Pavle Goloskokovic
e173cac7d5
Ignoring seek setter calls on delayed playing sound if delay has not yet elapsed
2017-12-13 22:46:02 +01:00
Michael Hadley
ca7753e611
v2 -> v3, split lines using splitRegExp property
2017-12-13 15:44:59 -06:00
Pavle Goloskokovic
7ee1f78f18
Ignoring resume calls on delayed playing sound if delay has not yet elapsed
2017-12-13 22:44:59 +01:00
Pavle Goloskokovic
a17ffeb5b9
Ignoring pause calls on delayed playing sound if delay has not yet elapsed
2017-12-13 22:43:42 +01:00
Pavle Goloskokovic
1993aabbf4
Resetting startTime when stopping buffer source
2017-12-13 22:42:16 +01:00
Pavle Goloskokovic
b087a92612
Setting startTime to value when sound should start playing and playTime to correct relative value
2017-12-13 22:41:33 +01:00
Pavle Goloskokovic
d4645313f4
Added startTime property to keep track of the time when the sound actually started playing music
2017-12-13 22:39:24 +01:00
Pavle Goloskokovic
52d2be65f3
Updated playTime property description
2017-12-13 22:36:57 +01:00
Pavle Goloskokovic
ca3a4b9373
Renaming startTime property to playTime
2017-12-13 22:32:34 +01:00
Michael Hadley
be74f40df9
Updating v2 comments to match v3 style
2017-12-13 15:30:43 -06:00
Pavle Goloskokovic
e8617a87a3
Taking delay config setting into account when playing sound source
2017-12-13 22:29:55 +01:00
Michael Hadley
9357b835b4
Jsdoc wrapping methods
2017-12-13 15:28:52 -06:00
Michael Hadley
0415a9bc01
Remove accidental duplicate of GetValue
2017-12-13 15:28:36 -06:00
Pavle Goloskokovic
58da23987c
Removing completed TODO
2017-12-13 22:26:54 +01:00
Pavle Goloskokovic
f7ab4ca402
Resetting delay value in resetConfig method
2017-12-13 22:26:32 +01:00
Pavle Goloskokovic
e87fdb71ec
Added default delay value to initial sound marker config
2017-12-13 22:25:58 +01:00
Pavle Goloskokovic
7369f04b99
Added default delay value to initial sound config
2017-12-13 22:25:22 +01:00
Michael Hadley
58b00a12e1
Make word wrap functions more pure so they are easier to share with other GOs later
2017-12-13 15:14:16 -06:00
Michael Hadley
d003945a66
v2's PrecalculateWordWrap -> getWrappedText
2017-12-13 15:09:06 -06:00
Michael Hadley
2fe60ffbf9
Add wrapping to Text & ensure context's font stays in sync
2017-12-13 15:08:43 -06:00
Michael Hadley
f6bd7ecb1b
Add TextStyle wrap properties & parse with GetValue over GetAdvancedValue
2017-12-13 15:07:37 -06:00
Michael Hadley
0c3f144f88
Port v2 text wrapping functions to Text
2017-12-13 15:04:57 -06:00
Pavle Goloskokovic
7aa519c5e4
Merge remote-tracking branch 'origin/master'
2017-12-12 20:30:18 +01:00
Pavle Goloskokovic
a13f90b4a1
Removed completed TODO
2017-12-12 20:26:11 +01:00
Pavle Goloskokovic
dca07e84fb
Setting loop value at the end of applyConfig method
2017-12-12 20:21:42 +01:00
Pavle Goloskokovic
0e5b2594c5
Removing unneeded logic from loop property setter
2017-12-12 20:20:45 +01:00
Pavle Goloskokovic
95abc59e3e
Resetting config when looping sound in order to reset any non-zero seek value
2017-12-12 20:18:51 +01:00
Pavle Goloskokovic
bb281605c6
Checking if looping is enabled when sound ends and if it is creating and playing source sound again
2017-12-12 20:17:42 +01:00
Pavle Goloskokovic
1f5d4f2769
Removed createBufferSource method since its logic was used only in one place
2017-12-12 20:13:58 +01:00
Pavle Goloskokovic
67477708b2
Ditching loopSource approach as logic would be too complicated when taking playback rate into account
2017-12-12 20:11:46 +01:00
Pavle Goloskokovic
47522af035
Reordering setting loop value in applyConfig before rate and detune to enable rate and detune to update loop source as well
2017-12-12 20:02:17 +01:00
Pavle Goloskokovic
c06a2bc78c
Setting loop source rate in setRate method if looping is enables
2017-12-12 20:00:49 +01:00
Pavle Goloskokovic
dbc4b8b6f2
Renamed createLoopBufferSource to createAndStartLoopBufferSource and added some logic for starting loop source
2017-12-12 20:00:04 +01:00
Pavle Goloskokovic
d13bdfde62
Added createBufferSource to reuse buffer source creation logic
2017-12-12 19:58:44 +01:00
Pavle Goloskokovic
648187295e
Added method for creating loop buffer source
