Richard Davey
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260f4db5a5
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Use new shader array
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2023-02-16 16:13:52 +00:00 |
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Richard Davey
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d9570b1b0b
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Shaders can be an array of strings
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2023-02-16 16:13:37 +00:00 |
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Richard Davey
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a93425ef0d
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Bundle Shaders now produces an index.js
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2023-02-16 16:13:22 +00:00 |
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Richard Davey
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dd2efb6e5c
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Added Bokeh and TiltShift FX
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2023-02-16 15:04:37 +00:00 |
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Richard Davey
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293ea49a39
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Update FX.js
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2023-02-16 12:59:57 +00:00 |
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Richard Davey
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9011d78fd4
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Added Wipe FX
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2023-02-16 12:53:31 +00:00 |
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Richard Davey
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bbc74c4d8e
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Much neater
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2023-02-16 01:55:52 +00:00 |
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Richard Davey
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e48d49d29f
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Added Displacement FX
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2023-02-16 01:52:00 +00:00 |
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Richard Davey
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238d3332dd
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2023-02-16 00:42:20 +00:00 |
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Richard Davey
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526a6489ba
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Added BarrelFX
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2023-02-16 00:42:17 +00:00 |
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Richard Davey
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2685510a86
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Merge pull request #6390 from samme/docs/createFromObjects
Docs: createFromObjects() description
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2023-02-15 23:51:17 +00:00 |
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Richard Davey
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9aa58008bf
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Finished Circle shader and CircleFX Pipeline
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2023-02-15 23:48:34 +00:00 |
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samme
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c7148b3378
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Docs: createFromObjects() description
#5698
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2023-02-15 13:40:17 -08:00 |
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Richard Davey
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ffa50913f4
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Shader update?
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2023-02-15 18:50:59 +00:00 |
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Richard Davey
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5125d91509
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Create FXCircle.frag
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2023-02-15 18:50:47 +00:00 |
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Richard Davey
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720417c3dd
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Added ColorMatrix
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2023-02-15 18:50:44 +00:00 |
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Richard Davey
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2d58ee2453
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Create CircleFXPipeline.js
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2023-02-15 18:50:12 +00:00 |
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Richard Davey
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3fb415b926
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Create ColorMatrixFXPipeline.js
|
2023-02-15 18:50:07 +00:00 |
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Richard Davey
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4d273254e5
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Testing ColorMatrix FX
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2023-02-15 13:47:56 +00:00 |
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Richard Davey
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399241b9c4
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vertShader is the default :)
|
2023-02-15 01:20:53 +00:00 |
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Richard Davey
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674253ec8c
|
Update CHANGELOG-v3.60.md
|
2023-02-15 01:15:28 +00:00 |
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Richard Davey
|
1cf3aa428a
|
Exposed all the FX pipelines for easier access
|
2023-02-15 01:15:25 +00:00 |
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Richard Davey
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e1391445fe
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If you add #define SHADER_NAME to the start of your shader then it will be picked up as the WebGLShader name during the setShadersFromConfig process within WebGLPipeline .
|
2023-02-15 01:15:01 +00:00 |
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Richard Davey
|
b40cc9b584
|
Tweaked alpha
|
2023-02-15 00:50:31 +00:00 |
|
Richard Davey
|
a93a6c75c3
|
Added working BloomFX
|
2023-02-15 00:50:26 +00:00 |
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Richard Davey
|
ca2c81fd79
|
Fix package name
|
2023-02-15 00:07:43 +00:00 |
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Richard Davey
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b615e67a3b
|
Rename LinearGradient to Gradient and use better shader
|
2023-02-15 00:05:33 +00:00 |
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Richard Davey
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03104d0a8c
|
Optimize size of shaders by removing comments and blank lines
|
2023-02-15 00:05:16 +00:00 |
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Richard Davey
|
58576252cb
|
Fixed BlurFX and added LinearGradientFX
|
2023-02-14 23:45:44 +00:00 |
|
Richard Davey
|
65f3d340ec
|
Working through Blur FX
|
2023-02-14 18:53:52 +00:00 |
|
Richard Davey
|
15f296824c
|
Improved Vignette shader dramatically
|
2023-02-14 15:49:33 +00:00 |
|
Richard Davey
|
729f446e66
|
Added Shadow, Vignette, Pixelate and Shine FX
|
2023-02-14 13:33:07 +00:00 |
|
Richard Davey
|
bf1cf3409c
|
Update CHANGELOG-v3.60.md
|
2023-02-14 13:11:33 +00:00 |
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Richard Davey
|
765afecbea
|
The WebGLPipeline.setTime method has a new optional parameter shader , which allows you to control the shader on which the time value is set.
|
2023-02-14 13:11:29 +00:00 |
|
Richard Davey
|
28f088184f
|
Expose GlowFXPipeline
|
2023-02-14 01:30:57 +00:00 |
|
Richard Davey
|
9f53a0460a
|
Added GlowFX by default (testing)
|
2023-02-14 01:30:47 +00:00 |
|
Richard Davey
|
13e2e15914
|
New and improved fx handling
|
2023-02-14 01:30:37 +00:00 |
|
Richard Davey
|
4f5da3b3b8
|
Added jsdocs
|
2023-02-14 01:30:23 +00:00 |
|
Richard Davey
|
428f008337
|
Import namespace
|
2023-02-14 01:30:07 +00:00 |
|
Richard Davey
|
3f428c4295
|
jsdocs fix
|
2023-02-14 01:29:57 +00:00 |
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Richard Davey
|
2589557f4d
|
Don't resize if locked from resizing
|
2023-02-14 01:29:46 +00:00 |
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Richard Davey
|
050f3d4708
|
Reset default strength
|
2023-02-14 01:29:21 +00:00 |
|
Richard Davey
|
34c3468961
|
Create GlowFXPipeline.js
|
2023-02-14 01:29:05 +00:00 |
|
Richard Davey
|
ed1f79e57e
|
Added Vignette and BaseFX class
|
2023-02-13 21:21:18 +00:00 |
|
Richard Davey
|
532d5a9375
|
Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass.
|
2023-02-13 18:50:27 +00:00 |
|
samme
|
2a5a7d07f9
|
Fix "listener.positionX is undefined" error
Fixes #6385
|
2023-02-13 10:12:04 -08:00 |
|
Richard Davey
|
c09ce7b2e9
|
Upgraded eslint
|
2023-02-13 14:51:31 +00:00 |
|
Richard Davey
|
963ff647e6
|
Testing out a possible FX Pipeline
|
2023-02-13 01:30:22 +00:00 |
|
Richard Davey
|
98ced9a38b
|
Update CHANGELOG-v3.60.md
|
2023-02-12 21:09:02 +00:00 |
|
Richard Davey
|
cf6b0971cb
|
Renaming SpriteFX to PreFX
|
2023-02-12 21:08:58 +00:00 |
|