Commit graph

5623 commits

Author SHA1 Message Date
slash
5cc6b5962b Add missing assignations required for wrapping calculations to work
correctly
2016-01-03 16:54:27 -05:00
slash
ef7c2c6275 Alow precalculating the results of text wrapping. This may be useful for
example if the developer wants to control pagination, in which case
he may know in advance the total number of lines the text will wrap to,
and then set it on batches.
2016-01-03 16:33:33 -05:00
pixelwaffles
08be1e9b2e Fix issue where importing the phaser module in typescript (ie "import * as phaser from 'phaser';" or "require('phaser');") fails, resulting in a "Cannot find module 'phaser'." typescript error. 2015-12-15 22:31:21 +08:00
Milkey Mouse
df48e37658 Fix issue #2188: blendMode type from number to string
This fixes a minor TS definitions bug (issue #2188) where the blendMode
of BitmapData.copy, .copyRect, .draw, and .drawGroup all had the number
type instead of string.
2015-12-10 20:40:50 -08:00
Milkey Mouse
d1c4297802 Fix #2250
changes by @mhstar89
2015-12-09 19:54:48 -08:00
spayton
4e81de937f Merge branch 'dev' of https://github.com/photonstorm/phaser into dev 2015-12-09 13:40:47 +00:00
墨水
ba0683b4d0 Fixed ScaleManager EXACT_FIT not working 2015-12-09 09:55:40 +08:00
Thomas ten Cate
cfd924d931 Rename inner loop variable from 'i' to 'j'
Fixes #2233
2015-12-03 16:22:34 +01:00
photonstorm
172f972d8c Pausing a Sound that used a Marker for playback would fire the onMarkerComplete signal by mistake as well as stop the fadeTween. This Signal is now only dispatched if Sound.stop is called and the Sound isn't paused (thanks Corin) 2015-12-02 12:41:20 +00:00
Sony?
70c64eb8fa Fixed misleading error message
Shouldn't it be `tileset` instead of `key`?

We can't find any entry with the name `tileset` in the JSON file. The `key` hasn't anything to do with the JSON file, that is our tilesset image we loaded with thaser.
2015-12-02 10:05:52 +01:00
Milkey Mouse
0c2e8d8ce9 Implement jackfreak's changes (Issue #2234) 2015-11-30 14:07:22 -08:00
Timo Sand
1083fff4ca Fixes to webpack example 2015-11-23 21:06:43 +02:00
Robert Plante
8f1450ecca Update to BitmapData.setHSL to follow conventions 2015-11-23 12:46:12 -05:00
Milkey Mouse
c59243b336 TS defs: RetroFont.smoothed from string to boolean 2015-11-22 21:38:09 -08:00
Milkey Mouse
19845eb691 Changed RetroFont.smoothed from string to boolean 2015-11-22 21:37:28 -08:00
Timo Sand
0762350d23 DOCS Adds documentation on Webpack usage 2015-11-22 18:06:40 +02:00
Timo Sand
80bd9b9f3b Adds copy custom task to split and adds split to default tasks 2015-11-22 15:10:46 +02:00
photonstorm
83948f5882 Updated Filter docs (#2223) 2015-11-20 17:01:05 +00:00
Juan Miguel Rodriguez Ceron
cbdd9bdfab Update phaser.d.ts 2015-11-18 01:16:54 +01:00
Juan Miguel Rodriguez Ceron
e3ff1a3774 Fix Pointer leftbutton and rightButton definitions
Pointer properties rightButton and LeftButton are DeviceButton objects instead of booleans (http://phaser.io/docs/2.4.4/Phaser.Pointer.html#rightButton)
2015-11-18 01:15:09 +01:00
Robert Plante
45195848bc Update BitmapData.shiftHSL, limitValue -> clamp
`math.limitValue` does not exist so it was changed to `math.clamp` which provides the desired functionality.
2015-11-17 15:34:42 -05:00
Robert Plante
e236cac1e6 Update setHSL
Checking `if (h)` yields `false` when `h = 0`, but 0 is an acceptable value here. Had to decide between caching HSL verification and doing `typeof` 3x/pixel and opted for the temporary variables.
2015-11-17 14:15:26 -05:00
spayton
2d1ab1ab8c Merge branch 'dev' of https://github.com/photonstorm/phaser into dev 2015-11-17 16:02:38 +00:00
photonstorm
609b38c6e1 BitmapData.update causes a snowballing memory leak under WebGL due to a Context.getImageData call. BitmapData.clear used to call update automatically but no longer does. This resolves the issue of the Debug class causing excessive memory build-up in Chrome. Firefox and IE were unaffected (thanks @kingjerod #2208) 2015-11-17 14:07:56 +00:00
photonstorm
3d1306d440 jsdoc fix. 2015-11-17 14:07:48 +00:00
tfelix
734eba7f84 Asset packs are now correctly spliced between waiting files. 2015-11-15 02:48:05 +01:00
photonstorm
8b0224e7b4 TilemapParser accidentally redeclared i when parsing the ImageCollections which would cause an infinite loop (thanks DanHett) 2015-11-12 13:39:42 +00:00
Javier Alcantara
840b49b6cd Tween hasStarted parameter set to false when tween finishes 2015-11-11 18:39:05 +01:00
vulvulune
02a56316c3 Force the usage of typescript 1.4.1
Force the usage of typescript 1.4.1 because with higher versions the
generation of commented files failed. Refresh comments.d.ts files.
2015-11-09 09:53:34 +01:00
spayton
7b66a782a0 Enhanced the intro/outro usage. The Pixidefaults inclusion have been decoupled from the Phaser Outro and put into a separate module, prior to this it would not be possible to exclude the UMD wrapper and keep the pixi defaults, which I'm not sure would have been much use to anyone, now you can optionaly keep the pixi defaults.
Also the Pixi intro module has been split into intro/main modules, so it's intro/outro modules can be excluded cleanly without being tied to the body of the Pixi code. Finally the Pixi into/outro exclusion is tied to Phaser's excludes, ie if Phasers intro/outro is excluded so are Pixi's - this could be separated by giving pixi it's own module list but I can't see why anyone would not want to exclude the wrappers from both, they can always generate the Phaser/Pixi modules in separate passes if they want differing wrapping anyway.
2015-11-05 13:28:32 +00:00
photonstorm
1c169ef571 Video jsdoc fixes. 2015-11-02 11:51:15 +00:00
BdR76
ff98bf6737 Bugfix, reuse emitter when parameter explode=false
There is a bug when calling emitter.start() consecutively with parameter explode=false. The bug will cummulatively add particles, so for example when quantity=10, the first call to .start() will emit 10 particles, then next 20, then 30 etc.