2017-12-12 19:56:18 +01:00
Pavle Goloskokovic
d788ed3a44
Stop and remove loopSource in stopAndRemoveBufferSource
2017-12-12 19:52:24 +01:00
Pavle Goloskokovic
bca40391fe
If value set to loop property is the same as config value skip any further commands
2017-12-12 19:47:57 +01:00
Pavle Goloskokovic
c8f43e7a5a
Added a bit of logic and couple of TODOs to handle loop source when setting loop property value
2017-12-12 19:46:08 +01:00
Pavle Goloskokovic
bcda86c566
Setting config value when setting loop property
2017-12-12 19:44:41 +01:00
Pavle Goloskokovic
48f86abb65
Returning config value when getting loop property
2017-12-12 19:43:21 +01:00
Pavle Goloskokovic
02962f316e
Defined loop property for WebAudioSound class
2017-12-12 19:42:21 +01:00
Pavle Goloskokovic
121672d442
Added loopSource field for timed loop sound source
2017-12-12 19:40:36 +01:00
Richard Davey
8d6a868d84
Swapped argument name
2017-12-12 17:02:53 +00:00
Richard Davey
cb9506c00b
Merge pull request #3117 from Twilrom/static
...
Removing use of reserved keyword 'static'
2017-12-12 17:01:55 +00:00
Felipe Alfonso
1cb3c0c4d4
Fixed tint issue width textured shader
2017-12-10 19:32:15 -03:00
Felipe Alfonso
b71edc2b34
Added support to RenderPass to use untextured shader
2017-12-10 11:03:29 -03:00
Pavle Goloskokovic
4df9bfd503
Merge remote-tracking branch 'origin/master'
2017-12-10 13:18:13 +01:00
Pavle Goloskokovic
429d86ba31
Added TODO for handling removed or destroyed sounds
2017-12-10 13:18:03 +01:00
Pavle Goloskokovic
c9868d5408
Implemented destroy method for WebAudioSound class
2017-12-10 13:17:39 +01:00
Pavle Goloskokovic
594d1512aa
Implemented destroy method for BaseSound class
2017-12-10 13:17:17 +01:00
Michael Hadley
cf300ecd4a
Comment phrasing fix
2017-12-08 17:08:04 -06:00
Michael Hadley
d563cabadd
Improved pointer lock api
...
Some improvements over v2:
- You can access movementXY on pointer without needing to perform a manual `resetMovement()`
- Fixes bug where `releasePointerLock` would unregister event listeners before a final `pointerLockChange` could be called. Results in mouse.locked not having the right state and a final 'POINTER_LOCK_CHANGE_EVENT' not firing.
2017-12-08 17:05:05 -06:00
Twilrom
8ab43f35d2
Removing use of reserved keyword 'static'
2017-12-08 10:38:13 +01:00
Pavle Goloskokovic
b5e8a60530
Saving seek value only when sound is playing or paused, for consistency
2017-12-07 20:58:54 +01:00
Pavle Goloskokovic
8d161ac06d
Returning config value when paused and 0 when stopped when getting seek value
2017-12-07 20:58:07 +01:00
Pavle Goloskokovic
e4ca4d4b75
Updated description for mute property
2017-12-07 20:57:05 +01:00
Pavle Goloskokovic
361ff7ff94
Updated description for volume property
2017-12-07 20:56:51 +01:00
Pavle Goloskokovic
42003ca74c
Updated description for seek property
2017-12-07 20:56:34 +01:00
Pavle Goloskokovic
d856a97e98
Reverting to resetting config on every play method call
2017-12-07 20:55:47 +01:00
Pavle Goloskokovic
11d9d5455d
Resetting config on stop call
2017-12-07 20:17:38 +01:00
Pavle Goloskokovic
1973781052
Resetting config when calling play method only if current call plays different marker than previous (to enable setting seek before replaying same sound)
2017-12-07 20:17:00 +01:00
Pavle Goloskokovic
75d480ffba
Added protected access modifier to overridden applyConfig method
2017-12-07 20:14:58 +01:00
Pavle Goloskokovic
c3107ca629
Setting paused time (seek) before calling stopAndRemoveBufferSource since getCurrentTime depends on startTime value and it gets reset in stopAndRemoveBufferSource method
2017-12-07 20:13:52 +01:00
Pavle Goloskokovic
bf3a0167f9
Merge remote-tracking branch 'origin/master'
2017-12-07 20:11:20 +01:00
Pavle Goloskokovic
039ed52cf2
Resetting startTime value inside of stopAndRemoveBufferSource method to have more consistent sound state
2017-12-07 20:11:09 +01:00
Felipe Alfonso
f5232da4c0
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-12-07 11:58:50 -03:00
Felipe Alfonso
2423b4c5fa
Fixed alpha on graphics shader
2017-12-07 11:58:24 -03:00
Richard Davey
71d6f8a085
Added fillMesh and strokeMesh.
