Richard Davey
|
955909979d
|
Preparing for 1.0 branch
|
2013-08-01 22:21:29 +01:00 |
|
Richard Davey
|
4f2c26df77
|
Fixed issue with Pointer speed not resetting and moved some more render methods to the Debug class.
|
2013-07-29 00:43:10 +01:00 |
|
Richard Davey
|
d0e886259d
|
Getting ready to overhaul the sound manager.
|
2013-07-15 21:45:26 +01:00 |
|
Richard Davey
|
b3fff37faf
|
Added todo items to repo
|
2013-07-13 12:38:59 +01:00 |
|
Richard Davey
|
dcce99ec60
|
Added the new Button game object and various other input and tilemap fixes.
|
2013-07-12 03:28:46 +01:00 |
|
Richard Davey
|
c81cf0c882
|
Lots of Tilemap updates, moved the renderer out, added components and new tests.
|
2013-07-02 23:41:25 +01:00 |
|
Richard Davey
|
d19ad4976d
|
Merged Advanced Physics with core.
|
2013-06-26 05:44:56 +01:00 |
|
Richard Davey
|
7dac2b6506
|
Added Group.bringToTop and updated Input component to use sprite getXY handler.
|
2013-06-13 01:55:32 +01:00 |
|
Richard Davey
|
c5f6817c4c
|
Working sprite bounds / vertices regardless of scale or rotation
|
2013-06-11 21:30:15 +01:00 |
|
Richard Davey
|
1f8c809f53
|
cameraView working for center rotated sprites, just need to handle any point of rotation.
|
2013-06-07 19:18:39 +01:00 |
|
Richard Davey
|
3b9386727e
|
Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
|
2013-06-07 16:27:33 +01:00 |
|
Richard Davey
|
a30762ed8c
|
Fixed world drag support and other input modifications.
|
2013-06-07 07:35:28 +01:00 |
|
Richard Davey
|
730594835a
|
New Texture and Transform components which are now used by Sprite, Group and Camera.
|
2013-06-06 02:47:08 +01:00 |
|
Richard Davey
|
82d4ba4538
|
Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
|
2013-06-03 12:03:34 +01:00 |
|
Richard Davey
|
1c37cd1a96
|
Created DebugUtils class and started moving renderInfo methods to it.
|
2013-06-03 03:08:24 +01:00 |
|
Richard Davey
|
f9f17ad353
|
Multi point input handler working
|
2013-06-02 14:19:12 +01:00 |
|
Richard Davey
|
49fe5ee65f
|
Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
|
2013-06-02 03:47:54 +01:00 |
|
Richard Davey
|
5b532ab2e4
|
Sprite.Input component added and working nicely.
|
2013-06-01 02:49:41 +01:00 |
|
Richard Davey
|
b20a6ff85a
|
Working my way through putting all the Tests back in and fixing issues as I go.
|
2013-06-01 01:30:36 +01:00 |
|
Richard Davey
|
d510b785b1
|
Putting everything back together again :)
|
2013-05-31 18:21:32 +01:00 |
|
Richard Davey
|
fe372af453
|
Commit before tidying up redundant files
|
2013-05-31 15:13:03 +01:00 |
|
Richard Davey
|
ce1523585f
|
ScrollZone back in under the new renderer with new demos
|
2013-05-30 05:34:35 +01:00 |
|
Richard Davey
|
f2054f8a2a
|
Physics shape offset now finally working
|
2013-05-30 03:54:51 +01:00 |
|
Richard Davey
|
c1eafe865a
|
First pass at integrating the new physics system.
|
2013-05-29 21:39:08 +01:00 |
|
Richard Davey
|
f3c9049e76
|
Camera updates, scrollFix check and some new pictures and tests.
|
2013-05-29 17:31:57 +01:00 |
|
Richard Davey
|
7b4374cabf
|
Added loop and yoyo properties to Tweens
|
2013-05-29 15:45:34 +01:00 |
|
Richard Davey
|
b1d836dfaf
|
Scale tweaks
|
2013-05-29 12:24:25 +01:00 |
|
Richard Davey
|
09f57fa346
|
Preparing new tests
|
2013-05-29 02:58:56 +01:00 |
|
Richard Davey
|
3c0c349089
|
More refactoring for 1.0.0
|
2013-05-28 21:38:37 +01:00 |
|
Richard Davey
|
94add2ea6e
|
Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite.
|
2013-05-23 15:45:04 +01:00 |
|
Richard Davey
|
bd54460e80
|
Added the GameObjectManager
|
2013-05-23 00:01:58 +01:00 |
|
Richard Davey
|
0b2d818ba8
|
CollisionMask up and running
|
2013-05-20 06:21:12 +01:00 |
|
Richard Davey
|
53aa43566e
|
Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
|
2013-05-18 03:05:28 +01:00 |
|
Richard Davey
|
55568592b5
|
Lots of updates across input, rendering and grouping
|
2013-05-17 06:49:43 +01:00 |
|
Richard Davey
|
3cdd2baff0
|
New Input handler implemented.
|
2013-05-16 02:36:58 +01:00 |
|
Sean
|
77582fb1ed
|
Re-format optional parameters.
|
2013-05-10 16:31:18 +01:00 |
|
Sean
|
deb37e9a90
|
Finish document for DynamicTexture, Loader, GeomSprite, Sprite, Camera.
|
2013-05-10 16:31:17 +01:00 |
|
Richard Davey
|
b8ab13fec8
|
Getting tilemap collision up and running
|
2013-04-25 01:55:56 +01:00 |
|
Richard Davey
|
3898faf17e
|
New v0.9.3 release - see the changelog in the README for full details.
|
2013-04-24 02:48:03 +01:00 |
|
Richard Davey
|
268470ef62
|
Added blaster example to the Test Suite and fixed a rotation bug in the particle emitter.
|
2013-04-24 00:18:07 +01:00 |
|
Richard Davey
|
6466361f5f
|
Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class.
|
2013-04-23 21:27:45 +01:00 |
|
Richard Davey
|
361b8e5779
|
Version 0.9.2 update. See the change log for full details.
|
2013-04-20 03:40:17 +01:00 |
|
Richard Davey
|
364492d786
|
Added grunt file and npm package for OSX debs
|
2013-04-20 01:24:38 +01:00 |
|
Richard Davey
|
87e0c483bb
|
Version 0.9.1 release - see the release notes for more details.
|
2013-04-19 18:53:21 +01:00 |
|
Richard Davey
|
a90606a28a
|
Complete 0.9 release
|
2013-04-18 16:49:08 +01:00 |
|
Richard Davey
|
64d57b8e05
|
Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release.
|
2013-04-18 15:48:06 +01:00 |
|
Richard Davey
|
6bb4c5e3fc
|
Preparing for new release
|
2013-04-18 14:16:18 +01:00 |
|