Richard Davey
|
94add2ea6e
|
Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite.
|
2013-05-23 15:45:04 +01:00 |
|
Richard Davey
|
c7485301ca
|
Added Starling/Sparrow XML Texture Atlas format support.
|
2013-05-23 03:08:57 +01:00 |
|
Richard Davey
|
c5ace72180
|
Updated every test to use the new GameObjectFactory syntax
|
2013-05-23 00:36:53 +01:00 |
|
Richard Davey
|
bd54460e80
|
Added the GameObjectManager
|
2013-05-23 00:01:58 +01:00 |
|
Richard Davey
|
e2141c91a6
|
Added VerletManager and lots of new tests
|
2013-05-21 04:12:54 +01:00 |
|
Richard Davey
|
0b2d818ba8
|
CollisionMask up and running
|
2013-05-20 06:21:12 +01:00 |
|
Richard Davey
|
05cc32fbc9
|
Added final logo and start of CollisionMask
|
2013-05-19 14:01:11 +01:00 |
|
Richard Davey
|
53aa43566e
|
Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
|
2013-05-18 03:05:28 +01:00 |
|
Richard Davey
|
55568592b5
|
Lots of updates across input, rendering and grouping
|
2013-05-17 06:49:43 +01:00 |
|
Richard Davey
|
a6e8436e6d
|
Massive input overhaul continued
|
2013-05-16 21:34:24 +01:00 |
|
Richard Davey
|
3cdd2baff0
|
New Input handler implemented.
|
2013-05-16 02:36:58 +01:00 |
|
Richard Davey
|
ce7bfd1fc2
|
Added FullScreen API support and fixed numerous StageScaleMode issues.
|
2013-05-14 03:37:38 +01:00 |
|
Richard Davey
|
8fc31ed83b
|
Doc formatting
|
2013-05-11 23:51:50 +01:00 |
|
Sean
|
1c311a73df
|
Simply add type info to jsdoc of these classs.
|
2013-05-12 00:26:30 +08:00 |
|
Richard Davey
|
0adbf1d92f
|
Adding more docs :)
|
2013-05-10 16:31:19 +01:00 |
|
Richard Davey
|
aaaaf7ede3
|
Preparing for doc merge
|
2013-05-10 16:31:19 +01:00 |
|
Sean
|
77582fb1ed
|
Re-format optional parameters.
|
2013-05-10 16:31:18 +01:00 |
|
Sean
|
2a8447f64e
|
Add some type info to Emitter class.
|
2013-05-10 16:31:18 +01:00 |
|
Sean
|
deb37e9a90
|
Finish document for DynamicTexture, Loader, GeomSprite, Sprite, Camera.
|
2013-05-10 16:31:17 +01:00 |
|
Sean
|
ca932038fb
|
Finish document for ScrollRegion, ScrollZone, Tilemap, Device, TilemapLayer.
|
2013-05-10 16:31:16 +01:00 |
|
Sean
|
00ef200914
|
Finish document for Time, Tween, Animation, AnimationLoader, Frame.
|
2013-05-10 16:31:16 +01:00 |
|
Sean
|
e88c48641d
|
Finish document for AnimationManager, Tile, FrameData, BootScreen, PauseScreen.
|
2013-05-10 16:31:15 +01:00 |
|
Sean
|
1052df6660
|
Finish documents for Cache, CameraManager, Game, SoundManager, Sound.
|
2013-05-10 16:31:15 +01:00 |
|
Sean
|
4be5a10e44
|
Finish documents for GameObject, World, TweenManager, State, Stage.
|
2013-05-10 16:31:14 +01:00 |
|
Sean
|
5cf8b846f8
|
Finish another 10 classes' document.
|
2013-05-10 16:31:14 +01:00 |
|
Sean
|
9da64e6baf
|
Finish document for AnimationManager, CameraManager, SoundManager and TweenManager class.
|
2013-05-10 16:31:13 +01:00 |
|
Sean
|
98693cb418
|
Finish document for Cache, Game, Stage, State and World class.
|
2013-05-10 16:31:12 +01:00 |
|
HackManiac
|
b1a33cc593
|
Extended Gruntfile to create phaser-fx.js and phaser-fx.amd.js including declarations
|
2013-05-10 16:31:12 +01:00 |
|
Richard Davey
|
b5b5a99dce
|
Preparing for 0.9.6 work
|
2013-05-02 20:54:28 +01:00 |
|
Richard Davey
|
be982b4322
|
Updated readme and new minified build
|
2013-05-02 14:03:41 +01:00 |
|
Richard Davey
|
493380a51e
|
Updated readme for official release.
|
2013-05-02 05:20:01 +01:00 |
|
Richard Davey
|
0a08e1ae0e
|
Removed un-needed file and added SoundManager fix.
|
2013-05-02 05:16:16 +01:00 |
|
Richard Davey
|
e39073d07b
|
Updated readme
|
2013-05-02 05:02:05 +01:00 |
|
Richard Davey
|
54a5e6477c
|
Lots of new tile map commands and tests.
|
2013-05-02 05:01:34 +01:00 |
|
Richard Davey
|
2a5b6ef12a
|
Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
|
2013-05-02 03:37:45 +01:00 |
|
Richard Davey
|
e62b300a25
|
Added Camera Mirror FX and test case.
|
2013-05-02 01:02:06 +01:00 |
|
Richard Davey
|
7d98a1bb9d
|
New FXManager system and Camera FX now in place.
|
2013-05-01 04:10:21 +01:00 |
|
Richard Davey
|
c5cccf3283
|
Large refactoring of the pause and boot screens in Stage and various other small fixes
|
2013-04-29 02:41:19 +01:00 |
|
Richard Davey
|
9f23c378a1
|
0.9.4 release
|
2013-04-28 22:10:12 +01:00 |
|
Richard Davey
|
b6f8a3fba6
|
Final 0.9.4 release
|
2013-04-28 22:10:11 +01:00 |
|
Richard Davey
|
cb9cb6e894
|
Github Bug Fixes
|
2013-04-28 22:04:37 +01:00 |
|
Richard Davey
|
e948f1e3be
|
Fixed daft issue in Camera and fully implemented tilemap collision.
|
2013-04-28 22:04:36 +01:00 |
|
Richard Davey
|
4c21ac0d87
|
Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome.
|
2013-04-28 22:04:36 +01:00 |
|
Richard Davey
|
db9b8ec370
|
Merge pull request #11 from HackManiac/amd
Automatic creation of UMD wrapped variant of Phaser
|
2013-04-28 13:37:09 -07:00 |
|
HackManiac
|
f66e0e9254
|
Automatic creation of UMD wrapped variant of Phaser
|
2013-04-26 16:35:32 +02:00 |
|
Richard Davey
|
2087b2d76e
|
tidying up
|
2013-04-26 00:24:58 +01:00 |
|
Richard Davey
|
b2e1434f5e
|
Tilemap collision working but needs speeding up
|
2013-04-25 20:05:56 +01:00 |
|
Richard Davey
|
b8ab13fec8
|
Getting tilemap collision up and running
|
2013-04-25 01:55:56 +01:00 |
|
Richard Davey
|
53d8e4da2e
|
Fixed Game.boot syntax error.
|
2013-04-24 09:37:29 +01:00 |
|
Richard Davey
|
33882ae5d1
|
Small readme update.
|
2013-04-24 02:57:49 +01:00 |
|