2017-12-07 05:31:31 +00:00
Richard Davey
28260cca66
Added stroke and fill support.
2017-12-07 05:31:23 +00:00
Richard Davey
d89b6ba6b6
Added Mesh methods, camera and projection matrix.
2017-12-07 04:52:59 +00:00
Richard Davey
302559f3e1
Fixed order of multiply translation / scaling
2017-12-07 04:52:45 +00:00
Richard Davey
4f8d7bc413
Added new Geom.Mesh class.
2017-12-07 04:52:23 +00:00
Richard Davey
0b84b06e48
ESLint fixes
2017-12-07 04:52:07 +00:00
Richard Davey
3d4b3c1369
Added zero, multiplyLocal, perspectiveLH, yawPitchRoll and setWorldMatrix.
2017-12-07 02:21:16 +00:00
Richard Davey
98eba628a0
hint fix
2017-12-07 02:21:15 +00:00
Richard Davey
7d05addcb5
Added Vector3.transformCoordinates and Vector3.up as well as removing short-hand aliases.
2017-12-07 02:21:14 +00:00
Richard Davey
8b453f4dba
Removed short-hand aliases.
2017-12-07 02:21:13 +00:00
Richard Davey
ff3e3d9cc9
New Wavefront OBJ File Loader added
2017-12-07 02:21:13 +00:00
Richard Davey
38cb89cf64
Added new obj cache.
2017-12-07 02:21:12 +00:00
Felipe Alfonso
ea0c1ab81c
Fixed shader so blending is applied properly. Textures now have a premultiplied alpha property flag and unpacking property is set at creation.
2017-12-06 20:52:09 -03:00
Pavle Goloskokovic
0a5e8de376
Using subclass values for duration properties if available
2017-12-06 18:07:43 +01:00
Pavle Goloskokovic
58d0be5279
Setting duration properties before calling super method
2017-12-06 18:06:39 +01:00
Pavle Goloskokovic
0338d6f7c0
Initializing duration properties before config because some config options' setters use those values (seek)
2017-12-06 18:06:05 +01:00
Pavle Goloskokovic
b01859eb06
Moved config initialization right before config options initializations
2017-12-06 18:04:18 +01:00
Pavle Goloskokovic
260d519a7e
Resetting config before merging it with config provided to play method
2017-12-05 20:25:31 +01:00
Pavle Goloskokovic
99aa2b22c4
Resetting sound playback at seek time if sound is playing
2017-12-05 20:22:49 +01:00
Pavle Goloskokovic
06b7ad91fd
Updated a TODO to add delay config setting
2017-12-05 20:21:14 +01:00
Pavle Goloskokovic
b3f5b03e6f
Calling getCurrentTime directly when setting seek as paused time since we don't want to self-assign it
2017-12-05 20:20:33 +01:00
Pavle Goloskokovic
4e0c274ca4
No need to reset config seek value since it is reset in resetConfig method
2017-12-05 20:19:02 +01:00
Pavle Goloskokovic
44ce0edd82
Moved the same logic for calculating offset duration and startTime into createAndStartBufferSource method
2017-12-05 20:17:14 +01:00
Pavle Goloskokovic
25a11687c2
Replaced pausedTime field with config seek value
2017-12-05 20:01:06 +01:00
Pavle Goloskokovic
f347bcc45a
Limiting seek value to be between 0 and current duration in seek property setter
2017-12-05 19:57:07 +01:00
Pavle Goloskokovic
7920ad3b6d
Setting config seek value to value provided to seek property setter
2017-12-05 19:55:48 +01:00
Pavle Goloskokovic
d7f65cc003
Added comments to make it easier to figure out isPaused and isPlaying current values at any time
2017-12-05 19:51:15 +01:00
Pavle Goloskokovic
1590ab2dda
Returning config seek value in seek property getter if is not playing
2017-12-05 19:48:52 +01:00
Pavle Goloskokovic
5a5444e936
Returning value from getCurrentTime in seek property getter only if sound is currently playing
2017-12-05 19:47:41 +01:00
Pavle Goloskokovic
6c7f7ae732
Setting pausedTime to current seek value
2017-12-05 19:45:33 +01:00
Pavle Goloskokovic
aa503131a4
Returning value from getCurrentTime in seek property getter
