35 commits

Author SHA1 Message Date
Richard Davey
982faeedb8 Updating and fixing tests 2013-08-02 18:32:26 +01:00
Richard Davey
955909979d Preparing for 1.0 branch 2013-08-01 22:21:29 +01:00
Richard Davey
4f2c26df77 Fixed issue with Pointer speed not resetting and moved some more render methods to the Debug class. 2013-07-29 00:43:10 +01:00
Richard Davey
3c123293ba New CSS3 Filters component and Net class. 2013-07-19 04:57:14 +01:00
Richard Davey
b3fff37faf Added todo items to repo 2013-07-13 12:38:59 +01:00
Richard Davey
dcce99ec60 Added the new Button game object and various other input and tilemap fixes. 2013-07-12 03:28:46 +01:00
Richard Davey
c81cf0c882 Lots of Tilemap updates, moved the renderer out, added components and new tests. 2013-07-02 23:41:25 +01:00
Richard Davey
0591c7f2bd Doing one final commit before the task of merging physics with core. 2013-06-25 15:35:45 +01:00
Richard Davey
7dac2b6506 Added Group.bringToTop and updated Input component to use sprite getXY handler. 2013-06-13 01:55:32 +01:00
Richard Davey
a30762ed8c Fixed world drag support and other input modifications. 2013-06-07 07:35:28 +01:00
Richard Davey
730594835a New Texture and Transform components which are now used by Sprite, Group and Camera. 2013-06-06 02:47:08 +01:00
Richard Davey
2f03f5fc43 Updated Loader component and fixed a few Pointer issues. 2013-06-05 02:58:16 +01:00
Richard Davey
d42f396ba0 Lots of tweaks and fixes to the orientation and fullscreen classes 2013-06-05 01:49:08 +01:00
Richard Davey
82d4ba4538 Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events. 2013-06-03 12:03:34 +01:00
Richard Davey
1c37cd1a96 Created DebugUtils class and started moving renderInfo methods to it. 2013-06-03 03:08:24 +01:00
Richard Davey
b951b02de8 Input priority IDs working properly for drag events. 2013-06-03 01:22:14 +01:00
Richard Davey
2270da2479 Fixed drag sprite + offsets and center locking 2013-06-02 21:41:00 +01:00
Richard Davey
f9f17ad353 Multi point input handler working 2013-06-02 14:19:12 +01:00
Richard Davey
49fe5ee65f Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input. 2013-06-02 03:47:54 +01:00
Richard Davey
59f7a59312 Updated docs 2013-06-01 19:59:20 +01:00
Richard Davey
5b532ab2e4 Sprite.Input component added and working nicely. 2013-06-01 02:49:41 +01:00
Richard Davey
31c4d8cb14 Adding in missing tests and fixing as we go 2013-05-31 19:28:16 +01:00
Richard Davey
d510b785b1 Putting everything back together again :) 2013-05-31 18:21:32 +01:00
Richard Davey
fe372af453 Commit before tidying up redundant files 2013-05-31 15:13:03 +01:00
Richard Davey
39e7b84cd9 Flixel level separation merged with the new Physics shapes. 2013-05-31 04:20:49 +01:00
Richard Davey
3e53c0671d About to start re-doing collideShapes 2013-05-30 23:03:56 +01:00
Richard Davey
ce1523585f ScrollZone back in under the new renderer with new demos 2013-05-30 05:34:35 +01:00
Richard Davey
f2054f8a2a Physics shape offset now finally working 2013-05-30 03:54:51 +01:00
Richard Davey
0fad46e04b Merged updateMotion with new PhysicsManager 2013-05-30 01:09:27 +01:00
Richard Davey
c1eafe865a First pass at integrating the new physics system. 2013-05-29 21:39:08 +01:00
Richard Davey
7b4374cabf Added loop and yoyo properties to Tweens 2013-05-29 15:45:34 +01:00
Richard Davey
b1d836dfaf Scale tweaks 2013-05-29 12:24:25 +01:00
Richard Davey
09f57fa346 Preparing new tests 2013-05-29 02:58:56 +01:00
Richard Davey
3c0c349089 More refactoring for 1.0.0 2013-05-28 21:38:37 +01:00
Richard Davey
03b7467018 Tidying up before putting back together again 2013-05-28 09:37:32 +01:00