Richard Davey
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ed59579220
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Pointer now records which camera it used and all events now carry a camera property
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2017-07-29 01:55:17 +01:00 |
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photonstorm
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9e10fca98d
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Added Touch support. Doesn't handle multi-touch yet, but single touch works perfectly with all current input tests.
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2017-07-28 03:28:10 +01:00 |
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Richard Davey
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795fa5f5cb
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Merging in the draggable input handler
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2017-07-27 03:40:58 +01:00 |
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Richard Davey
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f918942cfc
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Pointer has methods that expose the state of the buttons
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2017-07-25 12:33:53 +01:00 |
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Richard Davey
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7992dfd569
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Refactored to support multi pointers per IO and topOnly
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2017-07-21 03:39:55 +01:00 |
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photonstorm
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d753c5316d
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Adding movement processing events.
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2017-07-18 17:22:14 +01:00 |
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Richard Davey
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0d925b9cc0
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New Interactive Object created.
Pointer events now dispatch more details.
Interactive Object used internally everywhere.
Hit Test updated to handle it.
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2017-07-18 02:36:45 +01:00 |
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Richard Davey
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95dea5c88a
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Hit Area is now top-left based. Pointer x/y now takes canvas position and scale into account.
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2017-07-17 23:38:43 +01:00 |
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Richard Davey
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8bae761d75
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Pointer Down and Up events working on Game Objects
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2017-07-14 01:38:21 +01:00 |
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photonstorm
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b7d4559d45
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Moving to more modular, State based input management.
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2017-07-13 17:21:37 +01:00 |
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