2017-12-05 19:44:37 +01:00
Pavle Goloskokovic
a27f32b3a3
Added getCurrentTime method to WebAudioSound class to precisely calculate current sound time
2017-12-05 19:43:08 +01:00
Pavle Goloskokovic
0543b8d5ef
Calling resetConfig after starting buffer sound
2017-12-05 19:41:07 +01:00
Pavle Goloskokovic
344aec2b86
Added resetConfig method where seek config, and later delay config, are reset
2017-12-05 19:40:25 +01:00
Pavle Goloskokovic
b2950775a1
Applying config right before calling start on buffer source
2017-12-05 19:36:59 +01:00
Pavle Goloskokovic
7bde818fa5
Override applyConfig method and moved rateUpdates resetting logic there
2017-12-05 19:35:26 +01:00
Pavle Goloskokovic
dc4bb51b93
Updated few members access modifiers from private to protected
2017-12-05 19:31:58 +01:00
Pavle Goloskokovic
00c2fd3189
Moved totalRate initialisation above setting config options since it is used in some of the config options' setters (detune, rate)
2017-12-05 19:28:08 +01:00
Pavle Goloskokovic
fd96a329de
Moved isPlaying and isPaused flags initialisation above setting config options since they are used in some of the config options' setters (detune, rate)
2017-12-05 19:24:17 +01:00
Pavle Goloskokovic
97441f3bc8
Adding initial rate update to help calculate seek
2017-12-05 19:21:23 +01:00
Pavle Goloskokovic
ad687016ad
Included config seek into calculation when playing sound
2017-12-05 19:19:19 +01:00
Pavle Goloskokovic
3176293f53
Resetting rateUpdates before playing sound source
2017-12-05 19:14:53 +01:00
Pavle Goloskokovic
fb9bc44685
Save rate updates only when sound is playing
2017-12-05 19:13:09 +01:00
Pavle Goloskokovic
7dd0a877ec
Save sound current time instead of context current time
2017-12-05 19:12:18 +01:00
Pavle Goloskokovic
54f5e6141d
Adding an item to rateUpdates every time setRate method is called
2017-12-05 19:11:30 +01:00
Pavle Goloskokovic
bc486daaa3
Adding rateUpdates field to WebAudioSound class to keep track of all rate changes
2017-12-05 19:09:34 +01:00
Pavle Goloskokovic
6e85e6a419
Adding seek property to WebAudioSound class
2017-12-05 19:07:40 +01:00
Pavle Goloskokovic
de1657de01
Updated comments with private and readonly descriptors
2017-12-04 22:09:41 +01:00
Pavle Goloskokovic
0f6ac299e0
Merge remote-tracking branch 'origin/master'
2017-12-04 22:05:43 +01:00
Pavle Goloskokovic
fe36e80f24
Removing detune range limitation
2017-12-04 22:05:29 +01:00
Michael Hadley
55492e8940
Typo fix
2017-12-03 15:31:05 -06:00
Richard Davey
5e69f0e51f
You can now optionally set a gameobject as being inactive and invisible when disabling a body
2017-12-03 17:12:43 +00:00
Richard Davey
50b1a67043
Added Group.countActive
2017-12-03 17:12:22 +00:00
Michael Hadley
f7cd3deb93
Newsletter addition: WeightedRandomize
2017-12-03 08:56:12 -06:00
Michael Hadley
d686cd7140
Fix: use globalAlpha since renderer.setAlpha doesn't work with ctx manipulation
2017-12-03 08:55:53 -06:00
Richard Davey
e53fa0e716
Added Body.Enable component
2017-12-03 11:06:21 +00:00
Richard Davey
7d5608740a
Global 'remove' call which is passed on to the world
2017-12-02 04:05:39 +00:00
Richard Davey
b2ca8e17dd
Fixed Composite removal
2017-12-02 04:05:27 +00:00
Richard Davey
dd3db88960
preDestroy now handled in GameObject.destroy
2017-12-02 04:05:13 +00:00
Richard Davey
44bb628381
The Pairs come out of objects
2017-12-02 04:04:55 +00:00
Richard Davey
4023880efd
Added World.remove
2017-12-02 04:04:30 +00:00
Richard Davey
23993bb318
Added setBoundsCollision method and World.remove to kill a body
2017-12-02 04:04:15 +00:00
Richard Davey
