Richard Davey
f73d66a246
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-01-31 03:38:13 +00:00
Richard Davey
a802914243
Added in destroy methods for all managers and invoked them from Game
2018-01-31 03:38:10 +00:00
Felipe Alfonso
f294a17a79
Fixed light culling
2018-01-30 22:27:11 -03:00
Felipe Alfonso
0648161ca5
Added simple light culling
2018-01-30 22:11:51 -03:00
Felipe Alfonso
d9b04ef2e9
Light2D Plugin added to scene
2018-01-30 19:46:43 -03:00
Richard Davey
f1a25921c7
Fixed missing Pipeline component.
2018-01-30 19:16:00 +00:00
Richard Davey
6ee154f950
Added raw loader to dist config.
2018-01-30 13:30:49 +00:00
Richard Davey
4a1e4af23c
Merge pull request #3197 from benabbottnz/contributing
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Fix markdown formatting
2018-01-30 13:30:28 +00:00
Richard Davey
4f76b4ddb8
Merge pull request #3195 from benabbottnz/debugheader
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Update url to https
2018-01-30 13:30:10 +00:00
Richard Davey
782e0625ec
Merge pull request #3196 from benabbottnz/ce-changelog
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Fix broken URL
2018-01-30 13:26:34 +00:00
Richard Davey
8426b9f727
Beta 20.
2018-01-30 13:18:24 +00:00
Richard Davey
bc2263dbd4
Fixed Camera3D Plugin, exposed it via camera3d
in a Scene and added cameras to local array.
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Closes #3188
2018-01-30 13:15:50 +00:00
Felipe Alfonso
de4b308fbd
Light2D update
2018-01-30 00:38:31 -03:00
Richard Davey
4ec30b8db8
Recoded the Data component
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Added is back in as DataManager, which Game Objects can have an instance of. Plus exposed as DataManagerPlugin available to Scenes. Removed callback based system and implemented events and fixed the destroy method.
2018-01-30 00:55:27 +00:00
Richard Davey
a62892c44a
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-01-29 23:38:30 +00:00
Richard Davey
f0726d4060
Added the ability to provide a data source image to go with a standard image
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This allows you to load a normal map, specular map, or other format of image based data alongside a regular image and have them bound together internally, without creating duplicate entries in the Texture Manager or loader
2018-01-29 23:38:27 +00:00
Michael Hadley
65beefce29
Fix #3169 : add optional param to Tile#setCollision & Tile.resetCollision to recalc faces
2018-01-29 16:51:08 -06:00
Michael Hadley
b537ebd966
Made CalculateFacesAt accessible as part of the tilemap API
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This is used internally, but may be useful for some devs
2018-01-29 16:31:14 -06:00
Felipe Alfonso
71a6360a7b
Pipeline components added
2018-01-29 18:46:48 -03:00
Richard Davey
107cd8426f
Updated spacing addition issue.
2018-01-29 16:12:10 +00:00
Michael Hadley
d088889c02
Added resetFX to 2D camera
2018-01-28 11:06:37 -06:00
Michael Hadley
16767927cb
Bug fix: setExisting -> setExistingBody
2018-01-28 08:06:05 -06:00
Ben Abbott
089f2db5e1
Update URLs that can use or redirect to https
2018-01-28 17:24:13 +13:00
Ben Abbott
ee598818b1
Update URL to https
2018-01-28 17:10:44 +13:00
Ben Abbott
c4310b72e1
Fix markdown formatting
2018-01-28 16:04:27 +13:00
Ben Abbott
dac8a566cb
Fix broken URL
2018-01-28 16:01:18 +13:00
Ben Abbott
27ed94b6b1
Update url to https
2018-01-28 15:52:35 +13:00
Michael Hadley
dfab17fb7a
Tilemap helper methods for accessing objects from object layers
2018-01-27 10:27:12 -06:00
Michael Hadley
7acd9b0381
Tiled object parser: store points as xy objects instead of arrays
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V2 used arrays, but other places in the codebase (and users) will expect an object with XY props over an array.
2018-01-27 08:34:11 -06:00
Michael Hadley
901b5f8ba9
Upgraded Tilemap object layer parser from v2
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- Added ObjectLayer class to make the structure of an object layer clear
- Tilemap.objects is now an array of objects. This allows object layer properties to be parsed.
2018-01-27 08:27:56 -06:00
Michael Hadley
c7c94cdea8
Remove unnecessary v2 code: tilemap.collision
2018-01-27 08:05:45 -06:00
Michael Hadley
cbc493df98
MatterTileBody bug fix: tile -> this.tile
2018-01-26 22:31:53 -06:00
Michael Hadley
801d2e92e1
Revert "Add matter component for inertia - useful for platformers"
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This reverts commit 2b20c8bbfb
.
2018-01-26 21:51:20 -06:00
Michael Hadley
ec444f876e
Extend SetBody component with setExistingBody method
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This makes it easy to add compound bodies to a MatterSprite/MatterImage
2018-01-26 21:50:22 -06:00
Michael Hadley
0d84860a8a
Update Matter.World to render compound bodies
2018-01-26 21:50:21 -06:00
Felipe Alfonso
0e1009150c
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-01-26 20:17:28 -03:00
Felipe Alfonso
00c6c4a6df
Light2D Pipeline
2018-01-26 20:17:11 -03:00
Michael Hadley
63123250d1
Add clairifying note to fix #3193
2018-01-26 15:34:03 -06:00
Richard Davey
532715dd9b
Delete .doclets.yml
2018-01-26 17:51:19 +00:00
Richard Davey
957a4df455
Create .doclets.yml
2018-01-26 17:46:21 +00:00
Richard Davey
79de1b860a
Added jsdocs
2018-01-26 15:37:42 +00:00
Felipe Alfonso
4a63326f39
Forced nearest filtering for canvas textures
2018-01-26 12:21:05 -03:00
Pavle Goloskokovic
13b2c126bb
ESLint fix
2018-01-26 15:40:45 +01:00
Pavle Goloskokovic
48f73e3b32
ESLint fix
2018-01-26 15:39:34 +01:00
Pavle Goloskokovic
6c5f72f86e
ESLint fix
2018-01-26 15:38:00 +01:00
Pavle Goloskokovic
31fa6e9b31
ESLint fix
2018-01-26 15:37:31 +01:00
Pavle Goloskokovic
a703c3481e
ESLint fix
2018-01-26 15:36:41 +01:00
Pavle Goloskokovic
7507d095af
ESLint fix
2018-01-26 15:36:10 +01:00
Pavle Goloskokovic
06d31f1c0b
ESLint fix
2018-01-26 15:35:09 +01:00
Pavle Goloskokovic
c20835bce8
Eslint fix
2018-01-26 15:34:18 +01:00