Richard Davey
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63b2b55cf8
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Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
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2017-02-23 03:10:48 +00:00 |
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Felipe Alfonso
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4deb7ea81c
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Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
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2017-02-22 13:44:14 -03:00 |
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Felipe Alfonso
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1a0f4119c6
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Cameras working with BlitterBatch
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2017-02-21 16:21:03 -03:00 |
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Felipe Alfonso
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efdc4898f3
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Removed global scene graph. New system works with camera system
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2017-02-20 21:38:22 -03:00 |
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Felipe Alfonso
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f488722212
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Removed unnecessary localMatrix on transform
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2017-01-31 21:35:53 -03:00 |
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Felipe Alfonso
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758369593f
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Inlined spriteBatch.add
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2017-01-31 18:40:29 -03:00 |
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photonstorm
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69a9e59f8f
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Testing performance.
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2017-01-31 17:04:31 +00:00 |
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Felipe Alfonso
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d1928a1254
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SpriteBatch32 renderer using new transform
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2017-01-31 13:27:07 -03:00 |
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Felipe Alfonso
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7decd4afcb
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Blend Mode added to WebGLRenderer
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2017-01-23 18:42:47 -03:00 |
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Felipe Alfonso
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bf9022bbe0
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Anchoring support on SpriteBatch
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2017-01-23 16:35:14 -03:00 |
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Felipe Alfonso
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741415877e
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Per vertex color added to SpriteBatch
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2017-01-23 11:58:58 -03:00 |
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Felipe Alfonso
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ba4b4b9892
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Update SpriteBatch to work properly with Transform
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2017-01-20 14:58:41 -03:00 |
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Richard Davey
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4ac4d406b2
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Hooked up SpriteBatch.
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2017-01-19 23:20:36 +00:00 |
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Richard Davey
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9235d6fe58
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Lots of Canvas Renderer fixes.
Merged CONST with Phaser export.
Fixed GetObjectValue check.
Added drawImage data to Frame.
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2017-01-16 22:44:02 +00:00 |
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Richard Davey
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82d1ceeba4
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Adding in WebGL Renderer.
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2016-12-07 02:28:22 +00:00 |
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