3aa609ddf6
Physics Groups will now call refresh automatically for you after a config creation
2017-12-02 04:03:57 +00:00
Richard Davey
11d89cdb1f
Added default value
2017-12-02 04:03:31 +00:00
Richard Davey
8a2ea673b6
Group.createMultipleCallback added
2017-12-02 04:03:22 +00:00
Richard Davey
011ebb5968
Destroy resorts children and sets invisible
2017-12-02 04:03:06 +00:00
Richard Davey
ed56fbce37
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-12-02 01:24:52 +00:00
Richard Davey
04844a77e0
Updated now that x/y is ellipse center
2017-12-02 01:24:50 +00:00
Richard Davey
55bfc9adb3
Ellipse x/y is now its center and the bounds properties adjust position, not dimension
2017-12-02 01:24:36 +00:00
Richard Davey
84c86e23f0
strokePoints has new autoClose argument which strokeEllipse takes advantage of
2017-12-02 01:24:18 +00:00
Michael Hadley
10dfa0a7da
Reverting last change - making it easier to access collision groups from Tileset
2017-12-01 18:57:27 -06:00
Michael Hadley
cff6c11ca0
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-12-01 18:09:00 -06:00
Michael Hadley
8adce2ed2e
Tidying: making it easier to access collision objects from a tile
2017-12-01 18:08:58 -06:00
Michael Hadley
806c9d3237
Stroke ellipse fixes
...
- Circumference points should calculate point based on top left of ellipse
- Graphics missing Ellipse class
- Ellipse stroke not "closed"
2017-12-01 18:05:39 -06:00
Felipe Alfonso
1c689639c1
Removed unnecessary check on setBlendMode
2017-12-01 18:56:44 -03:00
Felipe Alfonso
b1e49059ec
Fixed alpha blending issue with textured renderer
2017-12-01 18:55:27 -03:00
Michael Hadley
195ea19ea7
Extra tilemap method findTile (matches Array.prototype.find)
2017-12-01 13:46:27 -06:00
Michael Hadley
a8fdcbc56b
Small fix: use base tile size for tile <-> XY transforms. This only matters for maps with different size tiles.
2017-12-01 13:26:09 -06:00
Michael Hadley
37767ebde1
Tidy: fix v2 linting errors and move Tiled parser bits into modules
2017-12-01 13:26:09 -06:00
Michael Hadley
ed5cdf0bdb
Tidy up - remove old skipIndexZero property on layers
2017-12-01 13:26:09 -06:00
Michael Hadley
742ff1a439
Internal terminology change to make API clearer: tile.worldXY -> tile.pixelXY
2017-12-01 13:26:09 -06:00
Richard Davey
3a0c276810
preDestroy added and event fix.
2017-12-01 18:19:25 +00:00
Richard Davey
81275a6197
Fixed transform issue with Text padding.
2017-12-01 16:53:02 +00:00
Pavle Goloskokovic
66d216af19
Reading total rate value directly from totalRate property in setRate
2017-12-01 15:41:24 +01:00
Pavle Goloskokovic
a3dbb51d3e
Removed return value for setRate method as it is not needed because that value is now stored in totalRate property
2017-12-01 15:40:35 +01:00
Pavle Goloskokovic
411fdd48b2
Setting totalRate value in setRate method
2017-12-01 15:33:02 +01:00
Pavle Goloskokovic
fe9c9c0819
Added totalRate property to BaseSound class
2017-12-01 15:32:03 +01:00
Pavle Goloskokovic
4721d074e8
Merge remote-tracking branch 'origin/master'
2017-12-01 13:16:59 +01:00
Richard Davey
f2c05d2b0d
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-12-01 03:12:00 +00:00
Richard Davey
d0fb5a69f4
Allows for 'font' and 'fill' overrides
2017-12-01 03:11:57 +00:00
Richard Davey
b393aed2e3
Fixed setPadding and padding value assignment
2017-12-01 03:11:41 +00:00
Richard Davey
025c9dc131
Padding now passed in the style object and avoids double call to updateText
2017-12-01 03:11:23 +00:00
Michael Hadley
01f34e18b7
Recalculate faces: make this reset faces on non-colliding tiles
...
