photonstorm
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9490041c79
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ArcadePhysics.separate doesn't pass over to seperateX/Y if overlapOnly is true (fix #604)
ArcadePhysics.collideSpriteVsSprite checks if both objects have bodies before processing.
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2014-03-19 02:05:29 +00:00 |
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photonstorm
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b9ac0d565e
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Fixed Tile callback check in Arcade Physics (fix #562)
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2014-03-16 00:53:50 +00:00 |
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photonstorm
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0e29bd4300
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Tile Collision Callbacks working properly. CSV / Blank map examples added. Multiple tilesets per map working again. That's it folks!
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2014-03-14 04:21:56 +00:00 |
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photonstorm
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017a017b96
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TilemapLayer.getRayCastTiles will let you get all tiles that hit the given line for further processing.
Fixed Tilemap collision. Added new TILE_BIAS const to aid with fast/small sprites.
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2014-03-14 02:33:58 +00:00 |
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photonstorm
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ec0b22268d
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Added Body.tilePadding to help with small/fast moving bodies vs. tile collision.
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2014-03-13 23:15:32 +00:00 |
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photonstorm
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5297497632
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Tilemap collision finally getting closer.
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2014-03-13 22:49:08 +00:00 |
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photonstorm
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e955145707
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Added p2 kill and reset test + nearing completion on tilemap collision.
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2014-03-13 21:14:18 +00:00 |
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photonstorm
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c8e63582a4
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Lots of small tweaks to pass jshint.
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2014-03-13 16:49:52 +00:00 |
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photonstorm
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e9ae465272
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Sorted out Body gravity settings and updated the example.
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2014-03-11 16:26:03 +00:00 |
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photonstorm
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384451bef7
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Particles back in and working again. Also updated most of the examples and put Body.gravity back in as well.
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2014-03-11 02:49:55 +00:00 |
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photonstorm
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a6467f9b60
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Fixed Arcade, Ninja and P2 enable methods. Modified core Physics enable. Added world enable test.
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2014-03-11 01:11:08 +00:00 |
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photonstorm
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9f997daa46
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Lots of examples fixes and put Group.sort back in.
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2014-03-10 14:33:18 +00:00 |
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photonstorm
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8fff38618d
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Tidied up the Examples, fixed Arcade Physics Body, added Body enable support to Group and fixed QuadTree.
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2014-03-10 03:06:28 +00:00 |
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photonstorm
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4db1fc0079
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Restored Phaser.QuadTree - should get all remaining Arcade Physics examples working again.
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2014-03-07 15:14:53 +00:00 |
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photonstorm
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3e93f24583
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New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
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2014-03-06 06:29:19 +00:00 |
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photonstorm
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2bab4fd2fb
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Testing lines.
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2014-03-05 04:40:37 +00:00 |
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photonstorm
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12a2a2ec16
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Testing map collision
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2014-03-05 03:18:24 +00:00 |
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photonstorm
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22b1ce9b9d
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Added Phasers new Physics Manager and restored the pre-1.1.4 ArcadePhysics system. The new manager can handle multiple physics systems running in parallel, which could be extremely useful for lots of games.
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2014-03-05 02:36:08 +00:00 |
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