Also see forum post here
http://www.html5gamedevs.com/topic/3920-repeated-calls-to-emitterstart-spawns-increasing-number-of-particles/
2015-11-01 16:41:02 +01:00
Richard Davey
799efa3079 You can use the new const Phaser.PENDING_ATLAS as the texture key for any sprite. Doing this then sets the key to be the frame argument (the frame is set to zero). This allows you to create sprites using load.image during development, and then change them to use a Texture Atlas later in development by simply searching your code for 'PENDING_ATLAS' and swapping it to be the key of the atlas data. 2015-10-31 01:04:14 +00:00
Jonathan Janisch
24c85dbb35 Inconsistency in arcade.collide processCallback param order #667 2015-10-27 23:48:14 -04:00
mattrick
518c2f6ab7 Merge branch 'dev' of https://github.com/mattrick16/phaser into dev 2015-10-27 17:00:10 -07:00
mattrick
8843a4ad09 Add worldAngleToPointer 2015-10-27 16:55:23 -07:00
nlotz
da45d04a70 fix typos in API docs 2015-10-27 09:10:14 +01:00
puzzud
c31d8dc78a Reinstated fix for #1285, regarding setting Phaser.SinglePad.callbackContext in addCallbacks method. 2015-10-24 20:13:49 -04:00
puzzud
492fdc98eb Phaser.SinglePad.addCallbacks now sets member callbackContext to the first parameter, context. 2015-10-24 20:01:44 -04:00
Ben Abbott
1dadaf5590 Remove unnecessary variable
This commit removes an unnecessary variable which was defined, populated but never used.
2015-10-22 13:47:06 +13:00
Richard Davey
e6aa9f83c9 Typo fix. 2015-10-19 23:18:23 +01:00
photonstorm
efc69ff463 Buttons (or any Sprites) that don't have a texture, but have children, would incorrectly render the children under WebGL due to the baseTexture.skipRender property (thanks @puzzud #2141) 2015-10-16 16:44:51 +01:00
photonstorm
8a4a1528e4 Preparing for 2.4.5 dev. 2015-10-15 12:22:01 +01:00
photonstorm
c9c85330ab 2.4.4 Release. 2015-10-15 12:06:38 +01:00
photonstorm
d5f1b43a2d Added skipRender to FastSpriteBatch. 2015-10-15 11:42:53 +01:00
photonstorm
99751a5e8e BaseTexture.skipRender is a new boolean that can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal __default texture) that has children that you do want to render, without causing a batch flush in the process. 2015-10-15 11:39:59 +01:00
photonstorm
79d6993f26 Fixed issue with Time.update not being properly set in IE9 / setTimeout environments. 2015-10-13 14:23:36 +01:00
photonstorm
d1233ad229 Phaser 2.4.4 RC1. 2015-10-13 14:10:55 +01:00
photonstorm
45d92d4217 ScaleMin and ScaleMax stopped working in Phaser 2.3.0 due to an incorrect transform callback scope (thanks @brianbunch #2132) 2015-10-13 13:32:55 +01:00
photonstorm
bd53b61ffd Sprite.getBounds would report an inaccurate value if the sprite was negatively scaled (causing things like generateTexture to be cut off) (thanks @DavidAPC #2108) 2015-10-13 13:02:49 +01:00