This handles edge cases where things like copy can make a tile become non-colliding w/o reseting faces
2017-11-30 17:19:19 -06:00
Pavle Goloskokovic
42b47d2674
Fixed few references
2017-11-30 22:56:54 +01:00
Pavle Goloskokovic
c1adc63ffd
Merge remote-tracking branch 'origin/master'
2017-11-30 22:16:03 +01:00
Pavle Goloskokovic
786c6913ac
Removing WebAudioSpriteSound class, audio sprite creation logic is generic and can be used in base sound manager class, no need for adding more classes and making class hierarchy more complex
2017-11-30 22:15:47 +01:00
Pavle Goloskokovic
9e90b9eec2
Moved logic for audio sprite creation to BaseSoundManager addAudioSprite method
2017-11-30 22:14:20 +01:00
Felipe Alfonso
ef942fb204
Premultiplied Alpha blending
2017-11-30 16:05:45 -03:00
Michael Hadley
0993af649a
Bug fix: extend from empty object
2017-11-30 12:26:07 -06:00
Pavle Goloskokovic
9a3d0a4140
Added hasOwnProperty check for traversing spritemap object
2017-11-30 18:56:38 +01:00
Pavle Goloskokovic
5c3a3ebef2
Improve readability with local variable
2017-11-30 18:56:12 +01:00
Pavle Goloskokovic
9a156ec898
Adding marker for each key in spritemap object
2017-11-30 18:55:21 +01:00
Pavle Goloskokovic
d65cf17a4d
Added spritemap property to WebAudioSpriteSound that holds reference to 'spritemap' object form json file generated by audiosprite tool.
2017-11-30 18:54:27 +01:00
Pavle Goloskokovic
39edc8a9ac
Defaulting config to empty object and calling super method in WebAudioSpriteSound constructor
2017-11-30 18:53:12 +01:00
Pavle Goloskokovic
6412a3c3c2
Added WebAudioSpriteSound class - a Web Audio implementation of audio sprite sound
2017-11-30 18:50:54 +01:00
Pavle Goloskokovic
0bce624170
Merge remote-tracking branch 'origin/master'
2017-11-30 18:18:24 +01:00
Pavle Goloskokovic
1e10ab2f1f
Added case for loading audioSprite files with generic file loader method
2017-11-30 18:18:13 +01:00
Richard Davey
2e7a336ef9
Handling new style settings for fonts and padding.
2017-11-30 17:17:29 +00:00
Richard Davey
5e975eda2c
font has been removed and replaced with fontFamily, fontSize and fontStyle.
...
fill has been replaced with color as it just makes more sense.
2017-11-30 17:17:28 +00:00
Richard Davey
4d71806bea
Text padding is passed to the Text.setPadding method to handle.
2017-11-30 17:17:27 +00:00
Richard Davey
7bd8bf2075
The testString can now be set in the Text config.
2017-11-30 17:17:27 +00:00
Pavle Goloskokovic
c1010bd446
Added support for passing in json object instead of url to json file directly to audioSprite loader method
2017-11-30 18:15:51 +01:00
Michael Hadley
b53f68c84a
Factor layer scale into tile culling
2017-11-30 11:15:35 -06:00
Pavle Goloskokovic
6145ff5869
Loading audioSprite only if audio is enabled and AudioFile instance is returned from AudioFile.create method
2017-11-30 18:12:08 +01:00
Pavle Goloskokovic
1ed35dfc17
Added audioSprite case for handling audio and json files after loading finishes
2017-11-30 18:09:11 +01:00
Pavle Goloskokovic
449ca11ffd
Linking audio and json files when loading audioSprite and setting their linkType to audioSprite
2017-11-30 18:07:27 +01:00
Pavle Goloskokovic
8dc987b7fc
Creating AudioFile in audio loader method and adding it if it's not null
...
