Richard Davey
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b6bef1ded9
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Fixed issue with component private vars being shared.
Added Key Capture to Keyboard Manager.
Added rotation and angle wrapping.
Optmized getBounds.
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2017-02-24 01:45:24 +00:00 |
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photonstorm
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c88749af98
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Added in GetBounds component and fixed angle error in Transform.
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2017-02-23 17:15:41 +00:00 |
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Richard Davey
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63b2b55cf8
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Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
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2017-02-23 03:10:48 +00:00 |
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photonstorm
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f083699986
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Removed transform from Children.
Added parent property.
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2017-02-22 16:37:49 +00:00 |
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photonstorm
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6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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Richard Davey
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7d044d7f14
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Updating game loop
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2017-01-18 16:11:29 +00:00 |
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Richard Davey
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a03d1a571c
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Fixed renderer references.
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2017-01-16 23:05:27 +00:00 |
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photonstorm
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6b1895e8ed
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worldAlpha is now calculated in the read, not in preUpdate all the time.
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2016-12-20 16:35:20 +00:00 |
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Richard Davey
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a081ae8904
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Path fixes.
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2016-12-07 02:29:22 +00:00 |
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Richard Davey
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82d1ceeba4
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Adding in WebGL Renderer.
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2016-12-07 02:28:22 +00:00 |
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photonstorm
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e83bd3d544
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Added NOOP.
Added Config pre and post boot callbacks.
Added Image and start of the Game Factory rebuild.
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2016-11-28 16:55:25 +00:00 |
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