photonstorm
a6d77d00a0
World gravity restored.
2014-02-23 11:42:24 +00:00
photonstorm
3ac8fba9e8
Body.x/y didn't use pxpi. Also fixed out of bounds example.
2014-02-21 16:35:37 +00:00
photonstorm
7ee0c20bb3
Added Debug.renderSpriteBounds() back and wrapped Body.velocity and force in px2p calls.
2014-02-21 15:34:15 +00:00
photonstorm
91c0299d4c
Fixed issues with the contacts and world bounds. New labs demo created.
2014-02-20 04:21:14 +00:00
photonstorm
1762983bc0
Fixed loadPolygon reference. Need to test decomp data next.
2014-02-19 17:09:01 +00:00
photonstorm
aac31bdaa4
debug#renderShapeConvex fixed, fix in p2 physics body creation #446
2014-02-19 15:43:05 +00:00
photonstorm
1d3616f52c
Do not invert (physics) shape size data for circle, rectangle, capsuel & line #445
2014-02-19 15:21:03 +00:00
photonstorm
5f79bb4330
Fix typos of method names in Button.js for doc #444
2014-02-19 15:01:59 +00:00
photonstorm
7394403bb6
Fresh build. Updated docs and re-built phaser.js.
2014-02-19 05:28:19 +00:00
photonstorm
d9080052c3
Disabled World bounds by default.
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Body.collides now takes a group level callback.
Added Body.createBodyCallback and Body.createGroupCallback.
2014-02-19 05:22:37 +00:00
photonstorm
f6807e23c6
Fixed Body.removeFromWorld
2014-02-19 04:05:12 +00:00
photonstorm
08e5f18257
Fixed some doc typos.
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You can now pass a physicsConfig object with the game constructor that is given to p2.World, allowing you to set the broadphase, etc.
2014-02-19 03:51:48 +00:00
photonstorm
14646e811c
QuadTree deprecated and moved to plugins. Body.collideWorldBounds added back and working. CollisionGroups pretty much finished.
2014-02-19 02:12:27 +00:00
photonstorm
5968dd053b
CollisionGroup and collision masks working. Need to refine a little, but all the essentials are there.
2014-02-19 01:51:14 +00:00
photonstorm
7a8c96db37
Working gravity + contacts + platformer demo :)
2014-02-18 17:25:54 +00:00
photonstorm
1e29e28333
Added ContactMaterials and lots of new World help functions for assigning and creating them.
2014-02-18 16:37:53 +00:00
photonstorm
15be3f86f3
Added ContactMaterial support.
2014-02-18 15:28:42 +00:00
photonstorm
3d0b5bde75
Updated World vastly. No longer extends p2.World due to a few vars we can't alias cleanly, adds in lots of new helper methods.
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Ready for Materials and Constraints.
InversePointProxy is for aliasing a p2 typed array when the values need reversing before applying (gravity for example).
2014-02-18 15:16:26 +00:00
photonstorm
335684ac57
Removed width/height parameters from addParticle, not needed.
2014-02-18 12:32:26 +00:00
photonstorm
63145d7735
New labs demo. Added moveForward and moveBackward to Body.
2014-02-18 04:49:03 +00:00
photonstorm
5d5c64d22f
Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
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After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
photonstorm
cad14848e8
Removed input handler from Graphics as it's just meant to be used as a texture really, if you need input events you can apply Graphics to a Sprite.
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You can now create a Physics Body directly via game.physics.createBody(), and Body has been updated so it's no longer always bound to a Sprite.
Debug.renderPhysicsBody now works with Rectangles, Lines and multiple Convex shapes.
Starting to get the Tiled polyline parsing working nicely. Not too far off a complete tilemap collision.
2014-02-17 17:54:10 +00:00
photonstorm
78bf874888
Fresh build. Added pre/post update hooks to Graphics.
2014-02-17 11:27:31 +00:00
photonstorm
9837984a4d
Working Springs demo.
2014-02-15 02:56:24 +00:00
photonstorm
e5812710cc
Added Spring class. Fixed reason why World wasn't pre and post updating (Stage didn't have an exists property).