Returning loader reference for call chaining
2017-11-30 18:03:16 +01:00
Pavle Goloskokovic
8de108ce68
Returning null of AudioFile instance from AudioFile create method
2017-11-30 18:01:28 +01:00
Pavle Goloskokovic
dc8ef8a148
Added audioSprite multifile loader
2017-11-30 17:59:08 +01:00
Pavle Goloskokovic
5e89c9b1c7
Merge remote-tracking branch 'origin/master'
2017-11-30 16:42:23 +01:00
Michael Hadley
85e75eafa8
Fix for coord transform between world <-> tile + expose tile -> world methods
2017-11-30 09:22:54 -06:00
Pavle Goloskokovic
9ec1fb4cd1
Removing touche events when unlocking only after promise returned from resume method gets resolved
2017-11-30 14:41:46 +01:00
Pavle Goloskokovic
5f21646e6c
Merge remote-tracking branch 'origin/master'
2017-11-30 14:39:33 +01:00
Pavle Goloskokovic
1b94d7eac3
Trying to unlock Web Audio on both touchstart and touchend events
2017-11-30 14:39:24 +01:00
Michael Hadley
bde77f7b95
Blank layers - pass along map's base tile size
2017-11-30 06:56:35 -06:00
Michael Hadley
76b74c677c
Tile culling: use tile's worldXY and w/h so maps with different tileset sizes work
2017-11-30 06:56:13 -06:00
Pavle Goloskokovic
26956d3172
Merge remote-tracking branch 'origin/master'
2017-11-30 13:37:41 +01:00
Pavle Goloskokovic
f692aad1b1
Replaced touchstart with touchend event when unlocking Web Audio
2017-11-30 13:37:31 +01:00
Michael Hadley
a3b8a25521
Allow tilemap to change base tile size for all tiles
2017-11-29 23:16:48 -06:00
Michael Hadley
1be6d7a681
Tilemap & Dynamic: new method for putting a 2D array of tiles at a location
2017-11-29 21:59:11 -06:00
Michael Hadley
e548b73e80
Proper support for multiple tile sizes in a tilemap
...
- Adds base tile size to Tile class. Tiled positions tiles based on the base size.
- Supports proper translation of Tiled's bottom left coord system to Phaser's top left coord for tiles that are bigger or smaller than the base tile size.
- Update static renderer to read position/size from tile
2017-11-29 20:06:52 -06:00
Michael Hadley
2ae4bfa85a
Jsdocs: StaticTilemapLayer & DynamicTilemapLayer
2017-11-29 19:23:42 -06:00
Michael Hadley
36a92d15e7
Add note about ImageCollection being a direct v2 port
2017-11-29 19:23:42 -06:00
Michael Hadley
59cdf89836
Jsdocs: Tilemap
2017-11-29 19:23:42 -06:00
Richard Davey
d1cc12693c
If a GameObject has a preDestroy
method then call it before running the standard destroy calls.
2017-11-30 01:20:22 +00:00
Richard Davey
3964c7a2ac
Added in support for RTL text in the Text Game Object.
2017-11-30 01:20:02 +00:00
Richard Davey
3c8a5b4132
Fixed issue where an array passed in the constructor wasn't properly displayed
...
fix #3094
2017-11-30 00:03:22 +00:00
Richard Davey
309cf610bb
Physics Manager now calls shutdown and destroy.
...
Matter World properly clears out the world and its Engine on shutdown. Also fixed incorrect localWorld.remove calls (fix #3110 )
2017-11-29 23:36:35 +00:00
Richard Davey
31d2262cb4
Fixed HitTest
2017-11-29 23:35:53 +00:00
Richard Davey
a45554d630
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-11-29 22:24:02 +00:00
Richard Davey
a86b68e361
Removed un-needed WorldToCamera, implemented GetWorldPoint across the board
2017-11-29 22:23:58 +00:00
Michael Hadley
d6f8812f49
Jsdoc: Tile
2017-11-29 15:37:23 -06:00
Michael Hadley
a76e270c78
Jsdoc fixup: Number -> Integer, array -> Type[]
2017-11-29 15:07:56 -06:00
Michael Hadley
191f621dad
Jsdocs: Tileset
2017-11-29 14:39:30 -06:00
Michael Hadley
5f3156e2b8
Jsdocs: Tilemap parsing
2017-11-29 14:02:45 -06:00
Michael Hadley
0ee08b76a8
Jsdocs: ParseToTilemap
2017-11-29 13:53:05 -06:00
Michael Hadley
382d8edfcc
Jsdocs: Tilemap Creator & Factor
2017-11-29 13:46:29 -06:00
Michael Hadley
f0e59b3d3d
Blank Layer: remove unnecessary setting of tile size
2017-11-29 13:23:01 -06:00
Michael Hadley
b8695342e1
Prefer UK spelling over US: indices -> indexes
2017-11-29 13:22:30 -06:00
Michael Hadley
80a16065e2
Update to allow multiple tileset sizes within one map
...
