Richard Davey
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8ea2bffb9c
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Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139
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2018-11-07 16:01:21 +00:00 |
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Richard Davey
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601c7696c3
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Game Objects have a new property called state .
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2018-11-07 15:11:59 +00:00 |
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Richard Davey
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e34d759928
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Removed sortGameObjects and getTopGameObject methods
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2018-11-01 12:12:06 +00:00 |
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Richard Davey
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d912189b91
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Added the Extern Game Object
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2018-10-29 23:07:30 +00:00 |
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Richard Davey
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789713b4b1
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Updated the clear and rebind pipeline methods
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2018-10-29 23:07:10 +00:00 |
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Richard Davey
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32a22140a6
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Use the predefined variable
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2018-10-29 23:06:51 +00:00 |
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Richard Davey
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f95f611c1f
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Added CounterClockwise helper function
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2018-10-26 19:38:51 +01:00 |
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Richard Davey
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d740ca2302
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Use QR decomposition or it all goes wrong!
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2018-10-26 19:38:30 +01:00 |
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Richard Davey
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8e04ce5b14
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Typos
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2018-10-26 19:38:13 +01:00 |
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Richard Davey
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6634a439af
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:)
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2018-10-26 19:38:08 +01:00 |
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Richard Davey
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12bcdbf672
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Docs fix
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2018-10-25 16:26:34 +01:00 |
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Richard Davey
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bed1141d9a
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Added clearPipeline and rebindPipeline and force argument.
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2018-10-25 14:13:40 +01:00 |
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Richard Davey
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7441ff90ae
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The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData object instead, like the WebGL renderer does.
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2018-10-25 14:11:23 +01:00 |
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Richard Davey
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4c73be9dbd
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The data object being sent to the Dynamic Bitmap Text callback now has a new property parent , which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth)
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2018-10-25 14:10:12 +01:00 |
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Richard Davey
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6b34ef0e4f
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Added translateXYZ and scaleXYZ
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2018-10-24 23:46:27 +01:00 |
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Richard Davey
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d3b573a615
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MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it.
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2018-10-24 14:08:49 +01:00 |
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Richard Davey
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217e273896
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Added context save to stop fillRect bug (issue #4056)
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2018-10-24 12:39:48 +01:00 |
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Richard Davey
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0050f4686f
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Removed Spine Plugin from experimental flag
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2018-10-23 13:30:01 +01:00 |
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Richard Davey
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e6d7a8e68c
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PluginFile will now install the plugin into the _current_ Scene as long as the start or mapping arguments are provided.
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2018-10-23 13:29:44 +01:00 |
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Richard Davey
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5da77075f4
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PluginManager.install returns null if the plugin failed to install in all cases.
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2018-10-23 13:28:56 +01:00 |
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Richard Davey
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7e206cf554
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UnityAtlas now sets the correct file type key if using a config file object.
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2018-10-23 13:28:20 +01:00 |
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Richard Davey
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b73d0dd80c
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Added jsdocs
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2018-10-22 13:47:46 +01:00 |
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Richard Davey
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956a0913b8
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Added new jsdocs
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2018-10-22 12:12:31 +01:00 |
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Richard Davey
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d13984f460
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Added jsdocs
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2018-10-19 18:32:10 +01:00 |
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Richard Davey
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0b3d54a198
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Added jsdocs
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2018-10-19 18:29:36 +01:00 |
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Richard Davey
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104eeabbf6
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Removed verticalAdjust property as it never worked and isn't needed now
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2018-10-19 18:29:28 +01:00 |
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Richard Davey
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a083318e02
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Added lots of missing jsdocs
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2018-10-19 17:45:05 +01:00 |
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Richard Davey
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07bb619c5e
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Added jsdocs
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2018-10-19 16:14:51 +01:00 |
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Richard Davey
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eea1b34549
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Added jsdocs
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2018-10-19 15:53:04 +01:00 |
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Richard Davey
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60dc63fe9f
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Added jsdocs
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2018-10-19 15:33:43 +01:00 |
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Richard Davey
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809e3f4bbc
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Added jsdocs
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2018-10-19 15:02:27 +01:00 |
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Richard Davey
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9e6298ba0f
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Array.Matrix.ReverseColumns was actually reversing the rows, but now reverses the columns.
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2018-10-19 15:02:21 +01:00 |
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Richard Davey
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874d7350cd
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Array.Matrix.ReverseRows was actually reversing the columns, but now reverses the rows.
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2018-10-19 15:02:08 +01:00 |
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Richard Davey
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a73249563e
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Fixed formatting
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2018-10-19 13:51:32 +01:00 |
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Richard Davey
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f10f557476
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-10-19 13:50:49 +01:00 |
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Richard Davey
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0eafcc0d57
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Merge pull request #4119 from nkholski/master
Pick up animation data from Tiled 1.2+
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2018-10-19 13:49:10 +01:00 |
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Richard Davey
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8a974915d8
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Merge pull request #4093 from Cirras/patch-1
Fix Camera culling bugs (Issue #4092)
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2018-10-19 13:45:36 +01:00 |
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Richard Davey
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772159d8f0
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Merge pull request #4118 from pierpo/patch-1
Fix issue with null config in Arcade PhysicsGroup constructor
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2018-10-19 13:43:18 +01:00 |
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Richard Davey
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e9b22500c0
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Merge pull request #4097 from Cirras/atlas-to-spritesheet-trimming
Improved trim handling for Spritesheets created from trimmed Texture Atlas Frames
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2018-10-19 13:38:24 +01:00 |
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Richard Davey
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8a58ceeded
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Merge pull request #4113 from Siyalatas/culling-fix
Simple fix for a reference error when culling tilemaps
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2018-10-19 13:36:31 +01:00 |
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Richard Davey
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c14fb4b764
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Updated formatting.
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2018-10-19 13:35:30 +01:00 |
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Richard Davey
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38743135eb
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Merge pull request #4101 from DotTheGreat/TextStyle_setStyle-fix
Text style setStyle/setFont fix
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2018-10-19 13:31:15 +01:00 |
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Richard Davey
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f26c869c61
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Merge pull request #4069 from samme/feature/drawDebug
Use defaultStrokeWidth in Arcade.Body#drawDebug()
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2018-10-19 13:27:45 +01:00 |
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Richard Davey
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37876f93ab
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Merge pull request #4124 from wmateam/hotfix/forgotten-keycode
Add forgotten keycode and letters
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2018-10-19 13:18:28 +01:00 |
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Richard Davey
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8bbe96d610
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Merge pull request #4111 from darkwebdev/patch-1
Fix Phaser.GameObjects.Shape#setStrokeStyle JSDoc
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2018-10-19 13:17:43 +01:00 |
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Richard Davey
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16d297746d
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Merge pull request #4122 from samvieten/patch-2
JSDocs wrong Boolean on checkCollision description
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2018-10-19 13:16:18 +01:00 |
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Richard Davey
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c9a4a240f8
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The Rectangle Shape object wouldn't render if it didn't have a stroke, or any other objects on the display list
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2018-10-19 13:08:05 +01:00 |
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Richard Davey
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b52c63fe10
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-10-19 12:32:48 +01:00 |
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Richard Davey
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4c4421c47f
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Docjam merge
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2018-10-19 12:32:43 +01:00 |
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Mohammad Javad Afkari
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4b5d8d0878
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+ add forgotten keyCode (firefox in windows)
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2018-10-19 11:42:57 +03:30 |
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