2014-02-15 02:19:37 +00:00
photonstorm
e5e643b103
fixedToCamera now works across all display objects. When enabled it will fix at its current x/y coordinate, but can be changed via cameraOffset.
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fixedToCamrea now works for Groups as well :) You can fix a Group to the camera and it will influence its children.
Also fixed the issue with World.preUpdate/postUpdate not being called and various small documentation issues.
2014-02-15 01:27:42 +00:00
photonstorm
e5a4620b87
Loader.physics now lets you load Lime + Corona JSON Physics data, which can be used with Body.loadPolygon and Body.loadData.
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Cache.addPhysicsData and Cache.getPhysicsData allow you to store parsed JSON physics data in the cache, for sharing between Bodies.
2014-02-14 23:51:49 +00:00
photonstorm
1097a699c3
Fixed anchor issue with Sprite.body.
2014-02-14 18:06:00 +00:00
photonstorm
291f8ef14c
Fixed issue with physics world not being centered if you resized it.
2014-02-14 17:52:59 +00:00
photonstorm
bdb8908fee
Groups now update their children across preUpdate, update and postUpdate.
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Sprite.exists = false removes Body from world.
2014-02-13 12:26:39 +00:00
photonstorm
312ec462bc
Sprite.exists now toggles the Body as well. Sprite.exists = false will remove an active Body from the World.
2014-02-13 09:55:46 +00:00
photonstorm
f6113ac6c4
Physics World events added.
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Group has new 'addToWorld' parameter, which fulfills the same function as the old useStage.
Stage now extends PIXI.Stage rather than owns one.
2014-02-12 19:45:09 +00:00
photonstorm
424d1126bc
Fixed updateTransform and added Body shape methods.
2014-02-12 14:50:32 +00:00
photonstorm
c6cc2c9d71
Updated p2.js to latest build. Checked tests. Added Debug draw (needs rotation support).
2014-02-12 05:34:31 +00:00
photonstorm
2c100754bb
Body.setPolygon converted and working, along with some other p2 Body methods hoisted up.
2014-02-12 03:22:49 +00:00
photonstorm
5b64b01068
New 'thrust' demo. Added Body.moveLeft, moveRight, moveUp, moveDown, rotateLeft, rotateRight and thrust methods. Also hooked up force and created an asteroids style example.
2014-02-11 01:52:10 +00:00
photonstorm
58102168aa
Added setBoundsToWorld and got it building the bounds body + 4 (optional) Planes around the edges for collision.
2014-02-10 23:28:32 +00:00
photonstorm
1184d8bd76
PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done.
2014-02-10 22:54:56 +00:00
photonstorm
2de934756c
Body property updates. Still working out best way to handle velocity assignment.
2014-02-10 19:33:27 +00:00
photonstorm
47e23096bd
Integrating p2.js.
2014-02-10 16:01:30 +00:00
photonstorm
4aa945f991
Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again.
2014-02-09 03:48:31 +00:00
photonstorm
243820c973
Fixing up Pixis setBackgroundColor.
2014-02-08 09:14:44 +00:00
photonstorm
67bd653eb4
Graphics updated and restored. Working through fixing up Physics.
2014-02-07 19:44:14 +00:00
photonstorm
4cfce8b4d2
Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
2014-02-06 02:31:36 +00:00
photonstorm
e7a9b96d27
Final release 1.1.4 examples finished.
2014-02-05 16:55:02 +00:00
photonstorm
02b75b9e23
Updated doc files.
2014-02-05 16:55:02 +00:00
photonstorm
0896c2fac7
Updating copyright year and README.
2014-02-05 16:54:59 +00:00
photonstorm
846e9c5061
Removed debug info and tidying up ready for release.
2014-02-05 16:54:58 +00:00
photonstorm
1af86771ba
And we have level/ground jitter fixed :) Starstruck is running again properly now too. Time to commit and remove lots of debug data.
2014-02-05 16:54:58 +00:00
photonstorm
84f0f00f49
n-way collision checks and onBeginContact and onEndContact done and working. Also fixed issue in TweenManager.removeAll.
2014-02-05 16:54:58 +00:00