Commit graph

111 commits

Author SHA1 Message Date
Richard Davey
90096a6b64 Added mention about tint to the docs. Fix #5327 2020-09-29 09:31:09 +01:00
Richard Davey
3579d39fa2 The Camera.preRender method no longer receives or uses the resolution parameter. 2020-09-12 11:51:59 +01:00
Richard Davey
2d3edc9512 Use the new Pipeline Manager methods 2020-09-09 13:05:18 +01:00
Richard Davey
74bd872704 Updated version numbers 2020-04-27 14:00:47 +01:00
Richard Davey
756072b058
Merge pull request #4159 from jan1za/master
Added RotateTo Effect to Camera
2020-04-27 13:57:47 +01:00
Jason Kwok
293f6e77f5 Fixed this return types for Phaser.Cameras.Scene2D.Camera 2020-01-30 23:05:56 +08:00
Richard Davey
91dbd42d44 Camera.renderToGame is a new property used in conjunction with renderToTexture. It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time. 2020-01-27 23:35:39 +00:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
J.C
ddae8f97fc
fix intensity type 2019-08-01 16:15:52 +08:00
samme
0530fb2b56 Abort clearRenderToTexture() for missing renderer 2019-06-29 13:39:42 -07:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
a6341a97a8 Fixed Types references 2019-05-09 15:32:53 +01:00
Richard Davey
40b325accf A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position 2019-05-02 10:51:46 +01:00
Richard Davey
61011d3ae9 Camera.clearRenderToTexture will check to see if the Scene is available before proceeding, avoiding potential errors when a Camera is destroyed multiple times during a Scene shutdown. 2019-04-24 11:46:31 +01:00
Richard Davey
f4a68404fc lint fix 2019-04-08 11:01:21 +01:00
Richard Davey
ddd1cec3da
Merge pull request #4326 from snowbillr/patch-1
2d Camera startFollow should respect useBounds
2019-04-08 10:57:59 +01:00
Bill Reed
1293e427dd
Use correct values in clamp calls. 2019-04-05 16:50:51 -04:00
Jason Nicholls
b3f847d09b Merge remote-tracking branch 'upstream/master' 2019-03-10 13:47:29 +02:00
Bill Reed
22f14ed6dc
fix bug where scrollX and scrollY wouldn't be set 2019-03-09 13:34:07 -05:00
Richard Davey
31b14156de Fixed event name 2019-02-13 16:55:52 +00:00
Richard Davey
4f6f6ee72f Lots of jsdoc and type fixes 2019-01-31 12:19:01 +00:00
Bill Reed
0c12d836a2
2d Camera startFollow should respect useBounds
It was possible for the 2d camera's `startFollow` method to set the `scrollX` and `scrollY` values out of the camera's bounds, even when `useBounds` was set to true.

This PR ensures that `useBounds` is respected by the `startFollow` method when setting the `scrollX` and `scrollY` values. 

Question - should this check also happen when setting the `midpoint` with the `fx` and `fy` values?
2019-01-27 16:01:34 -05:00
Richard Davey
5ef7d18ead Merged itrs to single call 2019-01-22 14:46:17 +00:00
Richard Davey
36d86abd48 Added Camera Fade and Game Object Destroy events. 2019-01-18 14:21:45 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
99b5cf90dc Cameras now factor in the resolution to their transforms 2019-01-10 13:41:07 +00:00
iam13islucky
c98f7b7363
Typo - Zoom.js Pan.js Camera.js docs refer to wrong effects 2019-01-06 14:04:38 -07:00
Jason
ada7fbc990 Added RotateTo Effect to Camera 2018-11-11 18:33:30 +02:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
4c6b2cc183 Fixed destroy order 2018-09-14 18:03:51 +01:00
Richard Davey
5ec26fa62d Cameras now emit prerender and postrender events if they are set to render to textures. 2018-09-14 15:53:06 +01:00
Richard Davey
b9318826eb Added jsdocs, setPipeline and clearRenderToTexture methods 2018-09-14 14:03:37 +01:00
Richard Davey
cb1c6f614d Preparing for 3.12 release 2018-09-04 15:42:10 +01:00
Richard Davey
0b95ed0478 Fixed scissors when using a small cam with render texture 2018-08-31 16:25:04 +01:00
Richard Davey
eaeab041ee Added render to texture docs 2018-08-23 18:10:55 +01:00
Richard Davey
66afe973af Trying mixins 2018-08-08 01:33:55 +01:00
Richard Davey
3a4bfa679b Added experimental Camera to Render Texture 2018-08-07 16:27:21 +01:00
Richard Davey
9675c269e6 Split Camera up into BaseCamera, which Camera now extends. 2018-08-04 13:05:41 +01:00
Richard Davey
4bdecf488b jsdocs tweaks 2018-07-26 23:41:52 +01:00
Richard Davey
1a62a3563e Added refs to config and Scene Manager and new customViewport bool 2018-07-26 23:04:53 +01:00
Richard Davey
25e4993e6f Added x and y getters and new scaled viewport values 2018-07-18 14:32:47 +01:00
Richard Davey
16d597c983 Fixed jsdoc references 2018-07-17 11:43:09 +01:00
Richard Davey
646861425f Added Camera.worldView property and adjusted it to the correct values each frame. 2018-07-12 15:08:29 +01:00
Richard Davey
072cc0e21b Added dirty Camera support and updated internal properties to set the flag 2018-07-12 01:13:34 +01:00
Richard Davey
7a23378015 Unified use of roundPixels, antialias and pixelArt modes 2018-06-27 15:15:00 +01:00
Richard Davey
a6ab61dd99 Fixed id use 2018-06-27 13:16:11 +01:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Richard Davey
237368161b Added Camera.setAlpha method 2018-06-25 16:31:54 +01:00
Richard Davey
51468fdefc Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-25 16:25:42 +01:00
Richard Davey
6dff47b71d Added Camera.alpha property 2018-06-25 16:11:09 +01:00