Richard Davey
|
bd367f60fa
|
Event fix.
|
2017-02-22 00:00:26 +00:00 |
|
Richard Davey
|
226e0b216d
|
Added KeyCombo.progress.
|
2017-02-21 23:51:18 +00:00 |
|
Richard Davey
|
fa69035e4f
|
Finished off Key Combo support. All config options now working correctly.
|
2017-02-21 23:01:05 +00:00 |
|
Richard Davey
|
101be294e0
|
Adding support for Key Combos.
|
2017-02-21 20:58:17 +00:00 |
|
Felipe Alfonso
|
365b9ec3f4
|
Camera effect rendering for canvas
|
2017-02-21 17:15:44 -03:00 |
|
Felipe Alfonso
|
d309be3b2e
|
Canvas rendering working with the new system.
|
2017-02-21 17:05:18 -03:00 |
|
Felipe Alfonso
|
1a0f4119c6
|
Cameras working with BlitterBatch
|
2017-02-21 16:21:03 -03:00 |
|
Richard Davey
|
fbb591fd94
|
Tided up the Key handler.
|
2017-02-21 16:52:40 +00:00 |
|
Richard Davey
|
8fd0a7a531
|
Finished off the Keyboard Manager, tided up the classes and removed un-needed functions.
|
2017-02-21 16:05:36 +00:00 |
|
Richard Davey
|
9579263333
|
New Input Manager and Keyboard handler in and working.
|
2017-02-21 01:04:37 +00:00 |
|
Felipe Alfonso
|
efdc4898f3
|
Removed global scene graph. New system works with camera system
|
2017-02-20 21:38:22 -03:00 |
|
Felipe Alfonso
|
08da842e4b
|
Translation only hasPoint check
|
2017-02-20 12:39:16 -03:00 |
|
Richard Davey
|
d83e65f65c
|
Merge pull request #2989 from leereilly/pew-pew-pew
Remove lazer from ToC
|
2017-02-19 16:05:11 +00:00 |
|
Lee Reilly
|
19231a9148
|
Remove lazer from TOC
|
2017-02-17 22:13:33 -08:00 |
|
Richard Davey
|
2b8426a199
|
Fixed data passing.
|
2017-02-17 02:07:56 +00:00 |
|
Richard Davey
|
1e17678648
|
Refactoring Game Loop to include MasterClock and State data packages.
|
2017-02-17 01:43:55 +00:00 |
|
photonstorm
|
bea71e7879
|
Added data payload to State Manager.
|
2017-02-16 17:18:50 +00:00 |
|
Felipe Alfonso
|
44acf9ebfc
|
hasPoint
|
2017-02-14 17:01:38 -03:00 |
|
Richard Davey
|
ec4799c8b9
|
Blitter Bobs can now have alpha and visible of their own.
Blitter now filters children down to a render list if dirty.
CanvasRenderer resets alpha in postRender.
|
2017-02-13 23:57:32 +00:00 |
|
Richard Davey
|
d480263fa9
|
BlitterBatch will now flush if you try to add too many Bobs (avoids index error).
|
2017-02-13 21:50:41 +00:00 |
|
Felipe Alfonso
|
36d627d165
|
Cleanup WebGLRenderer, batches and transform
|
2017-02-13 12:27:32 -03:00 |
|
Richard Davey
|
a9f674bc92
|
Added preserveDrawingBuffer config
|
2017-02-13 12:08:30 +00:00 |
|
Richard Davey
|
2a320e171c
|
Small tidy-up.
|
2017-02-13 12:06:09 +00:00 |
|
Richard Davey
|
69bd717a5c
|
Removed old Transform.
Changed copyblock.
|
2017-02-13 12:01:19 +00:00 |
|
Richard Davey
|
725d15685a
|
Tidying up.
|
2017-02-13 11:52:01 +00:00 |
|
Richard Davey
|
e73cf7a7d3
|
Tidying up.
|
2017-02-12 13:21:27 +00:00 |
|
Richard Davey
|
0975752463
|
Added new CameraManager and tided up all the related functions.
|
2017-02-12 13:19:55 +00:00 |
|
Richard Davey
|
b3db404bb1
|
BG Color added to webgl renderer.
|
2017-02-11 20:25:12 +00:00 |
|
Richard Davey
|
2edfa51ccd
|
Fixed Color error. Values now working :)
|
2017-02-11 15:05:42 +00:00 |
|
Richard Davey
|
2f2d8d694f
|
Final few Color functions. Game Config now uses Color object for Background Color.
|
2017-02-11 08:18:22 +00:00 |
|
Felipe Alfonso
|
e4f72c99c8
|
Adding camera reference and removing camera reference
|
2017-02-10 10:49:18 -03:00 |
|
Richard Davey
|
3e3b327bda
|
Added Simplex Noise functions.
|
2017-02-10 01:28:55 +00:00 |
|
Felipe Alfonso
|
34713ab16b
|
Camera effects
|
2017-02-09 21:48:32 -03:00 |
|
Richard Davey
|
58ece7299a
|
Added in all of the final Color functions.
Added in all of the blend mode functions.
|
2017-02-09 22:39:46 +00:00 |
|
Richard Davey
|
90bd8a7991
|
New Graphics.Color functions (in preparation for doing State background color management)
|
2017-02-09 14:48:25 +00:00 |
|
Felipe Alfonso
|
24b382ece0
|
Rotation and zooming for camera
|
2017-02-08 14:27:12 -03:00 |
|
Felipe Alfonso
|
6f19416129
|
camera scrolling
|
2017-02-08 12:52:51 -03:00 |
|
Richard Davey
|
2c37dc3fda
|
StateManager moved to GlobalStateManager and a new State level proxy introduced.
You can now start, stop and swap states on the fly.
State.visible now also skips the renderer.
|
2017-02-08 01:09:12 +00:00 |
|
Felipe Alfonso
|
00185d6193
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-02-07 21:08:20 -03:00 |
|
Felipe Alfonso
|
3e3eb60801
|
Multiple camera clipping
|
2017-02-07 21:08:09 -03:00 |
|
Richard Davey
|
a877cdaa02
|
Fixed State.renderToTexture setting.
|
2017-02-07 22:00:55 +00:00 |
|
Richard Davey
|
b0e2018c73
|
Fixed issue with scope of the GameObjectFactory in multi-state games.
|
2017-02-07 21:49:25 +00:00 |
|
Richard Davey
|
7cef0e49fd
|
Working through context issues.
|
2017-02-07 20:47:41 +00:00 |
|
Richard Davey
|
00ac45137d
|
Trying to fix State order.
|
2017-02-07 19:53:21 +00:00 |
|
Felipe Alfonso
|
e0f0b3541b
|
Canvas camera scissor
|
2017-02-07 16:30:50 -03:00 |
|
Richard Davey
|
2510bee27c
|
Updating the StateManager so it supports renderToTexture and advanced State configs.
|
2017-02-07 18:55:37 +00:00 |
|
Richard Davey
|
8a1dc20211
|
Swap to using the currentContext.
|
2017-02-07 18:44:35 +00:00 |
|
Richard Davey
|
c2025b3e24
|
ESLint fix.
|
2017-02-07 18:44:35 +00:00 |
|
Richard Davey
|
b0623b91b9
|
Added clearBeforeRender.
|
2017-02-07 18:44:35 +00:00 |
|
Richard Davey
|
41f0b51b08
|
Don't tidy an empty set of bindings.
|
2017-02-07 18:44:35 +00:00 |
|