Tileset is source of truth for tile size, so this update makes sure that layers are sync'd with the tileset
2017-11-29 12:52:34 -06:00
Michael Hadley
184cfd1979
When creating a Tilemap layer, use Tiled layer offset if no xy specified
2017-11-29 11:59:25 -06:00
Michael Hadley
a7df7c2df9
Tidying up linting, notes and comments
2017-11-29 11:46:19 -06:00
Michael Hadley
f4a6888d86
Tilemap: add method for converting layer from dynamic to static
2017-11-29 11:36:36 -06:00
Michael Hadley
0b4a08730c
Adding debug rendering method to tilemap and layers
2017-11-29 09:05:53 -06:00
Michael Hadley
60f20aa05b
setTileLocationCallback
2017-11-29 08:20:24 -06:00
Michael Hadley
da79734b22
SetTileIndexCallback
2017-11-29 07:53:04 -06:00
Michael Hadley
b4d89fb554
createFromObjects: return an array of sprites
2017-11-29 07:35:26 -06:00
Michael Hadley
a0b4362979
createFromObjects: allow sprite to have any origin while still matching Tiled
2017-11-29 07:25:04 -06:00
Michael Hadley
ee5190660c
Tilemap: upgraded version of createFromObjects from v2
2017-11-28 22:40:48 -06:00
Michael Hadley
e5a8600686
BuildGameObject bug: origin was being set to position xy
2017-11-28 21:57:52 -06:00
Michael Hadley
68634a0deb
Tilemap & layer methods: FilterTiles & CreateFromTiles
2017-11-28 20:49:24 -06:00
Richard Davey
3129950d34
Updated call
2017-11-29 02:25:14 +00:00
Felipe Alfonso
3b296162cf
Camera input transform update
2017-11-28 19:18:05 -03:00
Pavle Goloskokovic
e9a71beba7
Merge remote-tracking branch 'origin/master'
2017-11-28 16:34:48 +01:00
Richard Davey
c58b295fcc
Added positionToCamera method (but still needs fixing)
2017-11-28 11:16:35 +00:00
Richard Davey
e194b95654
PointerConstraint now takes the scene camera it should use as a config option.
2017-11-28 11:16:23 +00:00
Richard Davey
d9a9c7a5a1
esline tidy-up.
2017-11-28 11:15:45 +00:00
Richard Davey
4969bf37e6
The local input manager has a reference to the active pointer.
2017-11-28 11:15:35 +00:00
Richard Davey
f9cda636c5
Added Camera.screenToCamera and setAngle methods.
2017-11-28 11:15:22 +00:00
Pavle Goloskokovic
6f7f5f6144
Merge remote-tracking branch 'origin/master'
2017-11-27 18:13:26 +01:00
Richard Davey
1380af61a1
Added render visible flag.
2017-11-27 17:01:27 +00:00
Pavle Goloskokovic
35e25ab633
Merge remote-tracking branch 'origin/master'
2017-11-27 17:38:51 +01:00
Pavle Goloskokovic
65c30b9f7a
Removed detune property as it is now defined in BaseSoundManager class
2017-11-27 17:38:43 +01:00
Pavle Goloskokovic
e4cebbf29c
Removed rate property as it is now defined in BaseSoundManager class
2017-11-27 17:38:28 +01:00
Pavle Goloskokovic
3c2670a2f9
Removed _detune field as it is now set in BaseSoundManager class
2017-11-27 17:37:41 +01:00
Pavle Goloskokovic
c84a00e248
Removed _rate field as it is now set in BaseSoundManager class
2017-11-27 17:37:11 +01:00
Pavle Goloskokovic
28ae0811e6
Defining detune property in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:35:35 +01:00
Pavle Goloskokovic
1c1e75ac85
Defining rate property in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:35:09 +01:00
Pavle Goloskokovic
27ad50d276
Setting _detune field in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:34:27 +01:00
Pavle Goloskokovic
92ac9d41c5
Setting _rate field in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:33:37 +01:00
Pavle Goloskokovic
cf46145d7c
Calling super method in setRate method of WebAudioSound class, setting returned value to source playback rate audio param and returning the same value to match method signature
2017-11-27 17:32:16 +01:00
Pavle Goloskokovic
f389176362
Added setRate method to BaseSound class that contains logic for applying rate and detune settings to sound so it can be reused in both Web Audio and HTML5 Audio implementations
2017-11-27 17:30:55 +01:00
Richard Davey
6da5409688
Added in all of the Composites helpers.
2017-11-27 16:29:43 +00:00